diff options
Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 508 |
1 files changed, 506 insertions, 2 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 70649ac02..f1d362cb6 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -187,9 +187,15 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; case SMSG_PLAYER_UPDATE_1: + processPlayerUpdate1(msg); + break; + case SMSG_PLAYER_UPDATE_2: + processPlayerUpdate2(msg); + break; + case SMSG_PLAYER_MOVE: - processPlayerMoveUpdate(msg); + processPlayerMove(msg); break; case SMSG_PLAYER_STOP: @@ -459,7 +465,505 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg) BLOCK_END("BeingHandler::processNameResponse2") } -void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg) const +void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) const +{ + BLOCK_START("BeingHandler::processPlayerMoveUpdate") + if (!actorManager || !localPlayer) + { + BLOCK_END("BeingHandler::processPlayerMoveUpdate") + return; + } + + int msgType; + switch (msg.getId()) + { + case SMSG_PLAYER_UPDATE_1: + msgType = 1; + break; + case SMSG_PLAYER_UPDATE_2: + msgType = 2; + break; + case SMSG_PLAYER_MOVE: + msgType = 3; + break; + default: + return; + } + + // An update about a player, potentially including movement. + const int id = msg.readInt32("account id"); + const int16_t speed = msg.readInt16("speed"); + const uint16_t stunMode = msg.readInt16("opt1"); + uint32_t statusEffects = msg.readInt16("opt2"); + statusEffects |= (static_cast<uint32_t>(msg.readInt16("options"))) + << 16; + const int16_t job = msg.readInt16("job"); + int disguiseId = 0; + if (id < 110000000 && job >= 1000) + disguiseId = job; + + Being *dstBeing = actorManager->findBeing(id); + if (!dstBeing) + { + if (actorManager->isBlocked(id) == true) + { + BLOCK_END("BeingHandler::processPlayerMoveUpdate") + return; + } + + dstBeing = createBeing(id, job); + + if (!dstBeing) + { + BLOCK_END("BeingHandler::processPlayerMoveUpdate") + return; + } + } + else if (disguiseId) + { + actorManager->undelete(dstBeing); + if (serverVersion < 1) + requestNameById(id); + } + + uint8_t dir = dstBeing->getDirectionDelayed(); + if (dir) + { + if (dir != dstBeing->getDirection()) + dstBeing->setDirection(dir); + } + + if (Party *const party = localPlayer->getParty()) + { + if (party->isMember(id)) + dstBeing->setParty(party); + } + + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + + const uint8_t hairStyle = msg.readUInt8("hair style"); + const uint8_t look = msg.readUInt8("look"); + dstBeing->setSubtype(job, look); + const uint16_t weapon = msg.readInt16("weapon"); + const uint16_t shield = msg.readInt16("shield"); + const uint16_t headBottom = msg.readInt16("head bottom"); + + if (msgType == 3) + msg.readInt32("tick"); + + const uint16_t headTop = msg.readInt16("head top"); + const uint16_t headMid = msg.readInt16("head mid"); + const uint8_t hairColor = msg.readUInt8("hair color"); + msg.readUInt8("unused"); + + uint8_t colors[9]; + colors[0] = msg.readUInt8("color 0"); + colors[1] = msg.readUInt8("color 1"); + colors[2] = msg.readUInt8("color 2"); + + msg.readUInt8("unused"); + + const int guild = msg.readInt32("guild"); + + if (!guildManager || !GuildManager::getEnableGuildBot()) + { + if (guild == 0) + dstBeing->clearGuilds(); + else + dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild))); + } + + msg.readInt16("emblem"); + msg.readInt16("manner"); + dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); + msg.readUInt8("karma"); + // reserving bit for future usage + dstBeing->setGender(Being::intToGender( + static_cast<uint8_t>(msg.readUInt8("gender") & 3))); + + if (!disguiseId) + { + // Set these after the gender, as the sprites may be gender-specific + dstBeing->updateSprite(SPRITE_WEAPON, weapon, "", 1, true); + if (!mHideShield) + dstBeing->updateSprite(SPRITE_SHIELD, shield); + if (serverVersion > 0) + { + dstBeing->updateSprite(SPRITE_BOTTOMCLOTHES, headBottom, + "", colors[0]); + dstBeing->updateSprite(SPRITE_TOPCLOTHES, headMid, "", colors[2]); + dstBeing->updateSprite(SPRITE_HAT, headTop, "", colors[1]); + } + else + { + dstBeing->updateSprite(SPRITE_BOTTOMCLOTHES, headBottom); + dstBeing->updateSprite(SPRITE_TOPCLOTHES, headMid); + dstBeing->updateSprite(SPRITE_HAT, headTop); + } + dstBeing->updateSprite(SPRITE_HAIR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + dstBeing->setHairColor(hairColor); + } + localPlayer->imitateOutfit(dstBeing); + + if (msgType == 3) + { + uint16_t srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY, "moving path"); + + localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); + + dstBeing->setTileCoords(srcX, srcY); + dstBeing->setDestination(dstX, dstY); + + // because server don't send direction in move packet, + // we fixing it + + if (srcX != dstX || srcY != dstY) + { + const int d = dstBeing->calcDirection(dstX, dstY); + + if (d && dstBeing->getDirection() != d) + dstBeing->setDirectionDelayed(static_cast<uint8_t>(d)); + } + + if (localPlayer->getCurrentAction() != BeingAction::STAND) + localPlayer->imitateAction(dstBeing, BeingAction::STAND); + if (localPlayer->getDirection() != dstBeing->getDirection()) + { + localPlayer->imitateDirection(dstBeing, + dstBeing->getDirection()); + } + } + else + { +// uint8_t dir; + uint16_t x, y; + msg.readCoordinates(x, y, dir, "position"); + dstBeing->setTileCoords(x, y); + dstBeing->setDirection(dir); + + localPlayer->imitateDirection(dstBeing, dir); + } + + const uint16_t gmstatus = msg.readInt16("gm status"); + + if (gmstatus & 0x80) + dstBeing->setGM(true); + + if (msgType == 1 || msgType == 2) + { + const uint8_t type = msg.readUInt8("action type"); + switch (type) + { + case 0: + dstBeing->setAction(BeingAction::STAND, 0); + localPlayer->imitateAction(dstBeing, BeingAction::STAND); + break; + + case 1: + if (dstBeing->getCurrentAction() != BeingAction::DEAD) + { + dstBeing->setAction(BeingAction::DEAD, 0); + dstBeing->recalcSpritesOrder(); + } + break; + + case 2: + dstBeing->setAction(BeingAction::SIT, 0); + localPlayer->imitateAction(dstBeing, BeingAction::SIT); + break; + + default: + // need set stand state? + logger->log("QQQ2 SMSG_PLAYER_UPDATE_1:" + + toString(id) + " " + toString(type)); + logger->log("dstBeing id:" + + toString(dstBeing->getId())); + logger->log("dstBeing name:" + + dstBeing->getName()); + break; + } + } + else if (msgType == 3) + { + msg.readUInt8("unused"); + } + + const int level = static_cast<int>(msg.readUInt8("level")); + if (level) + dstBeing->setLevel(level); + + if (msgType != 2) + msg.readUInt8("unused"); + + if (dstBeing->getType() != ActorType::PLAYER + || msgType != 3) + { + dstBeing->setActionTime(tick_time); + } + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + (statusEffects >> 16) & 0xffff)); + dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + statusEffects & 0xffff)); + + if (msgType == 3 && dstBeing->getType() == ActorType::PLAYER) + dstBeing->setMoveTime(); + BLOCK_END("BeingHandler::processPlayerMoveUpdate") +} + +void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) const +{ + BLOCK_START("BeingHandler::processPlayerMoveUpdate") + if (!actorManager || !localPlayer) + { + BLOCK_END("BeingHandler::processPlayerMoveUpdate") + return; + } + + int msgType; + switch (msg.getId()) + { + case SMSG_PLAYER_UPDATE_1: + msgType = 1; + break; + case SMSG_PLAYER_UPDATE_2: + msgType = 2; + break; + case SMSG_PLAYER_MOVE: + msgType = 3; + break; + default: + return; + } + + // An update about a player, potentially including movement. + const int id = msg.readInt32("account id"); + const int16_t speed = msg.readInt16("speed"); + const uint16_t stunMode = msg.readInt16("opt1"); + uint32_t statusEffects = msg.readInt16("opt2"); + statusEffects |= (static_cast<uint32_t>(msg.readInt16("options"))) + << 16; + const int16_t job = msg.readInt16("job"); + int disguiseId = 0; + if (id < 110000000 && job >= 1000) + disguiseId = job; + + Being *dstBeing = actorManager->findBeing(id); + if (!dstBeing) + { + if (actorManager->isBlocked(id) == true) + { + BLOCK_END("BeingHandler::processPlayerMoveUpdate") + return; + } + + dstBeing = createBeing(id, job); + + if (!dstBeing) + { + BLOCK_END("BeingHandler::processPlayerMoveUpdate") + return; + } + } + else if (disguiseId) + { + actorManager->undelete(dstBeing); + if (serverVersion < 1) + requestNameById(id); + } + + uint8_t dir = dstBeing->getDirectionDelayed(); + if (dir) + { + if (dir != dstBeing->getDirection()) + dstBeing->setDirection(dir); + } + + if (Party *const party = localPlayer->getParty()) + { + if (party->isMember(id)) + dstBeing->setParty(party); + } + + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + + const uint8_t hairStyle = msg.readUInt8("hair style"); + const uint8_t look = msg.readUInt8("look"); + dstBeing->setSubtype(job, look); + const uint16_t weapon = msg.readInt16("weapon"); + const uint16_t shield = msg.readInt16("shield"); + const uint16_t headBottom = msg.readInt16("head bottom"); + + if (msgType == 3) + msg.readInt32("tick"); + + const uint16_t headTop = msg.readInt16("head top"); + const uint16_t headMid = msg.readInt16("head mid"); + const uint8_t hairColor = msg.readUInt8("hair color"); + msg.readUInt8("unused"); + + uint8_t colors[9]; + colors[0] = msg.readUInt8("color 0"); + colors[1] = msg.readUInt8("color 1"); + colors[2] = msg.readUInt8("color 2"); + + msg.readUInt8("unused"); + + const int guild = msg.readInt32("guild"); + + if (!guildManager || !GuildManager::getEnableGuildBot()) + { + if (guild == 0) + dstBeing->clearGuilds(); + else + dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild))); + } + + msg.readInt16("emblem"); + msg.readInt16("manner"); + dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); + msg.readUInt8("karma"); + // reserving bit for future usage + dstBeing->setGender(Being::intToGender( + static_cast<uint8_t>(msg.readUInt8("gender") & 3))); + + if (!disguiseId) + { + // Set these after the gender, as the sprites may be gender-specific + dstBeing->updateSprite(SPRITE_WEAPON, weapon, "", 1, true); + if (!mHideShield) + dstBeing->updateSprite(SPRITE_SHIELD, shield); + if (serverVersion > 0) + { + dstBeing->updateSprite(SPRITE_BOTTOMCLOTHES, headBottom, + "", colors[0]); + dstBeing->updateSprite(SPRITE_TOPCLOTHES, headMid, "", colors[2]); + dstBeing->updateSprite(SPRITE_HAT, headTop, "", colors[1]); + } + else + { + dstBeing->updateSprite(SPRITE_BOTTOMCLOTHES, headBottom); + dstBeing->updateSprite(SPRITE_TOPCLOTHES, headMid); + dstBeing->updateSprite(SPRITE_HAT, headTop); + } + dstBeing->updateSprite(SPRITE_HAIR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + dstBeing->setHairColor(hairColor); + } + localPlayer->imitateOutfit(dstBeing); + + if (msgType == 3) + { + uint16_t srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY, "moving path"); + + localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); + + dstBeing->setTileCoords(srcX, srcY); + dstBeing->setDestination(dstX, dstY); + + // because server don't send direction in move packet, + // we fixing it + + if (srcX != dstX || srcY != dstY) + { + const int d = dstBeing->calcDirection(dstX, dstY); + + if (d && dstBeing->getDirection() != d) + dstBeing->setDirectionDelayed(static_cast<uint8_t>(d)); + } + + if (localPlayer->getCurrentAction() != BeingAction::STAND) + localPlayer->imitateAction(dstBeing, BeingAction::STAND); + if (localPlayer->getDirection() != dstBeing->getDirection()) + { + localPlayer->imitateDirection(dstBeing, + dstBeing->getDirection()); + } + } + else + { +// uint8_t dir; + uint16_t x, y; + msg.readCoordinates(x, y, dir, "position"); + dstBeing->setTileCoords(x, y); + dstBeing->setDirection(dir); + + localPlayer->imitateDirection(dstBeing, dir); + } + + const uint16_t gmstatus = msg.readInt16("gm status"); + + if (gmstatus & 0x80) + dstBeing->setGM(true); + + if (msgType == 1 || msgType == 2) + { + const uint8_t type = msg.readUInt8("action type"); + switch (type) + { + case 0: + dstBeing->setAction(BeingAction::STAND, 0); + localPlayer->imitateAction(dstBeing, BeingAction::STAND); + break; + + case 1: + if (dstBeing->getCurrentAction() != BeingAction::DEAD) + { + dstBeing->setAction(BeingAction::DEAD, 0); + dstBeing->recalcSpritesOrder(); + } + break; + + case 2: + dstBeing->setAction(BeingAction::SIT, 0); + localPlayer->imitateAction(dstBeing, BeingAction::SIT); + break; + + default: + // need set stand state? + logger->log("QQQ2 SMSG_PLAYER_UPDATE_1:" + + toString(id) + " " + toString(type)); + logger->log("dstBeing id:" + + toString(dstBeing->getId())); + logger->log("dstBeing name:" + + dstBeing->getName()); + break; + } + } + else if (msgType == 3) + { + msg.readUInt8("unused"); + } + + const int level = static_cast<int>(msg.readUInt8("level")); + if (level) + dstBeing->setLevel(level); + + if (msgType != 2) + msg.readUInt8("unused"); + + if (dstBeing->getType() != ActorType::PLAYER + || msgType != 3) + { + dstBeing->setActionTime(tick_time); + } + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + (statusEffects >> 16) & 0xffff)); + dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + statusEffects & 0xffff)); + + if (msgType == 3 && dstBeing->getType() == ActorType::PLAYER) + dstBeing->setMoveTime(); + BLOCK_END("BeingHandler::processPlayerMoveUpdate") +} + +void BeingHandler::processPlayerMove(Net::MessageIn &msg) const { BLOCK_START("BeingHandler::processPlayerMoveUpdate") if (!actorManager || !localPlayer) |