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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-01-26 01:09:02 +0100 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-27 21:28:29 +0200 |
commit | a7c8ff3aaaa7903db4bd126cb3504a8bf441034e (patch) | |
tree | f88117df110fc186eaf6865fd72b2dcee78b70d5 /src | |
parent | f4482e7c411dcc4bfdaedf6f3d5a47dc125f62a5 (diff) | |
download | manaplus-a7c8ff3aaaa7903db4bd126cb3504a8bf441034e.tar.gz manaplus-a7c8ff3aaaa7903db4bd126cb3504a8bf441034e.tar.bz2 manaplus-a7c8ff3aaaa7903db4bd126cb3504a8bf441034e.tar.xz manaplus-a7c8ff3aaaa7903db4bd126cb3504a8bf441034e.zip |
Made the windows app able to load .ico files at runtime.
Now the icon extension is computed against the os.
This means that the 'icons/mana' appIcon branding parameter
will now load icons/mana.png files for unices and mac,
and icons/mana.ico for Windows.
Reviewed-by: Trapdoor.
Resolves: Mana-Mantis: #135.
Diffstat (limited to 'src')
-rw-r--r-- | src/client.cpp | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/src/client.cpp b/src/client.cpp index 0039ce025..d17ea73bc 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -352,15 +352,30 @@ Client::Client(const Options &options): //resman->selectSkin(); + std::string iconFile = branding.getValue("appIcon", "icons/mana"); +#ifdef WIN32 + iconFile += ".ico"; +#else + iconFile += ".png"; +#endif + iconFile = resman->getPath(iconFile); + logger->log("Loading icon from file: %s", iconFile.c_str()); + #ifdef WIN32 static SDL_SysWMinfo pInfo; SDL_GetWMInfo(&pInfo); - HICON icon = LoadIcon(GetModuleHandle(NULL), "A"); + // Attempt to load icon from .ico file + HICON icon = (HICON) LoadImage(NULL, + iconFile.c_str(), + IMAGE_ICON, 64, 64, LR_LOADFROMFILE); + // If it's failing, we load the default resource file. + if (!icon) + icon = LoadIcon(GetModuleHandle(NULL), "A"); + if (icon) SetClassLong(pInfo.window, GCL_HICON, (LONG) icon); #else - mIcon = IMG_Load(resman->getPath( - branding.getValue("appIcon", "icons/manaplus.png")).c_str()); + mIcon = IMG_Load(iconFile.c_str()); if (mIcon) { SDL_SetAlpha(mIcon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); |