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-rw-r--r--src/gui/windows/buyingstoreselldialog.cpp4
-rw-r--r--src/gui/windows/shopwindow.cpp4
2 files changed, 3 insertions, 5 deletions
diff --git a/src/gui/windows/buyingstoreselldialog.cpp b/src/gui/windows/buyingstoreselldialog.cpp
index 637bdc5bd..9de82994d 100644
--- a/src/gui/windows/buyingstoreselldialog.cpp
+++ b/src/gui/windows/buyingstoreselldialog.cpp
@@ -56,9 +56,9 @@ void BuyingStoreSellDialog::sellAction(const ActionEvent &event A_UNUSED)
Being *const being = actorManager->findBeing(mAccountId);
if (!being)
return;
- // +++ need add colors
Item *const item2 = PlayerInfo::getInventory()->findItem(
- item1->getId(), ItemColor_one);
+ item1->getId(),
+ item1->getColor());
if (!item2)
return;
diff --git a/src/gui/windows/shopwindow.cpp b/src/gui/windows/shopwindow.cpp
index c5014f902..645ae5314 100644
--- a/src/gui/windows/shopwindow.cpp
+++ b/src/gui/windows/shopwindow.cpp
@@ -347,9 +347,8 @@ void ShopWindow::action(const ActionEvent &event)
ShopItem *const item = *it;
if (!item)
continue;
- // +++ need add colors
Item *const cartItem = inv->findItem(item->getId(),
- ItemColor_one);
+ item->getColor());
if (!cartItem)
continue;
item->setInvIndex(cartItem->getInvIndex());
@@ -748,7 +747,6 @@ void ShopWindow::giveList(const std::string &nick, const int mode)
if (mode == SELL)
{
- // +++ need support for colors
const Item *const item2 = inv->findItem(item->getId(),
ItemColor_zero);
if (item2)