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authorAndrei Karas <akaras@inbox.ru>2012-08-25 15:43:51 +0300
committerAndrei Karas <akaras@inbox.ru>2012-08-25 15:43:51 +0300
commit4a21e45a63137009a654a212ea7512ecc2846648 (patch)
tree13e0b726bacb3f73d9bf215a4c195ea75d4f6a55 /src
parent5f97d3fd31bb5a17037610342ea09c21da9c47d3 (diff)
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Add consts to being class.
Diffstat (limited to 'src')
-rw-r--r--src/avatar.h28
-rw-r--r--src/being.cpp216
-rw-r--r--src/being.h153
-rw-r--r--src/localplayer.cpp4
-rw-r--r--src/localplayer.h4
5 files changed, 214 insertions, 191 deletions
diff --git a/src/avatar.h b/src/avatar.h
index 5ff0a8f75..d329f81a9 100644
--- a/src/avatar.h
+++ b/src/avatar.h
@@ -75,37 +75,37 @@ public:
/**
* Set the avatar's online status.
*/
- void setOnline(bool online)
+ void setOnline(const bool online)
{ mOnline = online; }
int getHp() const
{ return mHp; }
- void setHp(int hp)
+ void setHp(const int hp)
{ mHp = hp; }
int getMaxHp() const
{ return mMaxHp; }
- void setMaxHp(int maxHp)
+ void setMaxHp(const int maxHp)
{ mMaxHp = maxHp; }
int getDamageHp() const
{ return mDamageHp; }
- void setDamageHp(int damageHp)
+ void setDamageHp(const int damageHp)
{ mDamageHp = damageHp; }
bool getDisplayBold() const
{ return mDisplayBold; }
- void setDisplayBold(bool displayBold)
+ void setDisplayBold(const bool displayBold)
{ mDisplayBold = displayBold; }
int getLevel() const
{ return mLevel; }
- void setLevel(int level)
+ void setLevel(const int level)
{ mLevel = level; }
std::string getMap() const
@@ -117,49 +117,49 @@ public:
int getX() const
{ return mX; }
- void setX(int x)
+ void setX(const int x)
{ mX = x; }
int getY() const
{ return mY; }
- void setY(int y)
+ void setY(const int y)
{ mY = y; }
int getType() const
{ return mType; }
- void setType(int n)
+ void setType(const int n)
{ mType = n; }
int getExp() const
{ return mExp; }
- void setExp(int n)
+ void setExp(const int n)
{ mExp = n; }
int getID() const
{ return mId; }
- void setID(int id)
+ void setID(const int id)
{ mId = id; }
int getCharId() const
{ return mCharId; }
- void setCharId(int id)
+ void setCharId(const int id)
{ mCharId = id; }
int getGender() const
{ return mGender; }
- void setGender(int g)
+ void setGender(const int g)
{ mGender = g; }
int getRace() const
{ return mRace; }
- void setRace(int r)
+ void setRace(const int r)
{ mRace = r; }
const std::string &getIp() const
diff --git a/src/being.cpp b/src/being.cpp
index 6316c26c3..d24ba1374 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -72,7 +72,7 @@ const unsigned int CACHE_SIZE = 50;
class BeingCacheEntry
{
public:
- BeingCacheEntry(int id):
+ BeingCacheEntry(const int id):
mId(id),
mName(""),
mPartyName(""),
@@ -118,13 +118,13 @@ class BeingCacheEntry
const std::string &getGuildName() const
{ return mGuildName; }
- void setLevel(int n)
+ void setLevel(const int n)
{ mLevel = n; }
int getLevel() const
{ return mLevel; }
- void setTime(int n)
+ void setTime(const int n)
{ mTime = n; }
int getTime() const
@@ -133,7 +133,7 @@ class BeingCacheEntry
unsigned getPvpRank() const
{ return mPvpRank; }
- void setPvpRank(int r)
+ void setPvpRank(const int r)
{ mPvpRank = r; }
std::string getIp() const
@@ -145,13 +145,13 @@ class BeingCacheEntry
bool isAdvanced() const
{ return mIsAdvanced; }
- void setAdvanced(bool a)
+ void setAdvanced(const bool a)
{ mIsAdvanced = a; }
int getFlags() const
{ return mFlags; }
- void setFlags(int flags)
+ void setFlags(const int flags)
{ mFlags = flags; }
protected:
@@ -190,7 +190,8 @@ std::list<BeingCacheEntry*> beingInfoCache;
// TODO: mWalkTime used by eAthena only
-Being::Being(int id, Type type, uint16_t subtype, Map *map):
+Being::Being(const int id, const Type type, const uint16_t subtype,
+ Map *const map) :
ActorSprite(id),
mInfo(BeingInfo::unknown),
mActionTime(0),
@@ -288,7 +289,7 @@ Being::~Being()
mText = nullptr;
}
-void Being::setSubtype(uint16_t subtype)
+void Being::setSubtype(const uint16_t subtype)
{
if (!mInfo)
return;
@@ -354,7 +355,7 @@ void Being::setPosition(const Vector &pos)
}
}
-void Being::setDestination(int dstX, int dstY)
+void Being::setDestination(const int dstX, const int dstY)
{
// We can't calculate anything without a map anyway.
