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-rw-r--r--src/game.cpp2
-rw-r--r--src/gui/dialogsmanager.cpp56
-rw-r--r--src/gui/dialogsmanager.h8
-rw-r--r--src/gui/windows/okdialog.cpp2
-rw-r--r--src/net/ea/playerhandler.cpp49
5 files changed, 62 insertions, 55 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 675667cf0..e00e42d09 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -129,8 +129,6 @@
QuitDialog *quitDialog = nullptr;
Window *disconnectedDialog = nullptr;
-int weightNoticeTime = 0;
-
bool mStatsReUpdated = false;
const unsigned adjustDelay = 10;
diff --git a/src/gui/dialogsmanager.cpp b/src/gui/dialogsmanager.cpp
index 0ef8a1582..eb60a574a 100644
--- a/src/gui/dialogsmanager.cpp
+++ b/src/gui/dialogsmanager.cpp
@@ -25,6 +25,8 @@
#include "configuration.h"
#include "settings.h"
+#include "being/attributes.h"
+
#include "gui/dialogtype.h"
#include "gui/widgets/selldialog.h"
@@ -37,6 +39,7 @@
#include "gui/windows/updaterwindow.h"
#include "listeners/playerpostdeathlistener.h"
+#include "listeners/weightlistener.h"
#include "net/inventoryhandler.h"
@@ -50,15 +53,19 @@
#undef ERROR
#endif
-OkDialog *deathNotice;
+OkDialog *deathNotice = nullptr;
DialogsManager *dialogsManager = nullptr;
+OkDialog *weightNotice = nullptr;
+int weightNoticeTime = 0;
namespace
{
PlayerPostDeathListener postDeathListener;
+ WeightListener weightListener;
} // namespace
DialogsManager::DialogsManager() :
+ AttributeListener(),
PlayerDeathListener()
{
}
@@ -124,3 +131,50 @@ void DialogsManager::playerDeath()
false, true, nullptr, 260);
deathNotice->addActionListener(&postDeathListener);
}
+
+void DialogsManager::attributeChanged(const int id,
+ const int oldVal,
+ const int newVal)
+{
+ if (id == Attributes::TOTAL_WEIGHT)
+ {
+ if (!weightNotice && config.getBoolValue("weightMsg"))
+ {
+ const int max = PlayerInfo::getAttribute(
+ Attributes::MAX_WEIGHT) / 2;
+ const int total = oldVal;
+ if (newVal >= max && total < max)
+ {
+ weightNoticeTime = cur_time + 5;
+ // TRANSLATORS: message header
+ weightNotice = new OkDialog(_("Message"),
+ // TRANSLATORS: weight message
+ _("You are carrying more than "
+ "half your weight. You are "
+ "unable to regain health."),
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::OK,
+ false, true, nullptr, 260);
+ weightNotice->addActionListener(
+ &weightListener);
+ }
+ else if (newVal < max && total >= max)
+ {
+ weightNoticeTime = cur_time + 5;
+ // TRANSLATORS: message header
+ weightNotice = new OkDialog(_("Message"),
+ // TRANSLATORS: weight message
+ _("You are carrying less than "
+ "half your weight. You "
+ "can regain health."),
+ // TRANSLATORS: ok dialog button
+ _("OK"),
+ DialogType::OK,
+ false, true, nullptr, 260);
+ weightNotice->addActionListener(
+ &weightListener);
+ }
+ }
+ }
+}
diff --git a/src/gui/dialogsmanager.h b/src/gui/dialogsmanager.h
index b9625ae07..b45b3b12c 100644
--- a/src/gui/dialogsmanager.h
+++ b/src/gui/dialogsmanager.h
@@ -23,6 +23,7 @@
#ifndef GUI_DIALOGSMANAGER_H
#define GUI_DIALOGSMANAGER_H
+#include "listeners/attributelistener.h"
#include "listeners/playerdeathlistener.h"
#include <string>
@@ -31,7 +32,8 @@
class Window;
-class DialogsManager final : public PlayerDeathListener
+class DialogsManager final : public AttributeListener,
+ public PlayerDeathListener
{
public:
DialogsManager();
@@ -45,6 +47,10 @@ class DialogsManager final : public PlayerDeathListener
const bool modal);
void playerDeath() override final;
+
+ void attributeChanged(const int id,
+ const int oldVal,
+ const int newVal) override final;
};
extern DialogsManager *dialogsManager;
diff --git a/src/gui/windows/okdialog.cpp b/src/gui/windows/okdialog.cpp
index 37d0d018a..b58987c7c 100644
--- a/src/gui/windows/okdialog.cpp
+++ b/src/gui/windows/okdialog.cpp
@@ -34,8 +34,6 @@
#include "debug.h"
-OkDialog *weightNotice = nullptr;
-
OkDialog::OkDialog(const std::string &restrict title,
const std::string &restrict msg,
const std::string &restrict button,
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 2835b3def..fa892af29 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -35,7 +35,6 @@
#include "gui/dialogtype.h"
#include "gui/viewport.h"
-#include "gui/windows/okdialog.h"
#include "gui/windows/skilldialog.h"
#include "gui/windows/statuswindow.h"
@@ -43,8 +42,6 @@
#include "resources/map/map.h"
-#include "listeners/weightlistener.h"
-
#include "net/messagein.h"
#include "net/ea/eaprotocol.h"
@@ -53,17 +50,10 @@
#include "debug.h"
-extern int weightNoticeTime;
-
// Max. distance we are willing to scroll after a teleport;
// everything beyond will reset the port hard.
static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
-namespace
-{
- WeightListener weightListener;
-} // anonymous namespace
-
namespace Ea
{
@@ -385,45 +375,6 @@ void PlayerHandler::setStat(const int type,
PlayerInfo::getStatExperience(Attributes::JOB).first, base);
break;
case Ea::TOTAL_WEIGHT:
- if (!weightNotice && config.getBoolValue("weightMsg"))
- {
- const int max = PlayerInfo::getAttribute(
- Attributes::MAX_WEIGHT) / 2;
- const int total = PlayerInfo::getAttribute(
- Attributes::TOTAL_WEIGHT);
- if (base >= max && total < max)
- {
- weightNoticeTime = cur_time + 5;
- // TRANSLATORS: message header
- weightNotice = new OkDialog(_("Message"),
- // TRANSLATORS: weight message
- _("You are carrying more than "
- "half your weight. You are "
- "unable to regain health."),
- // TRANSLATORS: ok dialog button
- _("OK"),
- DialogType::OK,
- false, true, nullptr, 260);
- weightNotice->addActionListener(
- &weightListener);
- }
- else if (base < max && total >= max)
- {
- weightNoticeTime = cur_time + 5;
- // TRANSLATORS: message header
- weightNotice = new OkDialog(_("Message"),
- // TRANSLATORS: weight message
- _("You are carrying less than "
- "half your weight. You "
- "can regain health."),
- // TRANSLATORS: ok dialog button
- _("OK"),
- DialogType::OK,
- false, true, nullptr, 260);
- weightNotice->addActionListener(
- &weightListener);
- }
- }
PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, base);
break;
case Ea::MAX_WEIGHT: