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path: root/data/graphics/shaders/simple_vertex.glsl
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Diffstat (limited to 'data/graphics/shaders/simple_vertex.glsl')
-rw-r--r--data/graphics/shaders/simple_vertex.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/data/graphics/shaders/simple_vertex.glsl b/data/graphics/shaders/simple_vertex.glsl
index 766fd5fe5..1ffca8f77 100644
--- a/data/graphics/shaders/simple_vertex.glsl
+++ b/data/graphics/shaders/simple_vertex.glsl
@@ -3,5 +3,5 @@ in vec2 simplePos;
uniform vec2 screen;
void main()
{
- gl_Position = vec4(simplePos.x / screen.x - 1, 1 - simplePos.y / screen.y, 0.0, 1.0);
+ gl_Position = vec4(simplePos.x / screen.x - 1, 1 - simplePos.y / screen.y, 0.0, 1.0);
}