if (!mMap)
@@ -440,7 +441,7 @@ void Being::setSpeech(const std::string &text, int time)
// Trim whitespace
trim(mSpeech);
- unsigned int lineLim = mConfLineLim;
+ const unsigned int lineLim = mConfLineLim;
if (lineLim > 0 && mSpeech.length() > lineLim)
mSpeech = mSpeech.substr(0, lineLim);
@@ -504,7 +505,8 @@ void Being::setSpeech(const std::string &text, int time)
}
}
-void Being::takeDamage(Being *attacker, int amount, AttackType type, int id)
+void Being::takeDamage(Being *const attacker, const int amount,
+ const AttackType type, const int id)
{
if (!userPalette || !attacker)
return;
@@ -638,7 +640,8 @@ void Being::takeDamage(Being *attacker, int amount, AttackType type, int id)
int hitEffectId = 0;
if (type != SKILL)
{
- const ItemInfo *attackerWeapon = attacker->getEquippedWeapon();
+ const ItemInfo *const attackerWeapon
+ = attacker->getEquippedWeapon();
if (attacker->mType == PLAYER && attackerWeapon)
{
if (type != CRITICAL)
@@ -664,8 +667,8 @@ void Being::takeDamage(Being *attacker, int amount, AttackType type, int id)
}
}
-void Being::handleAttack(Being *victim, int damage,
- AttackType type A_UNUSED)
+void Being::handleAttack(Being *const victim, const int damage,
+ const AttackType type A_UNUSED)
{
if (!victim || !mInfo)
return;
@@ -688,7 +691,8 @@ void Being::handleAttack(Being *victim, int damage,
if (this != player_node)
{
- uint8_t dir = calcDirection(victim->getTileX(), victim->getTileY());
+ const uint8_t dir = calcDirection(victim->getTileX(),
+ victim->getTileY());
if (dir)
setDirection(dir);
}
@@ -699,7 +703,8 @@ void Being::handleAttack(Being *victim, int damage,
SOUND_EVENT_HIT : SOUND_EVENT_MISS), mX, mY);
}
-void Being::handleSkill(Being *victim, int damage, int skillId)
+void Being::handleSkill(Being *const victim, const int damage,
+ const int skillId)
{
if (!victim || !mInfo || !skillDialog)
return;
@@ -707,7 +712,7 @@ void Being::handleSkill(Being *victim, int damage, int skillId)
if (this != player_node)
setAction(Being::ATTACK, 1);
- SkillInfo *skill = skillDialog->getSkill(skillId);
+ const SkillInfo *const skill = skillDialog->getSkill(skillId);
if (skill)
fireMissile(victim, skill->particle);
@@ -721,7 +726,8 @@ void Being::handleSkill(Being *victim, int damage, int skillId)
if (this != player_node)
{
- uint8_t dir = calcDirection(victim->getTileX(), victim->getTileY());
+ const uint8_t dir = calcDirection(victim->getTileX(),
+ victim->getTileY());
if (dir)
setDirection(dir);
}
@@ -758,7 +764,7 @@ void Being::setName(const std::string &name)
}
}
-void Being::setShowName(bool doShowName)
+void Being::setShowName(const bool doShowName)
{
if (mShowName == doShowName)
return;
@@ -785,7 +791,7 @@ void Being::setGuildPos(const std::string &pos A_UNUSED)
{
}
-void Being::addGuild(Guild *guild)
+void Being::addGuild(Guild *const guild)
{
if (!guild)
return;
@@ -796,7 +802,7 @@ void Being::addGuild(Guild *guild)
socialWindow->addTab(guild);
}
-void Being::removeGuild(int id)
+void Being::removeGuild(const int id)
{
if (this == player_node && socialWindow)
socialWindow->removeTab(mGuilds[id]);
@@ -811,7 +817,7 @@ Guild *Being::getGuild(const std::string &guildName) const
for (std::map<int, Guild*>::const_iterator itr = mGuilds.begin(),
itr_end = mGuilds.end(); itr != itr_end; ++itr)
{
- Guild *guild = itr->second;
+ Guild *const guild = itr->second;
if (guild && guild->getName() == guildName)
return guild;
}
@@ -819,9 +825,9 @@ Guild *Being::getGuild(const std::string &guildName) const
return nullptr;
}
-Guild *Being::getGuild(int id) const
+Guild *Being::getGuild(const int id) const
{
- std::map<int, Guild*>::const_iterator itr = mGuilds.find(id);
+ const std::map<int, Guild*>::const_iterator itr = mGuilds.find(id);
if (itr != mGuilds.end())
return itr->second;
@@ -830,7 +836,7 @@ Guild *Being::getGuild(int id) const
Guild *Being::getGuild() const
{
- std::map<int, Guild*>::const_iterator itr = mGuilds.begin();
+ const std::map<int, Guild*>::const_iterator itr = mGuilds.begin();
if (itr != mGuilds.end())
return itr->second;
@@ -842,7 +848,7 @@ void Being::clearGuilds()
for (std::map<int, Guild*>::const_iterator itr = mGuilds.begin(),
itr_end = mGuilds.end(); itr != itr_end; ++itr)
{
- Guild *guild = itr->second;
+ Guild *const guild = itr->second;
if (guild)
{
@@ -856,12 +862,12 @@ void Being::clearGuilds()
mGuilds.clear();
}
-void Being::setParty(Party *party)
+void Being::setParty(Party *const party)
{
if (party == mParty)
return;
- Party *old = mParty;
+ Party *const old = mParty;
mParty = party;
if (old)
@@ -887,7 +893,7 @@ void Being::updateGuild()
if (!player_node)
return;
- Guild *guild = player_node->getGuild();
+ Guild *const guild = player_node->getGuild();
if (!guild)
{
clearGuilds();
