diff options
Diffstat (limited to 'src/being')
-rw-r--r-- | src/being/localplayer.cpp | 4 | ||||
-rw-r--r-- | src/being/localplayer.h | 4 | ||||
-rw-r--r-- | src/being/playerinfo.cpp | 29 | ||||
-rw-r--r-- | src/being/playerinfo.h | 37 |
4 files changed, 42 insertions, 32 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 58b25630e..1374eefab 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -1117,7 +1117,7 @@ void LocalPlayer::addSpMessage(const int change) } } -void LocalPlayer::statChanged(const int id, +void LocalPlayer::statChanged(const AttributesT id, const int oldVal1, const int oldVal2) { @@ -1136,7 +1136,7 @@ void LocalPlayer::statChanged(const int id, addJobMessage(change); } -void LocalPlayer::attributeChanged(const int id, +void LocalPlayer::attributeChanged(const AttributesT id, const int oldVal, const int newVal) { diff --git a/src/being/localplayer.h b/src/being/localplayer.h index 093b188c4..84089984e 100644 --- a/src/being/localplayer.h +++ b/src/being/localplayer.h @@ -392,11 +392,11 @@ class LocalPlayer final : public Being, int getLastAttackY() const override final { return mTarget ? mTarget->getTileY() : mLastAttackY; } - void attributeChanged(const int id, + void attributeChanged(const AttributesT id, const int oldVal, const int newVal) override final; - void statChanged(const int id, + void statChanged(const AttributesT id, const int oldVal1, const int oldVal2) override final; diff --git a/src/being/playerinfo.cpp b/src/being/playerinfo.cpp index f11b6fe82..c86200219 100644 --- a/src/being/playerinfo.cpp +++ b/src/being/playerinfo.cpp @@ -33,8 +33,6 @@ #include "being/petinfo.h" #endif -#include "enums/being/attributes.h" - #include "gui/windows/inventorywindow.h" #include "gui/windows/npcdialog.h" @@ -72,29 +70,32 @@ std::set<int> mProtectedItems; // --- Triggers --------------------------------------------------------------- -void triggerAttr(const int id, const int old) +void triggerAttr(const AttributesT id, + const int old) { AttributeListener::distributeEvent(id, old, mData.mAttributes.find(id)->second); } -void triggerStat(const int id, const int old1, const int old2) +void triggerStat(const AttributesT id, + const int old1, + const int old2) { StatListener::distributeEvent(id, old1, old2); } // --- Attributes ------------------------------------------------------------- -int getAttribute(const int id) +int getAttribute(const AttributesT id) { - const IntMap::const_iterator it = mData.mAttributes.find(id); + const AtrIntMap::const_iterator it = mData.mAttributes.find(id); if (it != mData.mAttributes.end()) return it->second; else return 0; } -void setAttribute(const int id, +void setAttribute(const AttributesT id, const int value, const Notify notify) { @@ -120,7 +121,7 @@ void setSkillLevel(const int id, const int value) // --- Stats ------------------------------------------------------------------ -int getStatBase(const int id) +int getStatBase(const AttributesT id) { const StatMap::const_iterator it = mData.mStats.find(id); if (it != mData.mStats.end()) @@ -129,7 +130,7 @@ int getStatBase(const int id) return 0; } -void setStatBase(const int id, const int value, const Notify notify) +void setStatBase(const AttributesT id, const int value, const Notify notify) { const int old = mData.mStats[id].base; mData.mStats[id].base = value; @@ -137,7 +138,7 @@ void setStatBase(const int id, const int value, const Notify notify) triggerStat(id, old, 0); } -int getStatMod(const int id) +int getStatMod(const AttributesT id) { const StatMap::const_iterator it = mData.mStats.find(id); if (it != mData.mStats.end()) @@ -146,7 +147,7 @@ int getStatMod(const int id) return 0; } -void setStatMod(const int id, const int value, const Notify notify) +void setStatMod(const AttributesT id, const int value, const Notify notify) { const int old = mData.mStats[id].mod; mData.mStats[id].mod = value; @@ -154,7 +155,7 @@ void