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Diffstat (limited to 'src/actions/actions.cpp')
-rw-r--r--src/actions/actions.cpp194
1 files changed, 0 insertions, 194 deletions
diff --git a/src/actions/actions.cpp b/src/actions/actions.cpp
index 142eea6e1..32bdd44ca 100644
--- a/src/actions/actions.cpp
+++ b/src/actions/actions.cpp
@@ -95,73 +95,6 @@ extern QuitDialog *quitDialog;
namespace Actions
{
-static bool closeMoveNpcDialog(bool focus)
-{
- NpcDialog *const dialog = NpcDialog::getActive();
- if (dialog)
- {
- if (dialog->isCloseState())
- {
- dialog->closeDialog();
- return true;
- }
- else if (focus)
- {
- dialog->refocus();
- }
- }
- return false;
-}
-
-impHandler(moveUp)
-{
- if (inputManager.isActionActive(InputAction::EMOTE))
- return directUp(event);
- return closeMoveNpcDialog(false);
-}
-
-impHandler(moveDown)
-{
- if (inputManager.isActionActive(InputAction::EMOTE))
- return directDown(event);
- return closeMoveNpcDialog(false);
-}
-
-impHandler(moveLeft)
-{
- if (outfitWindow && inputManager.isActionActive(InputAction::WEAR_OUTFIT))
- {
- outfitWindow->wearPreviousOutfit();
- if (Game::instance())
- Game::instance()->setValidSpeed();
- return true;
- }
- if (inputManager.isActionActive(InputAction::EMOTE))
- return directLeft(event);
- return closeMoveNpcDialog(false);
-}
-
-impHandler(moveRight)
-{
- if (outfitWindow && inputManager.isActionActive(InputAction::WEAR_OUTFIT))
- {
- outfitWindow->wearNextOutfit();
- if (Game::instance())
- Game::instance()->setValidSpeed();
- return true;
- }
- if (inputManager.isActionActive(InputAction::EMOTE))
- return directRight(event);
- return closeMoveNpcDialog(false);
-}
-
-impHandler(moveForward)
-{
- if (inputManager.isActionActive(InputAction::EMOTE))
- return directRight(event);
- return closeMoveNpcDialog(false);
-}
-
impHandler(emote)
{
const int emotion = 1 + event.action - InputAction::EMOTE_1;
@@ -177,18 +110,6 @@ impHandler(emote)
return false;
}
-impHandler(moveToPoint)
-{
- const int num = event.action - InputAction::MOVE_TO_POINT_1;
- if (socialWindow && num >= 0)
- {
- socialWindow->selectPortal(num);
- return true;
- }
-
- return false;
-}
-
impHandler(outfit)
{
if (inputManager.isActionActive(InputAction::WEAR_OUTFIT))
@@ -356,16 +277,6 @@ impHandler0(heal)
return false;
}
-impHandler0(crazyMoves)
-{
- if (localPlayer)
- {
- localPlayer->crazyMove();
- return true;
- }
- return false;
-}
-
impHandler0(itenplz)
{
if (actorManager)
@@ -390,30 +301,6 @@ impHandler0(changePickupType)
callYellowBar(changePickUpType);
}
-impHandler0(moveToTarget)
-{
- if (localPlayer && !inputManager.isActionActive(InputAction::TARGET_ATTACK)
- && !inputManager.isActionActive(InputAction::ATTACK))
- {
- localPlayer->moveToTarget();
- return true;
- }
- return false;
-}
-
-impHandler0(moveToHome)
-{
- if (localPlayer && !inputManager.isActionActive(InputAction::TARGET_ATTACK)
- && !inputManager.isActionActive(InputAction::ATTACK))
- {
- localPlayer->moveToHome();
- if (Game::instance())
- Game::instance()->setValidSpeed();
- return true;
- }
- return false;
-}
-
impHandler0(setHome)
{
if (localPlayer)
@@ -607,87 +494,6 @@ impHandler0(ignoreInput)
return true;
}
-impHandler0(directUp)
-{
- if (localPlayer)
- {
- if (localPlayer->getDirection() != BeingDirection::UP)
- {
-// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
- {
- localPlayer->setDirection(BeingDirection::UP);
- if (Net::getPlayerHandler())
- Net::getPlayerHandler()->setDirection(BeingDirection::UP);
- }
- }
- return true;
- }
- return false;
-}
-
-impHandler0(directDown)
-{
- if (localPlayer)
- {
- if (localPlayer->getDirection() != BeingDirection::DOWN)
- {
-// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
- {
- localPlayer->setDirection(BeingDirection::DOWN);
- if (Net::getPlayerHandler())
- {
- Net::getPlayerHandler()->setDirection(
- BeingDirection::DOWN);
- }
- }
- }
- return true;
- }
- return false;
-}
-
-impHandler0(directLeft)
-{
- if (localPlayer)
- {
- if (localPlayer->getDirection() != BeingDirection::LEFT)
- {
-// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
- {
- localPlayer->setDirection(BeingDirection::LEFT);
- if (Net::getPlayerHandler())
- {
- Net::getPlayerHandler()->setDirection(
- BeingDirection::LEFT);
- }
- }
- }
- return true;
- }
- return false;
-}
-
-impHandler0(directRight)
-{
- if (localPlayer)
- {
- if (localPlayer->getDirection() != BeingDirection::RIGHT)
- {
-// if (PacketLimiter::limitPackets(PACKET_DIRECTION))
- {
- localPlayer->setDirection(BeingDirection::RIGHT);
- if (Net::getPlayerHandler())
- {
- Net::getPlayerHandler()->setDirection(
- BeingDirection::RIGHT);
- }
- }
- }
- return true;
- }
- return false;
-}
-
impHandler0(talk)
{
if (localPlayer)