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path: root/src/animatedsprite.cpp
AgeCommit message (Collapse)AuthorFilesLines
2015-11-18Fix style in animatedsprite.Andrei Karas1-19/+29
2015-08-22Use resource manager as global variable.Andrei Karas1-4/+2
2015-01-01Update copyrights year.Andrei Karas1-1/+1
2014-05-28Move delay load code from resourcemanager into separate file.Andrei Karas1-3/+4
2014-05-25Fix align in constructors.Andrei Karas1-1/+1
2014-05-19Move spritedirection into separate file.Andrei Karas1-2/+2
2014-05-19Move spriteaction into separate file.Andrei Karas1-0/+1
2014-05-08Fix code style in other files.Andrei Karas1-5/+9
2014-04-30Fix code style in other files.Andrei Karas1-2/+1
2014-03-28simplify variables cleanup.Andrei Karas1-2/+3
2014-02-23Rename drawImage2 methods into drawImage.Andrei Karas1-1/+1
2014-01-01update copyright year in all sources.Andrei Karas1-1/+1
2013-12-29improve draw image calls.Andrei Karas1-1/+1
2013-12-14chnage return values for draw functions from bool to void.Andrei Karas1-3/+2
2013-12-14Improve a bit separate images drawing.Andrei Karas1-3/+3
2013-10-17remove from animatedsprite contructor virtual method call.Andrei Karas1-4/+5
2013-10-11fix code styleAndrei Karas1-1/+1
2013-10-11First part of checks from Parasoft C++ Test.Andrei Karas1-1/+1
2013-09-29change smaller letter literalt into capital letter.Andrei Karas1-1/+1
2013-09-28add const for methods return values.Andrei Karas1-2/+2
2013-09-28add const for methods return values.Andrei Karas1-2/+2
2013-09-09remove useless includes from some files.Andrei Karas1-1/+0
2013-08-31move render classes into render dir.Andrei Karas1-1/+2
2013-06-07Fix wrong animation time in goto and label animation commands.Andrei Karas1-4/+12
2013-04-14some more style fixes from cpplint.Andrei Karas1-1/+1
2013-04-05add animation effect to being.Andrei Karas1-1/+3
can be used for now from effects.xml with attribute "sprite".
2013-04-04Add support for animated emotes.Andrei Karas1-0/+7
Not particles but really animated emotes. First frame used as icon.
2013-02-05Add checks and const to animatedsprites and related classes.Andrei Karas1-10/+17
2013-01-16update copyrights year.Andrei Karas1-1/+1
2012-11-07Add own profiler and profiler info to some code.Andrei Karas1-0/+1
2012-09-02Add const to more classes.Andrei Karas1-1/+1
2012-08-25Add const to other classes.Andrei Karas1-1/+1
2012-08-25change vars and methods to const.Andrei Karas1-17/+17
2012-08-23Remove useless includes.Andrei Karas1-2/+0
2012-08-01Fix code style.Andrei Karas1-1/+1
2012-07-18Another warning fixes.Andrei Karas1-1/+1
2012-07-01Fix leak in animatedsprite.Andrei Karas1-1/+5
2012-06-25Add missing check to animated sprite class.Andrei Karas1-0/+4
2012-06-21Add delayed images load.Andrei Karas1-2/+50
Can work for now only in OpenGL modes.
2012-06-05Fix code style.Andrei Karas1-1/+4
2012-06-03Improve a bit animation speed.Andrei Karas1-6/+8
2012-05-27Fix incorrect reset animation.Andrei Karas1-3/+4
2012-03-27Add pause animation tag.Andrei Karas1-1/+2
Example: <pause delay="10"/>
2012-02-18Fix code style.Andrei Karas1-1/+6
2012-02-03Add some missing getters.Andrei Karas1-1/+1
2012-01-05Update copyrights year.Andrei Karas1-1/+1
2011-11-24Remove some debug messages and old comments.Andrei Karas1-1/+0
2011-11-24Add ability to play different animation depend on monster hp.Andrei Karas1-2/+21
Disabled for legacy servers because monster hp unknown and compilated hp can be wrong (version <= 0). For usage need add to action tag attribute hp="xx" Example: <action name="stand" hp="50" imageset="base"> ... </action> Here 50 mean 50% of health or less. Default action tag mean hp=100
2011-11-08Fix more gcc 4.7 warnings.Andrei Karas1-8/+8
2011-09-12Add missing checks to some files.Andrei Karas1-2/+2