setStatMod(const int id, const int value, const Notify notify) triggerStat(id, old, 0); } -int getStatEffective(const int id) +int getStatEffective(const AttributesT id) { const StatMap::const_iterator it = mData.mStats.find(id); if (it != mData.mStats.end()) @@ -163,7 +164,7 @@ int getStatEffective(const int id) return 0; } -const std::pair<int, int> getStatExperience(const int id) +const std::pair<int, int> getStatExperience(const AttributesT id) { const StatMap::const_iterator it = mData.mStats.find(id); int a, b; @@ -180,7 +181,7 @@ const std::pair<int, int> getStatExperience(const int id) return std::pair<int, int>(a, b); } -void setStatExperience(const int id, +void setStatExperience(const AttributesT id, const int have, const int need, const Notify notify) diff --git a/src/being/playerinfo.h b/src/being/playerinfo.h index ee963a5eb..d16bd6474 100644 --- a/src/being/playerinfo.h +++ b/src/being/playerinfo.h @@ -27,6 +27,8 @@ #include "enums/guildpositionflags.h" #include "enums/state.h" +#include "enums/being/attributes.h" + #include "enums/simpletypes/beingid.h" #include "enums/simpletypes/keep.h" #include "enums/simpletypes/notify.h" @@ -50,7 +52,8 @@ struct Stat final }; typedef std::map<int, int> IntMap; -typedef std::map<int, Stat> StatMap; +typedef std::map<Attributes, int> AtrIntMap; +typedef std::map<Attributes, Stat> StatMap; /** * Backend for core player information. @@ -64,7 +67,7 @@ struct PlayerInfoBackend final { } - IntMap mAttributes; + AtrIntMap mAttributes; StatMap mStats; IntMap mSkills; }; @@ -89,12 +92,12 @@ namespace PlayerInfo /** * Returns the value of the given attribute. */ - int getAttribute(const int id) A_WARN_UNUSED; + int getAttribute(const AttributesT id) A_WARN_UNUSED; /** * Changes the value of the given attribute. */ - void setAttribute(const int id, const int value, + void setAttribute(const AttributesT id, const int value, const Notify notify = Notify_true); int getSkillLevel(const int id) A_WARN_UNUSED; @@ -106,45 +109,48 @@ namespace PlayerInfo /** * Returns the base value of the given stat. */ - int getStatBase(const int id) A_WARN_UNUSED; + int getStatBase(const AttributesT id) A_WARN_UNUSED; /** * Changes the base value of the given stat. */ - void setStatBase(const int id, const int value, + void setStatBase(const AttributesT id, + const int value, const Notify notify = Notify_true); /** * Returns the modifier for the given stat. */ - int getStatMod(const int id) A_WARN_UNUSED; + int getStatMod(const AttributesT id) A_WARN_UNUSED; /** * Changes the modifier for the given stat. */ - void setStatMod(const int id, const int value, + void setStatMod(const AttributesT id, + const int value, const Notify notify = Notify_true); /** * Returns the current effective value of the given stat. Effective is base * + mod */ - int getStatEffective(const int id) A_WARN_UNUSED; + int getStatEffective(const AttributesT id) A_WARN_UNUSED; /** * Changes the level of the given stat. */ - void setStatLevel(int id, int value, Notify notify = Notify_true); + void setStatLevel(AttributesT id, int value, Notify notify = Notify_true); /** * Returns the experience of the given stat. */ - const std::pair<int, int> getStatExperience(const int id) A_WARN_UNUSED; + const std::pair<int, int> getStatExperience(const AttributesT id) + A_WARN_UNUSED; /** * Changes the experience of the given stat. */ - void setStatExperience(const int id, + void setStatExperience(const AttributesT id, const int have, const int need, const Notify notify = Notify_true); @@ -223,9 +229,12 @@ namespace PlayerInfo void stateChange(const State state); - void triggerAttr(const int id, const int old); + void triggerAttr(const AttributesT id, + const int old); - void triggerStat(const int id, const int old1, const int old2); + void triggerStat(const AttributesT id, + const int old1, + const int old2); void setEquipmentBackend(Equipment::Backend *const backend); |