summaryrefslogtreecommitdiff
path: root/src/net/manaserv/npchandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/net/manaserv/npchandler.cpp')
-rw-r--r--src/net/manaserv/npchandler.cpp237
1 files changed, 0 insertions, 237 deletions
diff --git a/src/net/manaserv/npchandler.cpp b/src/net/manaserv/npchandler.cpp
deleted file mode 100644
index 72f21ec1a..000000000
--- a/src/net/manaserv/npchandler.cpp
+++ /dev/null
@@ -1,237 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2012 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/manaserv/npchandler.h"
-
-#include "actorspritemanager.h"
-
-#include "gui/npcdialog.h"
-#include "gui/npcpostdialog.h"
-
-#include "net/manaserv/connection.h"
-#include "net/manaserv/messagein.h"
-#include "net/manaserv/messageout.h"
-#include "net/manaserv/protocol.h"
-
-extern Net::NpcHandler *npcHandler;
-
-namespace ManaServ
-{
-
-extern Connection *gameServerConnection;
-
-NpcHandler::NpcHandler()
-{
- static const uint16_t _messages[] =
- {
- GPMSG_NPC_CHOICE,
- GPMSG_NPC_POST,
- GPMSG_NPC_MESSAGE,
- GPMSG_NPC_ERROR,
- GPMSG_NPC_CLOSE,
- GPMSG_NPC_NUMBER,
- GPMSG_NPC_STRING,
- 0
- };
- handledMessages = _messages;
- npcHandler = this;
-}
-
-void NpcHandler::handleMessage(Net::MessageIn &msg)
-{
- Being *being = actorSpriteManager->findBeing(msg.readInt16());
- if (!being || being->getType() != ActorSprite::NPC)
- return;
-
- int npcId = being->getId();
- NpcDialogs::iterator diag = mNpcDialogs.find(npcId);
- NpcDialog *dialog;
-
- if (diag == mNpcDialogs.end())
- {
- if (msg.getId() == GPMSG_NPC_ERROR || msg.getId() == GPMSG_NPC_CLOSE)
- return; // Dialog is pointless in these cases
-
- dialog = new NpcDialog(npcId);
- Wrapper wrap;
- wrap.dialog = dialog;
- mNpcDialogs[npcId] = wrap;
- }
- else
- {
- dialog = diag->second.dialog;
- }
-
- switch (msg.getId())
- {
- case GPMSG_NPC_CHOICE:
- dialog->choiceRequest();
- while (msg.getUnreadLength())
- {
- dialog->addChoice(msg.readString());
- }
- break;
-
- case GPMSG_NPC_NUMBER:
- {
- int min_num = msg.readInt32();
- int max_num = msg.readInt32();
- dialog->integerRequest(msg.readInt32(), min_num, max_num);
- break;
- }
-
- case GPMSG_NPC_STRING:
- dialog->textRequest("");
- break;
-
- case GPMSG_NPC_POST:
- {
- new NpcPostDialog(npcId);
- break;
- }
-
- case GPMSG_NPC_ERROR:
- dialog->close();
- if (diag != mNpcDialogs.end())
- {
- mNpcDialogs.erase(diag);
- }
- break;
-
- case GPMSG_NPC_MESSAGE:
- dialog->addText(msg.readString(msg.getUnreadLength()));
- dialog->showNextButton();
- break;
-
- case GPMSG_NPC_CLOSE:
- dialog->showCloseButton();
- break;
-
- default:
- break;
- }
-}
-
-void NpcHandler::talk(int npcId)
-{
- MessageOut msg(PGMSG_NPC_TALK);
- msg.writeInt16(npcId);
- gameServerConnection->send(msg);
-}
-
-void NpcHandler::nextDialog(int npcId)
-{
- MessageOut msg(PGMSG_NPC_TALK_NEXT);
- msg.writeInt16(npcId);
- gameServerConnection->send(msg);
-}
-
-void NpcHandler::closeDialog(int npcId)
-{
- MessageOut msg(PGMSG_NPC_TALK_NEXT);
- msg.writeInt16(npcId);
- gameServerConnection->send(msg);
-
- NpcDialogs::iterator it = mNpcDialogs.find(npcId);
- if (it != mNpcDialogs.end())
- {
- (*it).second.dialog->close();
- mNpcDialogs.erase(it);
- }
-}
-
-void NpcHandler::listInput(int npcId, unsigned char value)
-{
- MessageOut msg(PGMSG_NPC_SELECT);
- msg.writeInt16(npcId);
- msg.writeInt8(value);
- gameServerConnection->send(msg);
-}
-
-void NpcHandler::integerInput(int npcId, int value)
-{
- MessageOut msg(PGMSG_NPC_NUMBER);
- msg.writeInt16(npcId);
- msg.writeInt32(value);
- gameServerConnection->send(msg);
-}
-
-void NpcHandler::stringInput(int npcId, const std::string &value)
-{
- MessageOut msg(PGMSG_NPC_STRING);
- msg.writeInt16(npcId);
- msg.writeString(value);
- gameServerConnection->send(msg);
-}
-
-void NpcHandler::sendLetter(int npcId A_UNUSED, const std::string &recipient,
- const std::string &text)
-{
- MessageOut msg(PGMSG_NPC_POST_SEND);
- msg.writeString(recipient);
- msg.writeString(text);
- gameServerConnection->send(msg);
-}
-
-void NpcHandler::startShopping(int beingId A_UNUSED)
-{
- // TODO
-}
-
-void NpcHandler::buy(int beingId A_UNUSED)
-{
- // TODO
-}
-
-void NpcHandler::sell(int beingId A_UNUSED)
-{
- // TODO
-}
-
-void NpcHandler::buyItem(int beingId A_UNUSED, int itemId,
- unsigned char color A_UNUSED, int amount)
-{
- MessageOut msg(PGMSG_NPC_BUYSELL);
- msg.writeInt16(itemId);
- msg.writeInt16(amount);
- gameServerConnection->send(msg);
-}
-
-void NpcHandler::sellItem(int beingId A_UNUSED, int itemId, int amount)
-{
- MessageOut msg(PGMSG_NPC_BUYSELL);
- msg.writeInt16(itemId);
- msg.writeInt16(amount);
- gameServerConnection->send(msg);
-}
-
-void NpcHandler::endShopping(int beingId A_UNUSED)
-{
- // TODO
-}
-
-void NpcHandler::clearDialogs()
-{
- mNpcDialogs.clear();
-}
-
-} // namespace ManaServ