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authorAndrei Karas <akaras@inbox.ru>2013-01-26 01:31:38 +0300
committerAndrei Karas <akaras@inbox.ru>2013-01-26 01:31:38 +0300
commit85d58aef208ae7c1f0ef5d449e17a1410a6eb04d (patch)
treed50ea0b708b9ae00432deb54e4def67e26c0796b /src
parentd1153fc8c1f226d802e82cba7d11c686998a1523 (diff)
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Add support for manual compression selection.
Diffstat (limited to 'src')
-rw-r--r--src/defaults.cpp2
-rw-r--r--src/graphicsmanager.cpp39
-rw-r--r--src/graphicsmanager.h1
-rw-r--r--src/gui/setup_perfomance.cpp26
-rw-r--r--src/gui/setup_perfomance.h8
-rw-r--r--src/map.cpp4
6 files changed, 61 insertions, 19 deletions
diff --git a/src/defaults.cpp b/src/defaults.cpp
index 6e36bc6db..4fb00525f 100644
--- a/src/defaults.cpp
+++ b/src/defaults.cpp
@@ -271,7 +271,7 @@ DefaultsData* getConfigDefaults()
AddDEF("audioChannels", 2);
AddDEF("repeateDelay", SDL_DEFAULT_REPEAT_DELAY);
AddDEF("repeateInterval", SDL_DEFAULT_REPEAT_INTERVAL);
- AddDEF("compresstextures", false);
+ AddDEF("compresstextures", 0);
AddDEF("rectangulartextures", true);
AddDEF("networksleep", 0);
AddDEF("newtextures", true);
diff --git a/src/graphicsmanager.cpp b/src/graphicsmanager.cpp
index ba3ca95ad..f42aca9cb 100644
--- a/src/graphicsmanager.cpp
+++ b/src/graphicsmanager.cpp
@@ -493,7 +493,8 @@ bool GraphicsManager::supportExtension(const std::string &ext)
void GraphicsManager::updateTextureFormat()
{
- if (config.getBoolValue("compresstextures"))
+ const int compressionFormat = config.getIntValue("compresstextures");
+ if (compressionFormat)
{
// using extensions if can
if (supportExtension("GL_ARB_texture_compression"))
@@ -507,8 +508,12 @@ void GraphicsManager::updateTextureFormat()
GLint *formats = new GLint[num > 10 ? num : 10];
glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
for (int f = 0; f < num; f ++)
+ logger->log(" 0x%x", formats[f]);
+
+ for (int f = 0; f < num; f ++)
{
- if (formats[f] == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
+ if (formats[f] == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
+ && compressionFormat == 1)
{
delete []formats;
OpenGLImageHelper::setInternalTextureType(
@@ -516,7 +521,8 @@ void GraphicsManager::updateTextureFormat()
logger->log1("using s3tc texture compression");
return;
}
- else if (formats[f] == GL_COMPRESSED_RGBA_FXT1_3DFX)
+ else if (formats[f] == GL_COMPRESSED_RGBA_FXT1_3DFX
+ && compressionFormat == 2)
{
delete []formats;
OpenGLImageHelper::setInternalTextureType(
@@ -525,19 +531,30 @@ void GraphicsManager::updateTextureFormat()
return;
}
}
- OpenGLImageHelper::setInternalTextureType(
- GL_COMPRESSED_RGBA_ARB);
- logger->log1("using texture compression");
- return;
+ delete []formats;
+ if (compressionFormat == 3)
+ {
+ OpenGLImageHelper::setInternalTextureType(
+ GL_COMPRESSED_RGBA_ARB);
+ logger->log1("using ARB texture compression");
+ return;
+ }
}
else
{
- OpenGLImageHelper::setInternalTextureType(
- GL_COMPRESSED_RGBA_ARB);
- logger->log1("using texture compression");
- return;
+ if (compressionFormat == 3)
+ {
+ OpenGLImageHelper::setInternalTextureType(
+ GL_COMPRESSED_RGBA_ARB);
+ logger->log1("using ARB texture compression");
+ return;
