diff options
Diffstat (limited to 'src/being')
-rw-r--r-- | src/being/actorsprite.h | 2 | ||||
-rw-r--r-- | src/being/being.h | 12 | ||||
-rw-r--r-- | src/being/localplayer.h | 2 |
3 files changed, 8 insertions, 8 deletions
diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h index f6f1156d5..75df5342e 100644 --- a/src/being/actorsprite.h +++ b/src/being/actorsprite.h @@ -205,7 +205,7 @@ class ActorSprite notfinal : public CompoundSprite, public Actor * These are NOT the same as the status effect indices. */ void setStatusEffectBlock(const int offset, - const uint16_t flags); + const uint16_t newEffects); /** * Notify self that a status effect has flipped. diff --git a/src/being/being.h b/src/being/being.h index 55ebd386e..52ea8b9ec 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -191,13 +191,13 @@ class Being notfinal : public ActorSprite, * Puts a damage bubble above this being. * * @param attacker the attacking being - * @param damage the amount of damage recieved (0 means miss) + * @param amount the amount of damage recieved (0 means miss) * @param type the attack type * @param attackId the attack id * @param level the skill level */ void takeDamage(Being *restrict const attacker, - const int damage, + const int amount, const AttackTypeT type, const int attackId = 1, const int level = 1) restrict2; @@ -467,7 +467,7 @@ class Being notfinal : public ActorSprite, * Sets the current action. */ virtual void setAction(const BeingActionT &restrict action, - const int attackType) restrict2; + const int attackId) restrict2; /** * Get the being's action currently performed. @@ -532,7 +532,7 @@ class Being notfinal : public ActorSprite, /** * Shoots a missile particle from this being, to target being */ - void fireMissile(Being *restrict const target, + void fireMissile(Being *restrict const victim, const std::string &restrict particle) const restrict2; /** @@ -643,7 +643,7 @@ class Being notfinal : public ActorSprite, std::string getAttackAction() const restrict2 A_WARN_UNUSED; - std::string getAttackAction(const Attack *restrict const attack) const + std::string getAttackAction(const Attack *restrict const attack1) const restrict2 A_WARN_UNUSED; /** @@ -740,7 +740,7 @@ class Being notfinal : public ActorSprite, void setPvpRank(const unsigned int rank) restrict2 noexcept2 { mPvpRank = rank; } - void setHP(const int n) restrict2; + void setHP(const int hp) restrict2; void setMaxHP(const int hp) restrict2; diff --git a/src/being/localplayer.h b/src/being/localplayer.h index fa21f491a..e123fa6a6 100644 --- a/src/being/localplayer.h +++ b/src/being/localplayer.h @@ -252,7 +252,7 @@ class LocalPlayer final : public Being, void navigateClean(); void imitateEmote(const Being *const being, - const unsigned char emote) const; + const unsigned char action) const; void imitateAction(const Being *const being, const BeingActionT &action); |