@@ -903,9 +909,9 @@ void Being::updateGuild()
updateColors();
}
-void Being::setGuild(Guild *guild)
+void Being::setGuild(Guild *const guild)
{
- Guild *old = getGuild();
+ Guild *const old = getGuild();
if (guild == old)
return;
@@ -927,17 +933,18 @@ void Being::setGuild(Guild *guild)
}
}
-void Being::fireMissile(Being *victim, const std::string &particle)
+void Being::fireMissile(Being *const victim, const std::string &particle) const
{
if (!victim || particle.empty() || !particleEngine)
return;
- Particle *target = particleEngine->createChild();
+ Particle *const target = particleEngine->createChild();
if (!target)
return;
- Particle *missile = target->addEffect(particle, getPixelX(), getPixelY());
+ Particle *const missile = target->addEffect(
+ particle, getPixelX(), getPixelY());
if (missile)
{
@@ -966,7 +973,7 @@ std::string Being::getSitAction() const
}
}
-void Being::setAction(Action action, int attackType A_UNUSED)
+void Being::setAction(const Action action, const int attackType A_UNUSED)
{
std::string currentAction = SpriteAction::INVALID;
@@ -1077,7 +1084,7 @@ void Being::setAction(Action action, int attackType A_UNUSED)
mActionTime = tick_time;
}
-void Being::setDirection(uint8_t direction)
+void Being::setDirection(const uint8_t direction)
{
if (mDirection == direction)
return;
@@ -1138,7 +1145,7 @@ uint8_t Being::calcDirection() const
return dir;
}
-uint8_t Being::calcDirection(int dstX, int dstY) const
+uint8_t Being::calcDirection(const int dstX, const int dstY) const
{
uint8_t dir = 0;
if (dstX > mX)
@@ -1160,10 +1167,10 @@ void Being::nextTile()
return;
}
- Position pos = mPath.front();
+ const Position pos = mPath.front();
mPath.pop_front();
- uint8_t dir = calcDirection(pos.x, pos.y);
+ const uint8_t dir = calcDirection(pos.x, pos.y);
if (dir)
setDirection(dir);
@@ -1347,9 +1354,9 @@ void Being::logic()
case RIGHT: rotation = 270; break;
default: break;
}
- Particle *p = particleEngine->addEffect(particleEffect,
- 0, 0, rotation);
- controlParticle(p);
+ Particle *const p = particleEngine->addEffect(
+ particleEffect, 0, 0, rotation);
+ controlParticle(p);
}
if (this == player_node && curFrame >= frameCount)
@@ -1387,7 +1394,8 @@ void Being::logic()
}
}
-void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY)
+void Being::drawEmotion(Graphics *const graphics, const int offsetX,
+ const int offsetY)
{
if (!mEmotion)
return;
@@ -1405,7 +1413,7 @@ void Being::drawEmotion(Graphics *graphics, int offsetX, int offsetY)
}
}
-void Being::drawSpeech(int offsetX, int offsetY)
+void Being::drawSpeech(const int offsetX, const int offsetY)
{
if (!mSpeechBubble || mSpeech.empty())
return;
@@ -1456,7 +1464,7 @@ void Being::drawSpeech(int offsetX, int offsetY)
}
/** TODO: eAthena only */
-int Being::getOffset(char pos, char neg) const
+int Being::getOffset(const char pos, const char neg) const
{
// Check whether we're walking in the requested direction
if (mAction != MOVE || !(mDirection & (pos | neg)))
@@ -1515,7 +1523,7 @@ void Being::optionChanged(const std::string &value)
setShowName(config.getBoolValue("visiblenames"));
}
-void Being::flashName(int time)
+void Being::flashName(const int time)
{
if (mDispName)
mDispName->flash(time);
@@ -1684,8 +1692,9 @@ void Being::updateColors()
}
}
-void Being::setSprite(unsigned int slot, int id, std::string color,
- unsigned char colorId, bool isWeapon, bool isTempSprite)
+void Being::setSprite(const unsigned int slot, const int id,
+ std::string color, const unsigned char colorId,
+ const bool isWeapon, const bool isTempSprite)
{
if (slot >= Net::getCharHandler()->maxSprite())
return;
@@ -1748,12 +1757,12 @@ void Being::setSprite(unsigned int slot, int id, std::string color,
}
}
-void Being::setSpriteID(unsigned int slot, int id)
+void Being::setSpriteID(const unsigned int slot, const int id)
{
setSprite(slot, id, mSpriteColors[slot]);
}
-void Being::setSpriteColor(unsigned int slot, const std::string &color)
+void Being::setSpriteColor(const unsigned int slot, const std::string &color)
{
setSprite(slot, mSpriteIDs[slot], color);
}
@@ -1805,7 +1814,7 @@ void Being::reReadConfig()
bool Being::updateFromCache()
{
- BeingCacheEntry *entry = Being::getCacheEntry(getId());
+ const BeingCacheEntry *const entry = Being::getCacheEntry(getId());
if (entry && entry->getTime() + 120 >= cur_time)
{
@@ -1820,7 +1829,7 @@ bool Being::updateFromCache()
mAdvanced = entry->isAdvanced();
if (entry->isAdvanced())
{
- int flags = entry->getFlags();
+ const int flags = entry->getFlags();
mShop = ((flags & FLAG_SHOP) != 0);
mAway = ((flags & FLAG_AWAY) != 0);
mInactive = ((flags & FLAG_INACTIVE) != 0);
@@ -1841,7 +1850,7 @@ bool Being::updateFromCache()
return false;
}
-void Being::addToCache()