+ }
}
}
+ else
+ {
+ logger->log("no correct compression format found");
+ }
}
// using default formats
diff --git a/src/graphicsmanager.h b/src/graphicsmanager.h
index ad208dcb3..aab63c0d5 100644
--- a/src/graphicsmanager.h
+++ b/src/graphicsmanager.h
@@ -152,7 +152,6 @@ class GraphicsManager final
int mSupportDebug;
#endif
bool mUseAtlases;
-
};
extern GraphicsManager graphicsManager;
diff --git a/src/gui/setup_perfomance.cpp b/src/gui/setup_perfomance.cpp
index 06838dcb6..9d99f6491 100644
--- a/src/gui/setup_perfomance.cpp
+++ b/src/gui/setup_perfomance.cpp
@@ -31,6 +31,7 @@
#include "gui/widgets/inttextfield.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layouthelper.h"
+#include "gui/widgets/namesmodel.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/setupitem.h"
@@ -41,8 +42,19 @@
#include "debug.h"
+static const int texturesListSize = 4;
+
+static const char *const texturesList[] =
+{
+ N_("no"),
+ N_("s3tc"),
+ N_("fxt1"),
+ N_("ARB")
+};
+
Setup_Perfomance::Setup_Perfomance(const Widget2 *const widget) :
- SetupTabScroll(widget)
+ SetupTabScroll(widget),
+ mTexturesList(new NamesModel)
{
setName(_("Perfomance"));
@@ -103,8 +115,10 @@ Setup_Perfomance::Setup_Perfomance(const Widget2 *const widget) :
new SetupItemLabel(_("Different options (enable or disable can "
"improve perfomance)"), "", this);
- new SetupItemCheckBox(_("Enable texture compression (fast OpenGL)"), "",
- "compresstextures", this, "compresstexturesEvent");
+
+ mTexturesList->fillFromArray(&texturesList[0], texturesListSize);
+ new SetupItemDropDown(_("Enable texture compression (fast OpenGL)"), "",
+ "compresstextures", this, "compresstexturesEvent", mTexturesList, 100);
new SetupItemCheckBox(_("Enable rectangular texture extension (OpenGL)"),
"", "rectangulartextures", this, "rectangulartexturesEvent");
@@ -118,6 +132,12 @@ Setup_Perfomance::Setup_Perfomance(const Widget2 *const widget) :
setDimension(gcn::Rectangle(0, 0, 550, 350));
}
+Setup_Perfomance::~Setup_Perfomance()
+{
+ delete mTexturesList;
+ mTexturesList = nullptr;
+}
+
void Setup_Perfomance::apply()
{
SetupTabScroll::apply();
diff --git a/src/gui/setup_perfomance.h b/src/gui/setup_perfomance.h
index ee6f729fc..7cfcee3b4 100644
--- a/src/gui/setup_perfomance.h
+++ b/src/gui/setup_perfomance.h
@@ -27,8 +27,9 @@
#include <guichan/actionlistener.hpp>
-class IntTextField;
class EditDialog;
+class IntTextField;
+class NamesModel;
class Setup_Perfomance final : public SetupTabScroll
{
@@ -37,7 +38,12 @@ class Setup_Perfomance final : public SetupTabScroll
A_DELETE_COPY(Setup_Perfomance)
+ ~Setup_Perfomance();
+
void apply();
+
+ private:
+ NamesModel *mTexturesList;
};
#endif
diff --git a/src/map.cpp b/src/map.cpp
index 7ec32ac12..c6aea4fcb 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -329,8 +329,8 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
const int startX = scrollX / mTileWidth - 2;
const int startY = scrollY / mTileHeight;
const int endX = (graphics->mWidth + scrollX + mTileWidth - 1)
- / mTileWidth;
- const int endY = endPixelY / mTileHeight;
+ / mTileWidth + 1;
+ const int endY = endPixelY / mTileHeight + 1;
// Make sure actors are sorted ascending by Y-coordinate
// so that they overlap correctly