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-rw-r--r--src/joystick.cpp179
1 files changed, 142 insertions, 37 deletions
diff --git a/src/joystick.cpp b/src/joystick.cpp
index f45729351..29e16dff4 100644
--- a/src/joystick.cpp
+++ b/src/joystick.cpp
@@ -20,62 +20,121 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "configuration.h"
#include "joystick.h"
+
+#include "client.h"
+#include "configuration.h"
#include "logger.h"
#include "debug.h"
int Joystick::joystickCount = 0;
+bool Joystick::mEnabled = false;
void Joystick::init()
{
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
-
- // Have SDL call SDL_JoystickUpdate() automatically
SDL_JoystickEventState(SDL_ENABLE);
-
joystickCount = SDL_NumJoysticks();
logger->log("%i joysticks/gamepads found", joystickCount);
for (int i = 0; i < joystickCount; i++)
logger->log("- %s", SDL_JoystickName(i));
+
+ mEnabled = config.getBoolValue("joystickEnabled");
+
+ if (Joystick::getNumberOfJoysticks() > 0)
+ {
+ joystick = new Joystick(config.getIntValue("selectedJoystick"));
+ if (mEnabled)
+ joystick->open();
+ }
}
Joystick::Joystick(int no):
mDirection(0),
+ mJoystick(nullptr),
+ mUpTolerance(0),
+ mDownTolerance(0),
+ mLeftTolerance(0),
+ mRightTolerance(0),
mCalibrating(false),
- mEnabled(false)
+ mCalibrated(false),
+ mButtonsNumber(MAX_BUTTONS),
+ mUseInactive(false),
+ mHaveHats(false)
{
if (no >= joystickCount)
no = joystickCount;
- mJoystick = SDL_JoystickOpen(no);
+ mNumber = no;
+
+ for (int i = 0; i < MAX_BUTTONS; i++)
+ mButtons[i] = false;
+}
+
+Joystick::~Joystick()
+{
+ close();
+}
+
+bool Joystick::open()
+{
+ logger->log("open joystick %d", mNumber);
+
+ mJoystick = SDL_JoystickOpen(mNumber);
// TODO Bail out!
if (!mJoystick)
{
logger->log("Couldn't open joystick: %s", SDL_GetError());
- return;
+ return false;
}
+ mButtonsNumber = SDL_JoystickNumButtons(mJoystick);
+ logger->log("Joystick: %i ", mNumber);
logger->log("Axes: %i ", SDL_JoystickNumAxes(mJoystick));
logger->log("Balls: %i", SDL_JoystickNumBalls(mJoystick));
logger->log("Hats: %i", SDL_JoystickNumHats(mJoystick));
- logger->log("Buttons: %i", SDL_JoystickNumButtons(mJoystick));
+ logger->log("Buttons: %i", mButtonsNumber);
- mEnabled = config.getBoolValue("joystickEnabled");
- mUpTolerance = config.getIntValue("upTolerance");
- mDownTolerance = config.getIntValue("downTolerance");
- mLeftTolerance = config.getIntValue("leftTolerance");
- mRightTolerance = config.getIntValue("rightTolerance");
+ mHaveHats = (SDL_JoystickNumHats(mJoystick) > 0);
- for (int i = 0; i < MAX_BUTTONS; i++)
- mButtons[i] = false;
+ if (mButtonsNumber > MAX_BUTTONS)
+ mButtonsNumber = MAX_BUTTONS;
+
+ mCalibrated = config.getValueBool("joystick"
+ + toString(mNumber) + "calibrated", false);
+ mUpTolerance = config.getIntValue("upTolerance" + toString(mNumber));
+ mDownTolerance = config.getIntValue("downTolerance" + toString(mNumber));
+ mLeftTolerance = config.getIntValue("leftTolerance" + toString(mNumber));
+ mRightTolerance = config.getIntValue("rightTolerance" + toString(mNumber));
+ mUseInactive = config.getBoolValue("useInactiveJoystick");
+
+ return true;
}
-Joystick::~Joystick()
+void Joystick::close()
{
- SDL_JoystickClose(mJoystick);
+ logger->log("close joystick %d", mNumber);
