diff options
Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 54f13472e..58e7c334c 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -166,97 +166,6 @@ void BeingHandler::processSkillDamage(Net::MessageIn &msg) BLOCK_END("BeingHandler::processSkillDamage") } -void BeingHandler::processBeingAction(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processBeingAction") - if (!actorManager) - { - BLOCK_END("BeingHandler::processBeingAction") - return; - } - - Being *const srcBeing = actorManager->findBeing( - msg.readInt32("src being id")); - Being *const dstBeing = actorManager->findBeing( - msg.readInt32("dst being id")); - - msg.readInt32("tick"); - const int srcSpeed = msg.readInt32("src speed"); - msg.readInt32("dst speed"); - const int param1 = msg.readInt16("param1"); - msg.readInt16("param 2"); - const uint8_t type = msg.readUInt8("type"); - msg.readInt16("param 3"); - - switch (type) - { - case AttackType::HIT: // Damage - case AttackType::CRITICAL: // Critical Damage - case AttackType::MULTI: // Critical Damage - case AttackType::REFLECT: // Reflected Damage - case AttackType::FLEE: // Lucky Dodge - if (srcBeing) - { - if (srcSpeed && srcBeing->getType() == ActorType::Player) - srcBeing->setAttackDelay(srcSpeed); - // attackid=1, type - srcBeing->handleAttack(dstBeing, param1, 1); - if (srcBeing->getType() == ActorType::Player) - srcBeing->setAttackTime(); - } - if (dstBeing) - { - dstBeing->takeDamage(srcBeing, param1, - static_cast<AttackType::Type>(type)); - } - break; - - case 0x01: // dead or pickup? - break; - // tmw server can send here garbage? -// if (srcBeing) -// srcBeing->setAction(BeingAction::DEAD, 0); - - case 0x02: // Sit - if (srcBeing) - { - srcBeing->setAction(BeingAction::SIT, 0); - if (srcBeing->getType() == ActorType::Player) - { - srcBeing->setMoveTime(); - if (localPlayer) - localPlayer->imitateAction(srcBeing, BeingAction::SIT); - } - } - break; - - case 0x03: // Stand up - if (srcBeing) - { - srcBeing->setAction(BeingAction::STAND, 0); - if (srcBeing->getType() == ActorType::Player) - { - srcBeing->setMoveTime(); - if (localPlayer) - { - localPlayer->imitateAction(srcBeing, - BeingAction::STAND); - } - } - } - break; - default: - logger->log("QQQ1 SMSG_BEING_ACTION:"); - if (srcBeing) - logger->log("srcBeing:" + toString(srcBeing->getId())); - if (dstBeing) - logger->log("dstBeing:" + toString(dstBeing->getId())); - logger->log("type: " + toString(type)); - break; - } - BLOCK_END("BeingHandler::processBeingAction") -} - void BeingHandler::processBeingEmotion(Net::MessageIn &msg) { BLOCK_START("BeingHandler::processBeingEmotion") |