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-rw-r--r--src/gui/windows/skilldialog.cpp106
-rw-r--r--src/gui/windows/skilldialog.h7
2 files changed, 65 insertions, 48 deletions
diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp
index 7596e3e34..995ebe822 100644
--- a/src/gui/windows/skilldialog.cpp
+++ b/src/gui/windows/skilldialog.cpp
@@ -367,56 +367,9 @@ void SkillDialog::loadXmlFile(const std::string &fileName,
mSkills[id] = skill;
}
- std::string icon = XML::getProperty(node, "icon", "");
const int level = (skill->alwaysVisible == Visible_true)
? 0 : XML::getProperty(node, "level", 0);
- SkillData *data = skill->getData(level);
- if (!data)
- data = new SkillData;
-
- data->name = name;
- data->setIcon(icon);
- if (skill->id < SKILL_VAR_MIN_ID)
- {
- data->dispName = strprintf("%s, %u",
- name.c_str(), skill->id);
- }
- else
- {
- data->dispName = strprintf("%s, (%u)",
- name.c_str(), skill->id - SKILL_VAR_MIN_ID);
- }
- data->shortName = XML::langProperty(node,
- "shortName", name.substr(0, 3));
- data->description = XML::langProperty(
- node, "description", "");
- data->particle = XML::getProperty(
- node, "particle", "");
- data->castingAnimation = XML::getProperty(
- node,
- "castingAnimation",
- paths.getStringValue("skillCastingAnimation"));
-
- data->soundHit.sound = XML::getProperty(
- node, "soundHit", "");
- data->soundHit.delay = XML::getProperty(
- node, "soundHitDelay", 0);
- data->soundMiss.sound = XML::getProperty(
- node, "soundMiss", "");
- data->soundMiss.delay = XML::getProperty(
- node, "soundMissDelay", 0);
- data->invokeCmd = XML::getProperty(
- node, "invokeCmd", "");
- data->updateEffectId = XML::getProperty(
- node, "levelUpEffectId", -1);
- data->removeEffectId = XML::getProperty(
- node, "removeEffectId", -1);
- data->hitEffectId = XML::getProperty(
- node, "hitEffectId", -1);
- data->missEffectId = XML::getProperty(
- node, "missEffectId", -1);
-
- skill->addData(level, data);
+ loadSkillData(node, name, skill, level);
}
}
@@ -438,6 +391,63 @@ void SkillDialog::loadXmlFile(const std::string &fileName,
}
}
+void SkillDialog::loadSkillData(XmlNodePtr node,
+ const std::string &name,
+ SkillInfo *const skill,
+ const int level)
+{
+ SkillData *data = skill->getData(level);
+ if (!data)
+ data = new SkillData;
+
+ data->name = name;
+ const std::string icon = XML::getProperty(node, "icon", "");
+ data->setIcon(icon);
+ if (skill->id < SKILL_VAR_MIN_ID)
+ {
+ data->dispName = strprintf("%s, %u",
+ name.c_str(),
+ skill->id);
+ }
+ else
+ {
+ data->dispName = strprintf("%s, (%u)",
+ name.c_str(),
+ skill->id - SKILL_VAR_MIN_ID);
+ }
+ data->shortName = XML::langProperty(node,
+ "shortName", name.substr(0, 3));
+ data->description = XML::langProperty(
+ node, "description", "");
+ data->particle = XML::getProperty(
+ node, "particle", "");
+ data->castingAnimation = XML::getProperty(
+ node,
+ "castingAnimation",
+ paths.getStringValue("skillCastingAnimation"));
+
+ data->soundHit.sound = XML::getProperty(
+ node, "soundHit", "");
+ data->soundHit.delay = XML::getProperty(
+ node, "soundHitDelay", 0);
+ data->soundMiss.sound = XML::getProperty(
+ node, "soundMiss", "");
+ data->soundMiss.delay = XML::getProperty(
+ node, "soundMissDelay", 0);
+ data->invokeCmd = XML::getProperty(
+ node, "invokeCmd", "");
+ data->updateEffectId = XML::getProperty(
+ node, "levelUpEffectId", -1);
+ data->removeEffectId = XML::getProperty(
+ node, "removeEffectId", -1);
+ data->hitEffectId = XML::getProperty(
+ node, "hitEffectId", -1);
+ data->missEffectId = XML::getProperty(
+ node, "missEffectId", -1);
+
+ skill->addData(level, data);
+}
+
void SkillDialog::removeSkill(const int id)
{
const SkillMap::const_iterator it = mSkills.find(id);
diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h
index fe3e31c80..2b5e4f070 100644
--- a/src/gui/windows/skilldialog.h
+++ b/src/gui/windows/skilldialog.h
@@ -34,6 +34,8 @@
#include "listeners/actionlistener.h"
+#include "utils/xml.h"
+
class Being;
class Button;
class Label;
@@ -165,6 +167,11 @@ class SkillDialog final : public Window,
private:
void addSkillDuration(SkillInfo *const skill);
+ void loadSkillData(XmlNodePtr node,
+ const std::string &name,
+ SkillInfo *const skill,
+ const int level);
+
typedef std::map<int, SkillInfo*> SkillMap;
SkillMap mSkills;
std::vector<SkillInfo*> mDurations;