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-rw-r--r--src/gui/widgets/tabs/socialattacktab.h128
1 files changed, 128 insertions, 0 deletions
diff --git a/src/gui/widgets/tabs/socialattacktab.h b/src/gui/widgets/tabs/socialattacktab.h
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+++ b/src/gui/widgets/tabs/socialattacktab.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2011-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_WIDGETS_TABS_SOCIALATTACKTAB_H
+#define GUI_WIDGETS_TABS_SOCIALATTACKTAB_H
+
+#include "gui/widgets/tabs/socialtab.h"
+
+#include "utils/delete2.h"
+#include "utils/gettext.h"
+
+#include "localconsts.h"
+
+#define addAvatars(mob, str, type) \
+{\
+ ava = new Avatar(str);\
+ ava->setOnline(false);\
+ ava->setLevel(-1);\
+ ava->setType(MapItem::SEPARATOR);\
+ ava->setX(0);\
+ ava->setY(0);\
+ avatars->push_back(ava);\
+ mobs = actorManager->get##mob##s();\
+ i = mobs.begin();\
+ i_end = mobs.end();\
+ while (i != i_end)\
+ {\
+ std::string name;\
+ int level = -1;\
+ if (*i == "")\
+ {\
+ name = _("(default)");\
+ level = 0;\
+ }\
+ else\
+ {\
+ name = *i;\
+ }\
+ ava = new Avatar(name);\
+ ava->setOnline(true);\
+ ava->setLevel(level);\
+ ava->setType(MapItem::type);\
+ ava->setX(0);\
+ ava->setY(0);\
+ avatars->push_back(ava);\
+ ++ i;\
+ }\
+}
+
+#define updateAtkListStart() \
+ if (!socialWindow || !player_node || !actorManager)\
+ return;\
+ std::vector<Avatar*> *const avatars = mBeings->getMembers();\
+ std::vector<Avatar*>::iterator ia = avatars->begin();\
+ while (ia != avatars->end())\
+ {\
+ delete *ia;\
+ ++ ia;\
+ }\
+ avatars->clear();\
+ Avatar *ava = nullptr;\
+ std::list<std::string> mobs;\
+ std::list<std::string>::const_iterator i;\
+ std::list<std::string>::const_iterator i_end;
+
+class SocialAttackTab final : public SocialTab
+{
+ public:
+ SocialAttackTab(const Widget2 *const widget,
+ const bool showBackground) :
+ SocialTab(widget),
+ mBeings(new BeingsListModel)
+ {
+ mList = new AvatarListBox(this, mBeings);
+ mList->postInit();
+ mScroll = new ScrollArea(this, mList, showBackground,
+ "social_background.xml");
+
+ mScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_AUTO);
+ mScroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
+
+ // TRANSLATORS: Attack filter tab name in social window.
+ // TRANSLATORS: Should be small
+ setCaption(_("Atk"));
+ }
+
+ A_DELETE_COPY(SocialAttackTab)
+
+ ~SocialAttackTab()
+ {
+ delete2(mList)
+ delete2(mScroll)
+ delete2(mBeings)
+ }
+
+ void updateList() override final
+ {
+ updateAtkListStart();
+ // TRANSLATORS: mobs group name in social window
+ addAvatars(PriorityAttackMob, _("Priority mobs"), PRIORITY);
+ // TRANSLATORS: mobs group name in social window
+ addAvatars(AttackMob, _("Attack mobs"), ATTACK);
+ // TRANSLATORS: mobs group name in social window
+ addAvatars(IgnoreAttackMob, _("Ignore mobs"), IGNORE_);
+ }
+
+ private:
+ BeingsListModel *mBeings;
+};
+
+#endif // GUI_WIDGETS_TABS_SOCIALATTACKTAB_H