+void Being::addToCache() const
{
if (player_node == this)
return;
@@ -1886,7 +1895,7 @@ void Being::addToCache()
}
}
-BeingCacheEntry* Being::getCacheEntry(int id)
+BeingCacheEntry* Being::getCacheEntry(const int id)
{
for (std::list<BeingCacheEntry*>::iterator i = beingInfoCache.begin();
i != beingInfoCache.end(); ++ i)
@@ -1909,7 +1918,7 @@ BeingCacheEntry* Being::getCacheEntry(int id)
}
-void Being::setGender(Gender gender)
+void Being::setGender(const Gender gender)
{
if (gender != mGender)
{
@@ -1926,7 +1935,7 @@ void Being::setGender(Gender gender)
}
}
-void Being::setGM(bool gm)
+void Being::setGM(const bool gm)
{
mIsGM = gm;
@@ -1959,7 +1968,7 @@ void Being::drawSprites(Graphics* graphics, int posX, int posY) const
if (rSprite == 1)
continue;
- Sprite *sprite = getSprite(mSpriteRemap[f]);
+ Sprite *const sprite = getSprite(mSpriteRemap[f]);
if (sprite)
{
sprite->setAlpha(mAlpha);
@@ -1977,7 +1986,7 @@ void Being::drawSpritesSDL(Graphics* graphics, int posX, int posY) const
if (rSprite == 1)
continue;
- Sprite *sprite = getSprite(mSpriteRemap[f]);
+ const Sprite *const sprite = getSprite(mSpriteRemap[f]);
if (sprite)
sprite->draw(graphics, posX, posY);
}
@@ -1999,7 +2008,7 @@ bool Being::drawSpriteAt(Graphics *graphics, int x, int y) const
if (mDrawHotKeys && !mName.empty())
{
- gcn::Font *font = gui->getFont();
+ gcn::Font *const font = gui->getFont();
if (font)
{
graphics->setColor(userPalette->getColor(UserPalette::BEING));
@@ -2047,9 +2056,10 @@ bool Being::drawSpriteAt(Graphics *graphics, int x, int y) const
return res;
}
-void Being::drawHpBar(Graphics *graphics, int maxHP, int hp, int damage,
- int color1, int color2, int x, int y,
- int width, int height) const
+void Being::drawHpBar(Graphics *const graphics, const int maxHP, const int hp,
+ const int damage, const int color1, const int color2,
+ const int x, const int y, const int width,
+ const int height) const
{
if (maxHP <= 0)
return;
@@ -2076,7 +2086,7 @@ void Being::drawHpBar(Graphics *graphics, int maxHP, int hp, int damage,
if (p <= 0 || p > width)
return;
- int dx = static_cast<int>(static_cast<float>(width) / p);
+ const int dx = static_cast<const int>(static_cast<float>(width) / p);
if (serverVersion < 1)
{ // old servers
@@ -2123,7 +2133,7 @@ void Being::drawHpBar(Graphics *graphics, int maxHP, int hp, int damage,
x + dx, y, width - dx, height));
}
-void Being::setHP(int hp)
+void Being::setHP(const int hp)
{
mHP = hp;
if (mMaxHP < mHP)
@@ -2132,7 +2142,7 @@ void Being::setHP(int hp)
updatePercentHP();
}
-void Being::setMaxHP(int hp)
+void Being::setMaxHP(const int hp)
{
mMaxHP = hp;
if (mMaxHP < mHP)
@@ -2154,7 +2164,7 @@ void Being::recalcSpritesOrder()
return;
// logger->log("recalcSpritesOrder");
- unsigned sz = static_cast<unsigned>(size());
+ const unsigned sz = static_cast<unsigned>(size());
if (sz < 1)
return;
@@ -2180,7 +2190,7 @@ void Being::recalcSpritesOrder()
if (mSpriteIDs.size() <= slot)
continue;
- int id = mSpriteIDs[slot];
+ const int id = mSpriteIDs[slot];
if (!id)
continue;
@@ -2188,15 +2198,15 @@ void Being::recalcSpritesOrder()
if (info.isRemoveSprites())
{
- SpriteToItemMap *spriteToItems = info.getSpriteToItemReplaceMap(
- mSpriteDirection);
+ SpriteToItemMap *const spriteToItems
+ = info.getSpriteToItemReplaceMap(mSpriteDirection);
if (spriteToItems)
{
for (SpriteToItemMapCIter itr = spriteToItems->begin(),
itr_end = spriteToItems->end(); itr != itr_end; ++ itr)
{
- int remSprite = itr->first;
+ const int remSprite = itr->first;
const std::map<int, int> &itemReplacer = itr->second;
if (remSprite >= 0)
{ // slot known
@@ -2254,7 +2264,7 @@ void Being::recalcSpritesOrder()
if (info.mDrawBefore[dir] > 0)
{
- int id2 = mSpriteIDs[info.mDrawBefore[dir]];
+ const int id2 = mSpriteIDs[info.mDrawBefore[dir]];
if (itemSlotRemap.find(id2) != itemSlotRemap.end())
{
// logger->log("found duplicate (before)");
@@ -2276,7 +2286,7 @@ void Being::recalcSpritesOrder()
}
else if (info.mDrawAfter[dir] > 0)
{
- int id2 = mSpriteIDs[info.mDrawAfter[dir]];
+ const int id2 = mSpriteIDs[info.mDrawAfter[dir]];
if (itemSlotRemap.find(id2) != itemSlotRemap.end())
{
// logger->log("found duplicate (after)");
@@ -2310,8 +2320,8 @@ void Being::recalcSpritesOrder()
for (unsigned slot0 = 0; slot0 < sz; slot0 ++)
{
- int slot = searchSlotValue(slotRemap, slot0);
- int val = slotRemap.at(slot);
+ const int slot = searchSlotValue(slotRemap, slot0);
+ const int val = slotRemap.at(slot);
int id = 0;
if (static_cast<int>(mSpriteIDs.size()) > val)
@@ -2321,7 +2331,7 @@ void Being::recalcSpritesOrder()
int idx1 = -1;
// logger->log("item %d, id=%d", slot, id);
int reorder = 0;
- std::map<int, int>::const_iterator
+ const std::map<int, int>::const_iterator
