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AntumDeluge/manaplus
master
Advanced game client for tmwAthena and Evol2 servers.
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src
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being
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actorsprite.h
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Commit message (
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Author
Files
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2018-04-02
Remove legacy status effect field "block-id".
Andrei Karas
1
-9
/
+0
2018-01-04
Update copyrights year.
Andrei Karas
1
-1
/
+1
2017-12-28
Add missing override and final to destructors.
Andrei Karas
1
-1
/
+1
2017-08-22
Add strong typed enum DisplayType.
Andrei Karas
1
-1
/
+3
2017-08-22
Remove default parameters from ActorSprite::setupSpriteDisplay.
Andrei Karas
1
-4
/
+3
2017-06-07
Fix some wrong parameter names in headers.
Andrei Karas
1
-1
/
+1
2017-01-03
Update copyright year.
Andrei Karas
1
-1
/
+1
2016-12-12
Add noexcept in some files.
Andrei Karas
1
-2
/
+2
2016-09-30
Fix removing particle effects after end effect message.
Andrei Karas
1
-0
/
+1
2016-08-22
Add some missing consts.
Andrei Karas
1
-1
/
+1
2016-08-08
Fix particles counter in being popup.
evolrelease2016-08-07
Andrei Karas
1
-1
/
+1
2016-07-23
Allow delete untracker being particle effects.
Andrei Karas
1
-2
/
+9
2016-07-13
Show particles amount in being popup.
Andrei Karas
1
-0
/
+6
2016-07-10
Add support for initial particle effect for effect from status-effects.xml
Andrei Karas
1
-3
/
+7
2016-04-30
Disable noexcept for clang and old gcc versions.
Andrei Karas
1
-1
/
+1
2016-04-17
Revert "Remove override keyword, if it present with final."
Andrei Karas
1
-2
/
+2
2016-04-17
Remove override keyword, if it present with final.
Andrei Karas
1
-2
/
+2
2016-03-23
Add status effect id type from int to int32_t.
Andrei Karas
1
-6
/
+9
2016-03-21
Remove stun related functions from actorsprite.
Andrei Karas
1
-19
/
+0
2016-03-21
Show effect names in debug window in target tab.
Andrei Karas
1
-0
/
+2
2016-03-21
Add support for using fields from status effects: option, opt1, opt2, opt3.
Andrei Karas
1
-8
/
+8
2016-03-21
Move status effects start/end calls into separate functions in actorsprite.
Andrei Karas
1
-0
/
+11
2016-03-13
Move cursor drawing function from ActorSprite into Being.
Andrei Karas
1
-4
/
+0
2016-02-08
Stop cast animation also if got skill error message.
Andrei Karas
1
-1
/
+1
2016-02-08
Add support for post delay status effect. It change cast animation to stand.
Andrei Karas
1
-0
/
+3
2016-02-07
Replace most static_cast<Type> to shorter versions from defines.
Andrei Karas
1
-2
/
+2
2016-01-06
Add noexcept into being.
Andrei Karas
1
-1
/
+1
2016-01-02
Update copyrights year.
Andrei Karas
1
-1
/
+1
2015-12-14
Move mapconsts.h into const directory.
Andrei Karas
1
-2
/
+2
2015-11-01
Show enabled status effects in player popups.
Andrei Karas
1
-0
/
+3
2015-10-31
Add support for dead trick status effect (hercules)
Andrei Karas
1
-0
/
+7
2015-10-19
Allow support for different horses riding.
Andrei Karas
1
-2
/
+2
2015-10-15
Convert BlockType into strong typed enum.
Andrei Karas
1
-1
/
+1
2015-06-29
Move blocktype.h into enums directory.
Andrei Karas
1
-1
/
+2
2015-06-27
Add checks for new issues from paranucker.
Andrei Karas
1
-1
/
+1
2015-05-30
Convert TargetCursorType enum into strong typed enum.
Andrei Karas
1
-2
/
+3
2015-05-30
Convert TargetCursorSize enum into strong typed enum.
Andrei Karas
1
-3
/
+2
2015-05-29
Convert ActorType enum into strong typed enum.
Andrei Karas
1
-1
/
+1
2015-05-29
Add strong typed int type BeingId.
Andrei Karas
1
-4
/
+5
2015-05-24
Move type ForceDisplay into separate file.
Andrei Karas
1
-0
/
+1
2015-05-24
Move type Enable into separate file.
Andrei Karas
1
-0
/
+2
2015-05-08
Fix code style.
Andrei Karas
1
-3
/
+2
2015-05-06
Add strong type bool type ForceDisplay.
Andrei Karas
1
-1
/
+2
2015-05-06
Add strong typed bool type Enable.
Andrei Karas
1
-2
/
+4
2015-04-26
Use cilkplus in game.cpp
Andrei Karas
1
-2
/
+0
2015-04-02
Remove useless virtual keywords.
Andrei Karas
1
-4
/
+4
2015-03-17
Remove useless includes from .h files.
Andrei Karas
1
-3
/
+0
2015-03-03
Update sprite on changing riding mode.
Andrei Karas
1
-1
/
+1
2015-03-03
Use riding sprite actions in being.
Andrei Karas
1
-10
/
+9
2015-03-03
Add support for riding flag in actorsprite and statuseffect.
Andrei Karas
1
-0
/
+4
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