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authorAndrei Karas <akaras@inbox.ru>2012-01-23 14:58:38 +0300
committerAndrei Karas <akaras@inbox.ru>2012-01-23 14:58:38 +0300
commit20ffb556085e519f98a96f00257ee6b837116a8e (patch)
tree7fc55b3172ab67f54dbf7a9403085c6f2b186f86 /src
parentfcddd8c0dab52900ded0c4faafd635aa6416425f (diff)
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Add some report checks to actorsprite.
Diffstat (limited to 'src')
-rw-r--r--src/actorsprite.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp
index c1c139bb9..c718c31f2 100644
--- a/src/actorsprite.cpp
+++ b/src/actorsprite.cpp
@@ -39,6 +39,8 @@
#include "resources/imageset.h"
#include "resources/resourcemanager.h"
+#include "utils/checkutils.h"
+
#include "debug.h"
#define EFFECTS_FILE "effects.xml"
@@ -70,7 +72,7 @@ ActorSprite::~ActorSprite()
for (ActorSpriteListenerIterator iter = mActorSpriteListeners.begin(),
e = mActorSpriteListeners.end(); iter != e; ++iter)
{
- if (*iter)
+ if (reportFalse(*iter))
(*iter)->actorSpriteDestroyed(*this);
}
}
@@ -245,7 +247,7 @@ void ActorSprite::setStatusEffectBlock(int offset, Uint16 newEffects)
void ActorSprite::internalTriggerEffect(int effectId, bool sfx, bool gfx)
{
- if (!particleEngine)
+ if (reportTrue(!particleEngine))
return;
if (player_node)
@@ -256,13 +258,13 @@ void ActorSprite::internalTriggerEffect(int effectId, bool sfx, bool gfx)
EffectDescription *ed = getEffectDescription(effectId);
- if (!ed)
+ if (reportTrue(!ed))
{
logger->log1("Unknown special effect and no default recorded");
return;
}
- if (gfx && !ed->mGFXEffect.empty() && particleEngine)
+ if (gfx && !ed->mGFXEffect.empty())
{
Particle *selfFX;
@@ -287,7 +289,7 @@ void ActorSprite::updateStatusEffect(int index, bool newStatus)
void ActorSprite::handleStatusEffect(StatusEffect *effect, int effectId)
{
- if (!effect)
+ if (reportTrue(!effect))
return;
// TODO: Find out how this is meant to be used
@@ -392,7 +394,7 @@ void ActorSprite::load()
void ActorSprite::unload()
{
- if (!loaded)
+ if (reportTrue(!loaded))
return;
cleanupTargetCursors();
@@ -476,7 +478,7 @@ void ActorSprite::cleanupTargetCursors()
void ActorSprite::loadTargetCursor(const std::string &filename,
int width, int height, int type, int size)
{
- if (size < TC_SMALL || size >= NUM_TC)
+ if (reportTrue(size < TC_SMALL || size >= NUM_TC))
return;
ImageSet *currentImageSet = Theme::getImageSetFromTheme(