orderIt = itemSlotRemap.find(id);
if (orderIt != itemSlotRemap.end())
reorder = orderIt->second;
@@ -2378,7 +2388,7 @@ void Being::recalcSpritesOrder()
mSpriteRemap[slot] = slotRemap[slot];
if (oldHide[slot] != 0 && oldHide[slot] != 1 && mSpriteHide[slot] == 0)
{
- int id = mSpriteIDs[slot];
+ const int id = mSpriteIDs[slot];
if (!id)
continue;
@@ -2388,7 +2398,7 @@ void Being::recalcSpritesOrder()
}
}
-int Being::searchSlotValue(std::vector<int> &slotRemap, int val)
+int Being::searchSlotValue(std::vector<int> &slotRemap, const int val) const
{
for (unsigned slot = 0; slot < size(); slot ++)
{
@@ -2399,11 +2409,12 @@ int Being::searchSlotValue(std::vector<int> &slotRemap, int val)
}
void Being::searchSlotValueItr(std::vector<int>::iterator &it, int &idx,
- std::vector<int> &slotRemap, int val)
+ std::vector<int> &slotRemap,
+ const int val) const
{
// logger->log("searching %d", val);
it = slotRemap.begin();
- std::vector<int>::iterator it_end = slotRemap.end();
+ const std::vector<int>::iterator it_end = slotRemap.end();
idx = 0;
while (it != it_end)
{
@@ -2421,7 +2432,7 @@ void Being::searchSlotValueItr(std::vector<int>::iterator &it, int &idx,
return;
}
-void Being::updateHit(int amount)
+void Being::updateHit(const int amount)
{
if (amount > 0)
{
@@ -2434,13 +2445,13 @@ void Being::updateHit(int amount)
Equipment *Being::getEquipment()
{
- Equipment *eq = new Equipment();
- Equipment::Backend *bk = new BeingEquipBackend(this);
+ Equipment *const eq = new Equipment();
+ Equipment::Backend *const bk = new BeingEquipBackend(this);
eq->setBackend(bk);
return eq;
}
-void Being::undressItemById(int id)
+void Being::undressItemById(const int id)
{
size_t sz = mSpriteIDs.size();
@@ -2469,7 +2480,7 @@ void Being::updateComment()
mComment = loadComment(mName, mType);
}
-std::string Being::loadComment(const std::string &name, int type)
+std::string Being::loadComment(const std::string &name, const int type)
{
std::string str;
switch (type)
@@ -2488,7 +2499,7 @@ std::string Being::loadComment(const std::string &name, int type)
logger->log("load from: %s", str.c_str());
StringVect lines;
- ResourceManager *resman = ResourceManager::getInstance();
+ ResourceManager *const resman = ResourceManager::getInstance();
if (resman->existsLocal(str))
{
lines = resman->loadTextFileLocal(str);
@@ -2499,7 +2510,7 @@ std::string Being::loadComment(const std::string &name, int type)
}
void Being::saveComment(const std::string &name,
- const std::string &comment, int type)
+ const std::string &comment, const int type)
{
std::string dir;
switch (type)
@@ -2514,16 +2525,16 @@ void Being::saveComment(const std::string &name,
return;
}
dir += stringToHexPath(name);
- ResourceManager *resman = ResourceManager::getInstance();
+ ResourceManager *const resman = ResourceManager::getInstance();
resman->saveTextFile(dir, "comment.txt", name + "\n" + comment);
}
-void Being::setState(uint8_t state)
+void Being::setState(const uint8_t state)
{
- bool shop = ((state & FLAG_SHOP) != 0);
- bool away = ((state & FLAG_AWAY) != 0);
- bool inactive = ((state & FLAG_INACTIVE) != 0);
- bool needUpdate = (shop != mShop || away != mAway
+ const bool shop = ((state & FLAG_SHOP) != 0);
+ const bool away = ((state & FLAG_AWAY) != 0);
+ const bool inactive = ((state & FLAG_INACTIVE) != 0);
+ const bool needUpdate = (shop != mShop || away != mAway
|| inactive != mInactive);
mShop = shop;
@@ -2537,7 +2548,7 @@ void Being::setState(uint8_t state)
}
}
-void Being::setEmote(uint8_t emotion, int emote_time)
+void Being::setEmote(const uint8_t emotion, const int emote_time)
{
if ((emotion & FLAG_SPECIAL) == FLAG_SPECIAL)
{
@@ -2557,7 +2568,7 @@ void Being::updatePercentHP()
return;
if (mHP)
{
- unsigned num = mHP * 100 / mMaxHP;
+ const unsigned num = mHP * 100 / mMaxHP;
if (num != mNumber)
{
mNumber = num;
@@ -2567,7 +2578,7 @@ void Being::updatePercentHP()
}
}
-uint8_t Being::genderToInt(Gender sex)
+uint8_t Being::genderToInt(const Gender sex)
{
switch (sex)
{
@@ -2582,7 +2593,7 @@ uint8_t Being::genderToInt(Gender sex)
}
}
-Gender Being::intToGender(uint8_t sex)
+Gender Being::intToGender(const uint8_t sex)
{
switch (sex)
{
@@ -2596,7 +2607,7 @@ Gender Being::intToGender(uint8_t sex)
}
}
-int Being::getSpriteID(int slot)
+int Being::getSpriteID(const int slot) const
{
if (slot < 0 || static_cast<unsigned>(slot) >= mSpriteIDs.size())
return -1;
@@ -2604,7 +2615,7 @@ int Being::getSpriteID(int slot)
return mSpriteIDs[slot];
}
-BeingEquipBackend::BeingEquipBackend(Being *being):
+BeingEquipBackend::BeingEquipBackend(Being *const being):
mBeing(being)
{
memset(mEquipment, 0, sizeof(mEquipment));
@@ -2614,8 +2625,9 @@ BeingEquipBackend::BeingEquipBackend(Being *being):