+ if (mJoystick)
+ {
+ SDL_JoystickClose(mJoystick);
+ mJoystick = nullptr;
+ }
+}
+
+void Joystick::setNumber(int n)
+{
+ if (mJoystick)
+ {
+ SDL_JoystickClose(mJoystick);
+ mNumber = n;
+ open();
+ }
+ else
+ {
+ mNumber = n;
+ }
}
void Joystick::update()
@@ -89,26 +148,63 @@ void Joystick::update()
return;
};
- if (!mEnabled)
+ if (!mEnabled || !mCalibrated)
return;
- // X-Axis
- int position = SDL_JoystickGetAxis(mJoystick, 0);
- if (position >= mRightTolerance)
- mDirection |= RIGHT;
- else if (position <= mLeftTolerance)
- mDirection |= LEFT;
+ if (mUseInactive || Client::getInputFocused())
+ {
+ // X-Axis
+ int position = SDL_JoystickGetAxis(mJoystick, 0);
+ if (position >= mRightTolerance)
+ mDirection |= RIGHT;
+ else if (position <= mLeftTolerance)
+ mDirection |= LEFT;
- // Y-Axis
- position = SDL_JoystickGetAxis(mJoystick, 1);
- if (position <= mUpTolerance)
- mDirection |= UP;
- else if (position >= mDownTolerance)
- mDirection |= DOWN;
+ // Y-Axis
+ position = SDL_JoystickGetAxis(mJoystick, 1);
+ if (position <= mUpTolerance)
+ mDirection |= UP;
+ else if (position >= mDownTolerance)
+ mDirection |= DOWN;
- // Buttons
- for (int i = 0; i < MAX_BUTTONS; i++)
- mButtons[i] = (SDL_JoystickGetButton(mJoystick, i) == 1);
+#ifdef DEBUG_JOYSTICK
+ if (SDL_JoystickGetAxis(mJoystick, 2))
+ logger->log("axis 2 pos: %d", SDL_JoystickGetAxis(mJoystick, 2));
+ if (SDL_JoystickGetAxis(mJoystick, 3))
+ logger->log("axis 3 pos: %d", SDL_JoystickGetAxis(mJoystick, 3));
+ if (SDL_JoystickGetAxis(mJoystick, 4))
+ logger->log("axis 4 pos: %d", SDL_JoystickGetAxis(mJoystick, 4));
+#endif
+
+ if (!mDirection && mHaveHats)
+ {
+ // reading only hat 0
+ Uint8 hat = SDL_JoystickGetHat(mJoystick, 0);
+ if (hat & SDL_HAT_RIGHT)
+ mDirection |= RIGHT;
+ else if (hat & SDL_HAT_LEFT)
+ mDirection |= LEFT;
+ if (hat & SDL_HAT_UP)
+ mDirection |= UP;
+ else if (hat & SDL_HAT_DOWN)
+ mDirection |= DOWN;
+ }
+
+ // Buttons
+ for (int i = 0; i < mButtonsNumber; i++)
+ {
+ mButtons[i] = (SDL_JoystickGetButton(mJoystick, i) == 1);
+#ifdef DEBUG_JOYSTICK
+ if (mButtons[i])
+ logger->log("button: %d", i);
+#endif
+ }
+ }
+ else
+ {
+ for (int i = 0; i < mButtonsNumber; i++)
+ mButtons[i] = false;
+ }
}
void Joystick::startCalibration()
@@ -139,14 +235,23 @@ void Joystick::doCalibration()
void Joystick::finishCalibration()
{
- config.setValue("leftTolerance", mLeftTolerance);
- config.setValue("rightTolerance", mRightTolerance);
- config.setValue("upTolerance", mUpTolerance);
- config.setValue("downTolerance", mDownTolerance);
+ mCalibrated = true;
mCalibrating = false;
+ config.setValue("joystick" + toString(mNumber) + "calibrated", true);
+ config.setValue("leftTolerance" + toString(mNumber), mLeftTolerance);
+ config.setValue("rightTolerance" + toString(mNumber), mRightTolerance);
+ config.setValue("upTolerance" + toString(mNumber), mUpTolerance);
+ config.setValue("downTolerance" + toString(mNumber), mDownTolerance);
}
bool Joystick::buttonPressed(unsigned char no) const
{
return (mEnabled && no < MAX_BUTTONS) ? mButtons[no] : false;
}
+
+void Joystick::getNames(std::vector <std::string> &names)
+{
+ names.clear();
+ for (int i = 0; i < joystickCount; i++)
+ names.push_back(SDL_JoystickName(i));
+}