diff options
Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 58e7c334c..54f13472e 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -166,6 +166,97 @@ void BeingHandler::processSkillDamage(Net::MessageIn &msg) BLOCK_END("BeingHandler::processSkillDamage") } +void BeingHandler::processBeingAction(Net::MessageIn &msg) +{ + BLOCK_START("BeingHandler::processBeingAction") + if (!actorManager) + { + BLOCK_END("BeingHandler::processBeingAction") + return; + } + + Being *const srcBeing = actorManager->findBeing( + msg.readInt32("src being id")); + Being *const dstBeing = actorManager->findBeing( + msg.readInt32("dst being id")); + + msg.readInt32("tick"); + const int srcSpeed = msg.readInt32("src speed"); + msg.readInt32("dst speed"); + const int param1 = msg.readInt16("param1"); + msg.readInt16("param 2"); + const uint8_t type = msg.readUInt8("type"); + msg.readInt16("param 3"); + + switch (type) + { + case AttackType::HIT: // Damage + case AttackType::CRITICAL: // Critical Damage + case AttackType::MULTI: // Critical Damage + case AttackType::REFLECT: // Reflected Damage + case AttackType::FLEE: // Lucky Dodge + if (srcBeing) + { + if (srcSpeed && srcBeing->getType() == ActorType::Player) + srcBeing->setAttackDelay(srcSpeed); + // attackid=1, type + srcBeing->handleAttack(dstBeing, param1, 1); + if (srcBeing->getType() == ActorType::Player) + srcBeing->setAttackTime(); + } + if (dstBeing) + { + dstBeing->takeDamage(srcBeing, param1, + static_cast<AttackType::Type>(type)); + } + break; + + case 0x01: // dead or pickup? + break; + // tmw server can send here garbage? +// if (srcBeing) +// srcBeing->setAction(BeingAction::DEAD, 0); + + case 0x02: // Sit + if (srcBeing) + { + srcBeing->setAction(BeingAction::SIT, 0); + if (srcBeing->getType() == ActorType::Player) + { + srcBeing->setMoveTime(); + if (localPlayer) + localPlayer->imitateAction(srcBeing, BeingAction::SIT); + } + } + break; + + case 0x03: // Stand up + if (srcBeing) + { + srcBeing->setAction(BeingAction::STAND, 0); + if (srcBeing->getType() == ActorType::Player) + { + srcBeing->setMoveTime(); + if (localPlayer) + { + localPlayer->imitateAction(srcBeing, + BeingAction::STAND); + } + } + } + break; + default: + logger->log("QQQ1 SMSG_BEING_ACTION:"); + if (srcBeing) + logger->log("srcBeing:" + toString(srcBeing->getId())); + if (dstBeing) + logger->log("dstBeing:" + toString(dstBeing->getId())); + logger->log("type: " + toString(type)); + break; + } + BLOCK_END("BeingHandler::processBeingAction") +} + void BeingHandler::processBeingEmotion(Net::MessageIn &msg) { BLOCK_START("BeingHandler::processBeingEmotion") |