for (unsigned f = 0; f < sz; f ++)
{
- int idx = Net::getInventoryHandler()->convertFromServerSlot(f);
- int id = being->mSpriteIDs[f];
+ const int idx = Net::getInventoryHandler()->
+ convertFromServerSlot(f);
+ const int id = being->mSpriteIDs[f];
if (id > 0 && idx >= 0 && idx < EQUIPMENT_SIZE)
{
mEquipment[idx] = new Item(id, 1, 0,
@@ -2639,12 +2651,12 @@ void BeingEquipBackend::clear()
}
}
-void BeingEquipBackend::setEquipment(int index, Item *item)
+void BeingEquipBackend::setEquipment(const int index, Item *const item)
{
mEquipment[index] = item;
}
-Item *BeingEquipBackend::getEquipment(int index) const
+Item *BeingEquipBackend::getEquipment(const int index) const
{
if (index < 0 || index >= EQUIPMENT_SIZE)
return nullptr;
diff --git a/src/being.h b/src/being.h
index 66e6618e2..453a30a18 100644
--- a/src/being.h
+++ b/src/being.h
@@ -74,15 +74,15 @@ enum Gender
class BeingEquipBackend : public Equipment::Backend
{
public:
- BeingEquipBackend(Being *being);
+ BeingEquipBackend(Being *const being);
virtual ~BeingEquipBackend();
- Item *getEquipment(int index) const;
+ Item *getEquipment(const int index) const;
void clear();
- void setEquipment(int index, Item *item);
+ void setEquipment(const int index, Item *const item);
private:
Item *mEquipment[EQUIPMENT_SIZE];
@@ -165,7 +165,8 @@ class Being : public ActorSprite, public ConfigListener
* @param subtype partly determines the type of the being
* @param map the map the being is on
*/
- Being(int id, Type type, uint16_t subtype, Map *map);
+ Being(const int id, const Type type, const uint16_t subtype,
+ Map *const map);
virtual ~Being();
@@ -187,7 +188,7 @@ class Being : public ActorSprite, public ConfigListener
* Set the current action time.
* @see Ea::BeingHandler that set it to tick time.
*/
- void setActionTime(int actionTime)
+ void setActionTime(const int actionTime)
{ mActionTime = actionTime; }
/**
@@ -213,7 +214,7 @@ class Being : public ActorSprite, public ConfigListener
/**
* Creates a path for the being from current position to ex and ey
*/
- void setDestination(int ex, int ey);
+ void setDestination(const int dstX, const int dstY);
/**
* Returns the destination for this being.
@@ -236,7 +237,7 @@ class Being : public ActorSprite, public ConfigListener
/**
* Sets the tile x and y coord
*/
- void setTileCoords(int x, int y)
+ void setTileCoords(const int x, const int y)
{ mX = x; mY = y; }
/**
@@ -256,8 +257,8 @@ class Being : public ActorSprite, public ConfigListener
* @param type the attack type
* @param id skill id
*/
- void takeDamage(Being *attacker, int damage,
- AttackType type, int id = 0);
+ void takeDamage(Being *const attacker, const int damage,
+ const AttackType type, const int id = 0);
/**
* Handles an attack of another being by this being.
@@ -266,9 +267,11 @@ class Being : public ActorSprite, public ConfigListener
* @param damage the amount of damage dealt (0 means miss)
* @param type the attack type
*/
- virtual void handleAttack(Being *victim, int damage, AttackType type);
+ virtual void handleAttack(Being *const victim, const int damage,
+ const AttackType type);
- virtual void handleSkill(Being *victim, int damage, int skillId);
+ virtual void handleSkill(Being *const victim, const int damage,
+ const int skillId);
const ItemInfo *getEquippedWeapon() const
{ return mEquippedWeapon; }
@@ -289,7 +292,7 @@ class Being : public ActorSprite, public ConfigListener
bool getShowName() const
{ return mShowName; }
- void setShowName(bool doShowName);
+ void setShowName(const bool doShowName);
/**
* Sets the name of the party the being is in. Shown in BeingPopup.
@@ -314,12 +317,12 @@ class Being : public ActorSprite, public ConfigListener
/**
* Adds a guild to the being.
*/
- void addGuild(Guild *guild);
+ void addGuild(Guild *const guild);
/**
* Removers a guild from the being.
*/
- void removeGuild(int id);
+ void removeGuild(const int id);
/**
* Returns a pointer to the specified guild that the being is in.
@@ -329,7 +332,7 @@ class Being : public ActorSprite, public ConfigListener
/**
* Returns a pointer to the specified guild that the being is in.
*/
- Guild *getGuild(int id) const;
+ Guild *getGuild(const int id) const;
/**
* Returns a pointer to the specified guild that the being is in.
@@ -356,29 +359,31 @@ class Being : public ActorSprite, public ConfigListener
bool isInParty() const
{ return mParty; }
- void setParty(Party *party);
+ void setParty(Party *const party);
- void setGuild(Guild *guild);
+ void setGuild(Guild *const guild);
void updateGuild();
Party *getParty() const
{ return mParty; }
- int getSpritesCount()
+ int getSpritesCount() const
{ return static_cast<int>(size()); }
/**
* Sets visible equipments for this being.
