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Diffstat (limited to 'src/being/localplayer.cpp')
-rw-r--r--src/being/localplayer.cpp23
1 files changed, 12 insertions, 11 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index fed3a4d2c..87b2d8213 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -497,7 +497,7 @@ bool LocalPlayer::pickUp(FloorItem *const item)
}
else if (pickUpType >= 4 && pickUpType <= 6)
{
- const Vector &playerPos = getPosition();
+ const Vector &playerPos = getPixelPositionF();
const Path debugPath = mMap->findPath(
CAST_S32(playerPos.x - mapTileSize / 2) / mapTileSize,
CAST_S32(playerPos.y - mapTileSize) / mapTileSize,
@@ -685,13 +685,14 @@ void LocalPlayer::stopWalking(const bool sendToServer)
mWalkingDir = 0;
mPickUpTarget = nullptr;
- setDestination(CAST_S32(getPosition().x),
- CAST_S32(getPosition().y));
+ const Vector &pos = getPixelPositionF();
+ setDestination(CAST_S32(pos.x),
+ CAST_S32(pos.y));
if (sendToServer)
{
playerHandler->setDestination(
- CAST_S32(getPosition().x),
- CAST_S32(getPosition().y), -1);
+ CAST_S32(pos.x),
+ CAST_S32(pos.y), -1);
}
setAction(BeingAction::STAND);
}
@@ -1202,7 +1203,7 @@ void LocalPlayer::moveToTarget(int dist)
bool gotPos(false);
Path debugPath;
- const Vector &playerPos = getPosition();
+ const Vector &playerPos = getPixelPositionF();
unsigned int limit(0);
if (dist == -1)
@@ -1421,7 +1422,7 @@ bool LocalPlayer::isReachable(Being *const being,
return true;
}
- const Vector &playerPos = getPosition();
+ const Vector &playerPos = getPixelPositionF();
const Path debugPath = mMap->findPath(
CAST_S32(playerPos.x - mapTileSize / 2) / mapTileSize,
@@ -1966,7 +1967,7 @@ bool LocalPlayer::navigateTo(const int x, const int y)
if (!tmpLayer)
return false;
- const Vector &playerPos = getPosition();
+ const Vector &playerPos = getPixelPositionF();
mShowNavigePath = true;
mOldX = CAST_S32(playerPos.x);
mOldY = CAST_S32(playerPos.y);
@@ -2030,7 +2031,7 @@ void LocalPlayer::updateCoords()
{
Being::updateCoords();
- const Vector &playerPos = getPosition();
+ const Vector &playerPos = getPixelPositionF();
// probably map not loaded.
if (!playerPos.x || !playerPos.y)
return;
@@ -2128,7 +2129,7 @@ int LocalPlayer::getPathLength(const Being *const being) const
if (!mMap || !being)
return 0;
- const Vector &playerPos = getPosition();
+ const Vector &playerPos = getPixelPositionF();
if (being->mX == mX && being->mY == mY)
return 0;
@@ -2525,7 +2526,7 @@ void LocalPlayer::fixAttackTarget()
return;
}
- const Vector &playerPos = getPosition();
+ const Vector &playerPos = getPixelPositionF();
const Path debugPath = mMap->findPath(
CAST_S32(playerPos.x - mapTileSize / 2) / mapTileSize,
CAST_S32(playerPos.y - mapTileSize) / mapTileSize,