diff options
Diffstat (limited to 'src/being/localplayer.cpp')
-rw-r--r-- | src/being/localplayer.cpp | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index fed3a4d2c..87b2d8213 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -497,7 +497,7 @@ bool LocalPlayer::pickUp(FloorItem *const item) } else if (pickUpType >= 4 && pickUpType <= 6) { - const Vector &playerPos = getPosition(); + const Vector &playerPos = getPixelPositionF(); const Path debugPath = mMap->findPath( CAST_S32(playerPos.x - mapTileSize / 2) / mapTileSize, CAST_S32(playerPos.y - mapTileSize) / mapTileSize, @@ -685,13 +685,14 @@ void LocalPlayer::stopWalking(const bool sendToServer) mWalkingDir = 0; mPickUpTarget = nullptr; - setDestination(CAST_S32(getPosition().x), - CAST_S32(getPosition().y)); + const Vector &pos = getPixelPositionF(); + setDestination(CAST_S32(pos.x), + CAST_S32(pos.y)); if (sendToServer) { playerHandler->setDestination( - CAST_S32(getPosition().x), - CAST_S32(getPosition().y), -1); + CAST_S32(pos.x), + CAST_S32(pos.y), -1); } setAction(BeingAction::STAND); } @@ -1202,7 +1203,7 @@ void LocalPlayer::moveToTarget(int dist) bool gotPos(false); Path debugPath; - const Vector &playerPos = getPosition(); + const Vector &playerPos = getPixelPositionF(); unsigned int limit(0); if (dist == -1) @@ -1421,7 +1422,7 @@ bool LocalPlayer::isReachable(Being *const being, return true; } - const Vector &playerPos = getPosition(); + const Vector &playerPos = getPixelPositionF(); const Path debugPath = mMap->findPath( CAST_S32(playerPos.x - mapTileSize / 2) / mapTileSize, @@ -1966,7 +1967,7 @@ bool LocalPlayer::navigateTo(const int x, const int y) if (!tmpLayer) return false; - const Vector &playerPos = getPosition(); + const Vector &playerPos = getPixelPositionF(); mShowNavigePath = true; mOldX = CAST_S32(playerPos.x); mOldY = CAST_S32(playerPos.y); @@ -2030,7 +2031,7 @@ void LocalPlayer::updateCoords() { Being::updateCoords(); - const Vector &playerPos = getPosition(); + const Vector &playerPos = getPixelPositionF(); // probably map not loaded. if (!playerPos.x || !playerPos.y) return; @@ -2128,7 +2129,7 @@ int LocalPlayer::getPathLength(const Being *const being) const if (!mMap || !being) return 0; - const Vector &playerPos = getPosition(); + const Vector &playerPos = getPixelPositionF(); if (being->mX == mX && being->mY == mY) return 0; @@ -2525,7 +2526,7 @@ void LocalPlayer::fixAttackTarget() return; } - const Vector &playerPos = getPosition(); + const Vector &playerPos = getPixelPositionF(); const Path debugPath = mMap->findPath( CAST_S32(playerPos.x - mapTileSize / 2) / mapTileSize, CAST_S32(playerPos.y - mapTileSize) / mapTileSize, |