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authorAndrei Karas <akaras@inbox.ru>2014-12-13 14:16:17 +0300
committerAndrei Karas <akaras@inbox.ru>2014-12-13 14:16:17 +0300
commit4729d390af864d7f4614ca76ab74dc2cd7e7c1ae (patch)
treec165aacdf9eb15ea2156d1ccd1b2572f38a3f9b3 /src
parentd4c3c93c3829c26860841eaf169ba9801bf3760b (diff)
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Add chat command for move item from inventory to storage.
New command: /invtostorage INDEX Alias: /invstorage INDEX
Diffstat (limited to 'src')
-rw-r--r--src/actions/actions.cpp13
-rw-r--r--src/actions/actions.h1
-rw-r--r--src/input/inputaction.h1
-rw-r--r--src/input/inputactionmap.h9
4 files changed, 24 insertions, 0 deletions
diff --git a/src/actions/actions.cpp b/src/actions/actions.cpp
index bc641d331..165a9add0 100644
--- a/src/actions/actions.cpp
+++ b/src/actions/actions.cpp
@@ -1390,4 +1390,17 @@ impHandler(useItemInv)
return true;
}
+impHandler(invToStorage)
+{
+ const int index = atoi(event.args.c_str());
+ const Inventory *const inv = PlayerInfo::getInventory();
+ if (inv)
+ {
+ Item *const item = inv->getItem(index);
+ ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd,
+ inventoryWindow, item);
+ }
+ return true;
+}
+
} // namespace Actions
diff --git a/src/actions/actions.h b/src/actions/actions.h
index 5d7482642..eaf900fbe 100644
--- a/src/actions/actions.h
+++ b/src/actions/actions.h
@@ -98,6 +98,7 @@ namespace Actions
decHandler(mercenaryFire);
decHandler(useItem);
decHandler(useItemInv);
+ decHandler(invToStorage);
} // namespace Actions
#undef decHandler
diff --git a/src/input/inputaction.h b/src/input/inputaction.h
index 12f989a07..dc63508d3 100644
--- a/src/input/inputaction.h
+++ b/src/input/inputaction.h
@@ -505,6 +505,7 @@ namespace InputAction
DROP_INV,
DROP_INV_ALL,
USE_INV,
+ INV_TO_STORAGE,
TOTAL
};
} // namespace InputAction
diff --git a/src/input/inputactionmap.h b/src/input/inputactionmap.h
index b27b9755a..b23032728 100644
--- a/src/input/inputactionmap.h
+++ b/src/input/inputactionmap.h
@@ -4288,6 +4288,15 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::INGAME,
"useinv",
true},
+ {"keyInvToStorage",
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ InputType::UNKNOWN, InputAction::NO_VALUE,
+ Input::GRP_DEFAULT,
+ &Actions::invToStorage,
+ InputAction::NO_VALUE, 50,
+ InputCondition::INGAME,
+ "invtostorage|invstorage",
+ true},
};
#endif // INPUT_INPUTACTIONMAP_H