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-rw-r--r--src/being/localplayer.h17
-rw-r--r--src/being/playerrelations.cpp20
2 files changed, 18 insertions, 19 deletions
diff --git a/src/being/localplayer.h b/src/being/localplayer.h
index abc4644e2..adf712187 100644
--- a/src/being/localplayer.h
+++ b/src/being/localplayer.h
@@ -81,12 +81,12 @@ class LocalPlayer final : public Being,
*/
~LocalPlayer();
- virtual void logic() override;
+ void logic() override;
void slowLogic();
- virtual void setAction(const Action &action,
- const int attackType = 0) override;
+ void setAction(const Action &action,
+ const int attackType = 0) override;
/**
* Compute the next pathnode location when walking using keyboard.
@@ -101,10 +101,10 @@ class LocalPlayer final : public Being,
* Also, when specified, it picks up an item at the end of a path
* or attack target.
*/
- virtual void nextTile() override
+ void nextTile() override
{ nextTile(0); }
- virtual void nextTile(unsigned char dir);
+ void nextTile(unsigned char dir);
bool pickUp(FloorItem *const item);
@@ -150,7 +150,7 @@ class LocalPlayer final : public Being,
/**
* Sets a new destination for this being to walk to.
*/
- virtual void setDestination(const int x, const int y);
+ void setDestination(const int x, const int y);
/**
* Sets a new direction to keep walking in.
@@ -503,9 +503,8 @@ class LocalPlayer final : public Being,
protected:
void updateCoords() override;
-
- virtual void handleStatusEffect(StatusEffect *const effect,
- const int effectId);
+ void handleStatusEffect(StatusEffect *const effect,
+ const int effectId);
void startWalking(const unsigned char dir);
diff --git a/src/being/playerrelations.cpp b/src/being/playerrelations.cpp
index 7e5807166..fc4889951 100644
--- a/src/being/playerrelations.cpp
+++ b/src/being/playerrelations.cpp
@@ -71,7 +71,7 @@ class PlayerConfSerialiser final :
std::map<std::string, PlayerRelation *> *>
{
public:
- virtual ConfigurationObject *writeConfigItem(
+ ConfigurationObject *writeConfigItem(
const std::pair<std::string, PlayerRelation *> &value,
ConfigurationObject *const cobj) const override
{
@@ -84,7 +84,7 @@ public:
return cobj;
}
- virtual std::map<std::string, PlayerRelation *> *
+ std::map<std::string, PlayerRelation *> *
readConfigItem(const ConfigurationObject *const cobj,
std::map<std::string, PlayerRelation *>
*const container) const override
@@ -467,8 +467,8 @@ public:
mShortName = PLAYER_IGNORE_STRATEGY_NOP;
}
- virtual void ignore(Being *const being A_UNUSED,
- const unsigned int flags A_UNUSED) const override
+ void ignore(Being *const being A_UNUSED,
+ const unsigned int flags A_UNUSED) const override
{
}
};
@@ -484,8 +484,8 @@ public:
mShortName = "dotdotdot";
}
- virtual void ignore(Being *const being,
- const unsigned int flags A_UNUSED) const override
+ void ignore(Being *const being,
+ const unsigned int flags A_UNUSED) const override
{
if (!being)
return;
@@ -507,8 +507,8 @@ public:
mShortName = "blinkname";
}
- virtual void ignore(Being *const being,
- const unsigned int flags A_UNUSED) const override
+ void ignore(Being *const being,
+ const unsigned int flags A_UNUSED) const override
{
if (!being)
return;
@@ -530,8 +530,8 @@ public:
mShortName = shortname;
}
- virtual void ignore(Being *const being,
- const unsigned int flags A_UNUSED) const override
+ void ignore(Being *const being,
+ const unsigned int flags A_UNUSED) const override
{
if (!being)
return;