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path: root/src/being/actorsprite.cpp
AgeCommit message (Collapse)AuthorFilesLines
2018-04-07Remove extra includes.Andrei Karas1-1/+0
2018-04-02Remove legacy status effect field "block-id".Andrei Karas1-81/+16
Before was warning about this field for some years.
2018-01-04Update copyrights year.Andrei Karas1-1/+1
2017-12-27Remove default parameters from particlevector.Andrei Karas1-1/+1
2017-12-27Remove default parameters from particleengine.Andrei Karas1-1/+1
2017-12-18Remove default parameters from animatedsprites.Andrei Karas1-2/+4
2017-08-22Add strong typed enum DisplayType.Andrei Karas1-4/+4
2017-08-21Remove useless check.Andrei Karas1-2/+1
2017-08-02Remove unused struct from actorsprite.cppAndrei Karas1-8/+0
2017-06-29Move foreach macroses into separate file.Andrei Karas1-0/+1
2017-06-07Fix clang-tidy check readability-implicit-bool-cast.Andrei Karas1-17/+24
2017-04-03Use pathJoin for concatinate some paths.Andrei Karas1-5/+5
2017-01-17Add missing A_DEFAULT_COPY / A_DELETE_COPY into being.Andrei Karas1-0/+2
2017-01-03Update copyright year.Andrei Karas1-1/+1
2016-11-03Fix legacy status effects with block-id.Andrei Karas1-1/+2
This effects must be removed from all servers, because in future support for block-id will be completly removed.
2016-09-30Fix removing particle effects after end effect message.Andrei Karas1-10/+22
2016-08-22Add some missing consts.Andrei Karas1-1/+1
2016-07-28Remove define EATHENA_SUPPORT from all code.Andrei Karas1-2/+0
Now eathena like support enabled always.
2016-07-23Remove extra include from actorsprite.cppAndrei Karas1-1/+0
2016-07-23Allow delete untracker being particle effects.Andrei Karas1-3/+24
This fix some possible memory leaks.
2016-07-10Add support for permanent particle effect.s20160712Andrei Karas1-4/+2
Attribute name "particle". This effect cant be played at start, if existing "start-particle" but will be played if effect continues.
2016-07-10Rename StatusEffect::getParticle into StatusEffect::getStartParticleAndrei Karas1-2/+4
2016-07-10Add support for initial particle effect for effect from status-effects.xmlAndrei Karas1-13/+34
2016-05-25Change namespace in resources loaders from other to Loader.Andrei Karas1-1/+1
2016-05-25Move images load function from resourcemanager into separate file.Andrei Karas1-2/+2
2016-05-24Move resourcemanager into subdirectory.Andrei Karas1-3/+3
2016-04-23Fix code style.Andrei Karas1-1/+1
2016-03-26Fix code style.Andrei Karas1-1/+1
2016-03-23Add status effect id type from int to int32_t.Andrei Karas1-9/+11
2016-03-21Remove stun related functions from actorsprite.Andrei Karas1-21/+1
2016-03-21Show effect names in debug window in target tab.Andrei Karas1-2/+23
2016-03-21Fix reading opt1 field. This is not bit field.Andrei Karas1-2/+33
2016-03-21Add report about missing option, opt1, opt2, opt3 fields in status-effects.xmlAndrei Karas1-9/+30
2016-03-21Add support for using fields from status effects: option, opt1, opt2, opt3.Andrei Karas1-21/+59
2016-03-21Rename some fields and methods in StatusEffectDB.Andrei Karas1-1/+1
2016-03-21Remove some getters from StatusEffect.Andrei Karas1-6/+6
2016-03-21Split StatusEffect into StatusEffect and StatusEffectDB.Andrei Karas1-5/+7
2016-03-21Move status effects start/end calls into separate functions in actorsprite.Andrei Karas1-0/+38
2016-03-21Add comment into ActorSprite::setStatusEffectBlock.Andrei Karas1-1/+1
2016-03-16Split ParticleEngine from Particle class.Andrei Karas1-1/+1
2016-03-13Move cursor drawing function from ActorSprite into Being.Andrei Karas1-14/+0
2016-03-04Remove getter empty from compoundsprite.Andrei Karas1-1/+1
2016-02-08Stop cast animation also if got skill error message.Andrei Karas1-1/+1
But this is not all cases. For always correct stop cast animation, need use animation command "jump" to stand animation.
2016-02-08Add support for post delay status effect. It change cast animation to stand.Andrei Karas1-0/+4
2016-02-07Replace most static_cast<Type> to shorter versions from defines.Andrei Karas1-13/+13
2016-01-02Update copyrights year.Andrei Karas1-1/+1
2015-12-20Move imagesprite into sprite directory.Andrei Karas1-1/+1
2015-12-20Move animatedsprite into sprite directory.Andrei Karas1-1/+1
2015-12-20Move spritereference.h into sprite directory.Andrei Karas1-1/+2
2015-12-13Move timer constants into separate file.Andrei Karas1-0/+2