diff options
Diffstat (limited to 'src/resources/music.cpp')
-rw-r--r-- | src/resources/music.cpp | 53 |
1 files changed, 12 insertions, 41 deletions
diff --git a/src/resources/music.cpp b/src/resources/music.cpp index 099d030b0..b13812f18 100644 --- a/src/resources/music.cpp +++ b/src/resources/music.cpp @@ -2,7 +2,7 @@ * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011 The ManaPlus Developers + * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * @@ -26,30 +26,21 @@ #include "debug.h" -Music::Music(Mix_Chunk *music): - mChunk(music), - mChannel(-1) +Music::Music(Mix_Music *music) : + mMusic(music) { } Music::~Music() { - //Mix_FreeMusic(music); - Mix_FreeChunk(mChunk); + Mix_FreeMusic(mMusic); } -Resource *Music::load(void *buffer, unsigned bufferSize) +Resource *Music::load(SDL_RWops *rw) { - // Load the raw file data from the buffer in an RWops structure - SDL_RWops *rw = SDL_RWFromMem(buffer, bufferSize); - - // Use Mix_LoadMUS to load the raw music data - //Mix_Music* music = Mix_LoadMUS_RW(rw); Need to be implemeted - Mix_Chunk *tmpMusic = Mix_LoadWAV_RW(rw, 1); - - if (tmpMusic) + if (Mix_Music *music = Mix_LoadMUS_RW(rw)) { - return new Music(tmpMusic); + return new Music(music); } else { @@ -58,30 +49,10 @@ Resource *Music::load(void *buffer, unsigned bufferSize) } } -bool Music::play(int loops) -{ - /* - * Warning: loops should be always set to -1 (infinite) with current - * implementation to avoid halting the playback of other samples - */ - - /*if (Mix_PlayMusic(music, loops)) - return true;*/ - Mix_VolumeChunk(mChunk, 120); - mChannel = Mix_PlayChannel(-1, mChunk, loops); - - return mChannel != -1; -} - -void Music::stop() +bool Music::play(int loops, int fadeIn) { - /* - * Warning: very dungerous trick, it could try to stop channels occupied - * by samples rather than the current music file - */ - - //Mix_HaltMusic(); - - if (mChannel != -1) - Mix_HaltChannel(mChannel); + if (fadeIn > 0) + return Mix_FadeInMusic(mMusic, loops, fadeIn); + else + return Mix_PlayMusic(mMusic, loops); } |