*/
- void setSprite(unsigned int slot, int id,
+ void setSprite(const unsigned int slot, const int id,
std::string color = "",
- unsigned char colorId = 1, bool isWeapon = false,
- bool isTempSprite = false);
+ const unsigned char colorId = 1,
+ const bool isWeapon = false,
+ const bool isTempSprite = false);
- void setSpriteID(unsigned int slot, int id);
+ void setSpriteID(const unsigned int slot, const int id);
- void setSpriteColor(unsigned int slot, const std::string &color = "");
+ void setSpriteColor(const unsigned int slot,
+ const std::string &color = "");
/**
* Get the number of hairstyles implemented
@@ -400,12 +405,13 @@ class Being : public ActorSprite, public ConfigListener
/**
* Draws the speech text above the being.
*/
- void drawSpeech(int offsetX, int offsetY);
+ void drawSpeech(const int offsetX, const int offsetY);
/**
* Draws the emotion picture above the being.
*/
- void drawEmotion(Graphics *graphics, int offsetX, int offsetY);
+ void drawEmotion(Graphics *const graphics, const int offsetX,
+ const int offsetY);
uint16_t getSubType() const
{ return mSubType; }
@@ -413,7 +419,7 @@ class Being : public ActorSprite, public ConfigListener
/**
* Set Being's subtype (mostly for view for monsters and NPCs)
*/
- void setSubtype(uint16_t subtype);
+ void setSubtype(const uint16_t subtype);
const BeingInfo *getInfo() const
{ return mInfo; }
@@ -459,7 +465,7 @@ class Being : public ActorSprite, public ConfigListener
* in pixels per second for eAthena,
* in tiles per second for Manaserv.
*/
- void setWalkSpeed(Vector speed)
+ void setWalkSpeed(const Vector speed)
{ mWalkSpeed = speed; }
/**
@@ -474,7 +480,7 @@ class Being : public ActorSprite, public ConfigListener
* Sets the attack speed.
* @todo In what unit?
*/
- void setAttackSpeed(int speed)
+ void setAttackSpeed(const int speed)
{ mAttackSpeed = speed; }
/**
@@ -487,7 +493,7 @@ class Being : public ActorSprite, public ConfigListener
/**
* Sets the current action.
*/
- virtual void setAction(Action action, int attackType = 0);
+ virtual void setAction(const Action action, const int attackType = 0);
/**
* Get the being's action currently performed.
@@ -510,9 +516,9 @@ class Being : public ActorSprite, public ConfigListener
/**
* Sets the current direction.
*/
- virtual void setDirection(uint8_t direction);
+ virtual void setDirection(const uint8_t direction);
- virtual void setDirectionDelayed(uint8_t direction)
+ virtual void setDirectionDelayed(const uint8_t direction)
{ mDirectionDelayed = direction; }
uint8_t getDirectionDelayed() const
@@ -531,7 +537,8 @@ class Being : public ActorSprite, public ConfigListener
*
* @see setPosition(const Vector &pos)
*/
- inline void setPosition(float x, float y, float z = 0.0f)
+ inline void setPosition(const float x, const float y,
+ const float z = 0.0f)
{ setPosition(Vector(x, y, z)); }
/**
@@ -555,7 +562,8 @@ class Being : public ActorSprite, public ConfigListener
/**
* Shoots a missile particle from this being, to target being
*/
- void fireMissile(Being *target, const std::string &particle);
+ void fireMissile(Being *const target,
+ const std::string &particle) const;
/**
* Returns the path this being is following. An empty path is returned
@@ -567,16 +575,16 @@ class Being : public ActorSprite, public ConfigListener
int getDistance() const
{ return mDistance; }
- void setDistance(int n)
+ void setDistance(const int n)
{ mDistance = n; }
/**
* Set the Emoticon type and time displayed above
* the being.
*/
- void setEmote(uint8_t emotion, int emote_time);
+ void setEmote(const uint8_t emotion, const int emote_time);
- void setState(uint8_t state);
+ void setState(const uint8_t state);
/**
* Get the current Emoticon type displayed above
@@ -590,31 +598,32 @@ class Being : public ActorSprite, public ConfigListener
virtual void drawSpritesSDL(Graphics* graphics,
int posX, int posY) const;
- void drawHpBar(Graphics *graphics, int x, int y,
- int maxHP, int hp, int damage, int color1, int color2,
- int width, int height) const;
+ void drawHpBar(Graphics *const graphics, const int x, const int y,
+ const int maxHP, const int hp, const int damage,
+ const int color1, const int color2, const int width,
+ const int height) const;
static void load();
virtual void optionChanged(const std::string &value);
- void flashName(int time);
+ void flashName(const int time);
int getDamageTaken() const
{ return mDamageTaken; }
- void setDamageTaken(int damage)
+ void setDamageTaken(const int damage)
{ mDamageTaken = damage; }
void updateName();
- void setLevel(int n)
+ void setLevel(const int n)
{ mLevel = n; }
virtual int getLevel() const
{ return mLevel; }
- void setIsReachable(int n)
+ void setIsReachable(const int n)
{ mIsReachable = n; }
int isReachable() const
@@ -622,16 +631,16 @@ class Being : public ActorSprite, public ConfigListener
static void reReadConfig();
- static BeingCacheEntry* getCacheEntry(int id);
+ static BeingCacheEntry* getCacheEntry(const int id);
- void addToCache();
+ void addToCache() const;
bool updateFromCache();
/**
* Sets the gender of this being.
*/
- virtual void setGender(Gender gender);
+ virtual void setGender(const Gender gender);
Gender getGender() const
{ return mGender; }
@@ -650,9 +659,9 @@ class Being : public ActorSprite, public ConfigListener
/**
* Triggers whether or not to show the name as a GM name.
*/
- void setGM(bool gm);
+ void setGM(const bool gm);
- bool canTalk()
+ bool canTalk() const
{ return mType == NPC; }
void talkTo();
@@ -695,7 +704,7 @@ class Being : public ActorSprite, public ConfigListener
virtual void updateColors();
- void setEnemy(bool n)
+ void setEnemy(const bool n)
{ mEnemy = n; }
const std::string &getIp() const
@@ -707,21 +716,21 @@ class Being : public ActorSprite, public ConfigListener
unsigned int getPvpRank() const
{ return mPvpRank; }
- void setPvpRank(unsigned int rank)
+ void setPvpRank(const unsigned int rank)
{ mPvpRank = rank; }
- void setHP(int n);
+ void setHP(const int n);
- void setMaxHP(int hp);
+ void setMaxHP(const int hp);
int getHP() const
{ return mHP; }
- uint8_t calcDirection(int dstX, int dstY) const;
+ uint8_t calcDirection(const int dstX, const int dstY) const;
uint8_t calcDirection() const;
- void setAttackDelay(int n)
+ void setAttackDelay(const int n)
{ mAttackDelay = n; }
int getAttackDelay() const
@@ -730,31 +739,31 @@ class Being : public ActorSprite, public ConfigListener
int getMinHit() const
{ return mMinHit; }
- void setMinHit(int n)
+ void setMinHit(const int n)
{ mMinHit = n; }
int getMaxHit() const
{ return mMaxHit; }
- void setMaxHit(int n)
+ void setMaxHit(const int n)
{ mMaxHit = n; }
int getCriticalHit() const
{ return mCriticalHit; }
- void setCriticalHit(int n)
+ void setCriticalHit(const int n)
{ mCriticalHit = n; }
- void updateHit(int amount);
+ void updateHit(const int amount);
Equipment *getEquipment();
- void undressItemById(int id);
+ void undressItemById(const int id);
int getGoodStatus() const
{ return mGoodStatus; }
- void setGoodStatus(int n)
+ void setGoodStatus(const int n)
{ mGoodStatus = n; }
std::string getGenderSign() const;
@@ -771,27 +780,28 @@ class Being : public ActorSprite, public ConfigListener
static void clearCache();
- static std::string loadComment(const std::string &name, int type);
+ static std::string loadComment(const std::string &name,
+ const int type);
static void saveComment(const std::string &name,
- const std::string &comment, int type);
+ const std::string &comment, const int type);
bool isAdvanced() const
{ return mAdvanced; }
- void setAdvanced(bool n)
+ void setAdvanced(const bool n)
{ mAdvanced = n; addToCache(); }
bool isShopEnabled() const
{ return mShop; }
- void enableShop(bool b)
+ void enableShop(const bool b)
{ mShop = b; }
/**
* Sets the attack range.
*/
- void setAttackRange(int range)
+ void setAttackRange(const int range)
{ mAttackRange = range; }
void attack(Being *target = nullptr, bool keep = false,
@@ -805,12 +815,12 @@ class Being : public ActorSprite, public ConfigListener
void setRaceName(std::string name)
{ mRaceName = name; }
- std::string getRaceName()
+ std::string getRaceName() const
{ return mRaceName; }
- int getSpriteID(int slot);
+ int getSpriteID(const int slot) const;
- static uint8_t genderToInt(Gender sex);
+ static uint8_t genderToInt(const Gender sex);
static Gender intToGender(uint8_t sex);
@@ -892,12 +902,13 @@ class Being : public ActorSprite, public ConfigListener
* If walking in direction 'neg' the value is negated.
* TODO: Used by eAthena only?
*/
- int getOffset(char pos, char neg) const;
+ int getOffset(const char pos, const char neg) const;
- int searchSlotValue(std::vector<int> &slotRemap, int val);
+ int searchSlotValue(std::vector<int> &slotRemap, const int val) const;
void searchSlotValueItr(std::vector<int>::iterator &it, int &idx,
- std::vector<int> &slotRemap, int val);
+ std::vector<int> &slotRemap,
+ const int val) const;
const Type mType;
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index dec72bcf7..a7e352c48 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -364,7 +364,7 @@ void LocalPlayer::slowLogic()
}
}
-void LocalPlayer::setAction(Action action, int attackType)
+void LocalPlayer::setAction(const Action action, const int attackType)
{
if (action == DEAD)
{
@@ -1021,7 +1021,7 @@ void LocalPlayer::setTarget(Being *target)
target->setShowName(true);
}
-void LocalPlayer::setDestination(int x, int y)
+void LocalPlayer::setDestination(const int x, const int y)
{
mActivityTime = cur_time;
diff --git a/src/localplayer.h b/src/localplayer.h
index a12aacc91..b9e012d45 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -84,7 +84,7 @@ class LocalPlayer : public Being, public ActorSpriteListener,
void slowLogic();
- virtual void setAction(Action action, int attackType = 0);
+ virtual void setAction(const Action action, const int attackType = 0);
/**
* Compute the next pathnode location when walking using keyboard.
@@ -160,7 +160,7 @@ class LocalPlayer : public Being, public ActorSpriteListener,
/**
* Sets a new destination for this being to walk to.
*/
- virtual void setDestination(int x, int y);
+ virtual void setDestination(const int x, const int y);
/**
* Sets a new direction to keep walking in.