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authorAndrei Karas <akaras@inbox.ru>2013-08-18 16:27:35 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-18 16:27:35 +0300
commitf21f28d566a2962a8e11a935102e4c90f037a181 (patch)
tree292d54644e5040ea14ca86ab798b6f0b211e22c8 /src
parent8eb9db8822507e59789f441a4d3eb5e755f6ddaa (diff)
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improve SDL draw lines speed.
Diffstat (limited to 'src')
-rw-r--r--src/sdlgraphics.cpp135
1 files changed, 88 insertions, 47 deletions
diff --git a/src/sdlgraphics.cpp b/src/sdlgraphics.cpp
index a8cb084ba..54051a6de 100644
--- a/src/sdlgraphics.cpp
+++ b/src/sdlgraphics.cpp
@@ -671,7 +671,7 @@ void SDLGraphics::fillRectangle(const gcn::Rectangle& rectangle)
for (y = y1; y < y2; y++)
{
- uint8_t *p0 = static_cast<uint8_t *>(mTarget->pixels)
+ uint8_t *const p0 = static_cast<uint8_t *>(mTarget->pixels)
+ y * mTarget->pitch;
for (x = x1; x < x2; x++)
{
@@ -840,11 +840,13 @@ void SDLGraphics::drawHLine(int x1, int y, int x2)
const gcn::ClipRectangle& top = mClipStack.top();
- x1 += top.xOffset;
+ const int xOffset = top.xOffset;
+ x1 += xOffset;
y += top.yOffset;
- x2 += top.xOffset;
+ x2 += xOffset;
- if (y < top.y || y >= top.y + top.height)
+ const int topY = top.y;
+ if (y < topY || y >= topY + top.height)
return;
if (x1 > x2)
@@ -854,20 +856,22 @@ void SDLGraphics::drawHLine(int x1, int y, int x2)
x1 ^= x2;
}
- if (top.x > x1)
+ const int topX = top.x;
+ if (topX > x1)
{
- if (top.x > x2)
+ if (topX > x2)
return;
- x1 = top.x;
+ x1 = topX;
}
- if (top.x + top.width <= x2)
+ const int sumX = topX + top.width;
+ if (sumX <= x2)
{
- if (top.x + top.width <= x1)
+ if (sumX <= x1)
return;
- x2 = top.x + top.width -1;
+ x2 = sumX -1;
}
const int bpp = mTarget->format->BytesPerPixel;
@@ -897,40 +901,54 @@ void SDLGraphics::drawHLine(int x1, int y, int x2)
}
case 3:
+ {
+ const uint8_t b0 = static_cast<uint8_t>((pixel >> 16) & 0xff);
+ const uint8_t b1 = static_cast<uint8_t>((pixel >> 8) & 0xff);
+ const uint8_t b2 = static_cast<uint8_t>(pixel & 0xff);
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
for (; x1 <= x2; ++x1)
{
- p[0] = static_cast<uint8_t>((pixel >> 16) & 0xff);
- p[1] = static_cast<uint8_t>((pixel >> 8) & 0xff);
- p[2] = static_cast<uint8_t>(pixel & 0xff);
+ p[0] = b0;
+ p[1] = b1;
+ p[2] = b2;
p += 3;
}
#else
for (; x1 <= x2; ++x1)
{
- p[0] = static_cast<uint8_t>(pixel & 0xff);
- p[1] = static_cast<uint8_t>((pixel >> 8) & 0xff);
- p[2] = static_cast<uint8_t>((pixel >> 16) & 0xff);
+ p[0] = b2;
+ p[1] = b1;
+ p[2] = b0;
p += 3;
}
#endif
break;
+ }
case 4:
{
uint32_t *q = reinterpret_cast<uint32_t*>(p);
- for (; x1 <= x2; ++x1)
+ if (mAlpha)
{
- if (mAlpha)
+ unsigned char a = static_cast<unsigned char>(mColor.a);
+ unsigned char a1 = 255 - a;
+ const int b0 = (pixel & 0xff) * a;
+ const int g0 = (pixel & 0xff00) * a;
+ const int r0 = (pixel & 0xff0000) * a;
+ for (; x1 <= x2; ++x1)
{
- *q = gcn::SDLAlpha32(pixel, *q,
- static_cast<unsigned char>(mColor.a));
+ const unsigned int b = (b0 + (*q & 0xff) * a1) >> 8;
+ const unsigned int g = (g0 + (*q & 0xff00) * a1) >> 8;
+ const unsigned int r = (r0 + (*q & 0xff0000) * a1) >> 8;
+ *q = (b & 0xff) | (g & 0xff00) | (r & 0xff0000);
+
q++;
}
- else
- {
+ }
+ else
+ {
+ for (; x1 <= x2; ++x1)
*(q++) = pixel;
- }
}
break;
}
@@ -948,9 +966,10 @@ void SDLGraphics::drawVLine(int x, int y1, int y2)
const gcn::ClipRectangle& top = mClipStack.top();
+ const int yOffset = top.yOffset;
x += top.xOffset;
- y1 += top.yOffset;
- y2 += top.yOffset;
+ y1 += yOffset;
+ y2 += yOffset;
if (x < top.x || x >= top.x + top.width)
return;
@@ -970,12 +989,13 @@ void SDLGraphics::drawVLine(int x, int y1, int y2)
y1 = top.y;
}
- if (top.y + top.height <= y2)
+ const int sumY = top.y + top.height;
+ if (sumY <= y2)
{
- if (top.y + top.height <= y1)
+ if (sumY <= y1)
return;
- y2 = top.y + top.height - 1;
+ y2 = sumY - 1;
}
const int bpp = mTarget->format->BytesPerPixel;
@@ -990,13 +1010,14 @@ void SDLGraphics::drawVLine(int x, int y1, int y2)
static_cast<uint8_t>(mColor.g),
static_cast<uint8_t>(mColor.b));
+ const int pitch = mTarget->pitch;
switch (bpp)
{
case 1:
for (; y1 <= y2; ++y1)
{
*p = static_cast<uint8_t>(pixel);
- p += mTarget->pitch;
+ p += pitch;
}
break;
@@ -1005,46 +1026,66 @@ void SDLGraphics::drawVLine(int x, int y1, int y2)
{
*reinterpret_cast<uint16_t*>(p)
= static_cast<uint16_t>(pixel);
- p += mTarget->pitch;
+ p += pitch;
}
break;
case 3:
+ {
+ const uint8_t b0 = static_cast<uint8_t>((pixel >> 16) & 0xff);
+ const uint8_t b1 = static_cast<uint8_t>((pixel >> 8) & 0xff);
+ const uint8_t b2 = static_cast<uint8_t>(pixel & 0xff);
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
for (; y1 <= y2; ++y1)
{
- p[0] = static_cast<uint8_t>((pixel >> 16) & 0xff);
- p[1] = static_cast<uint8_t>((pixel >> 8) & 0xff);
- p[2] = static_cast<uint8_t>(pixel & 0xff);
- p += mTarget->pitch;
+ p[0] = b0
+ p[1] = b1;
+ p[2] = b2;
+ p += pitch;
}
#else
for (; y1 <= y2; ++y1)
{
- p[0] = static_cast<uint8_t>(pixel & 0xff);
- p[1] = static_cast<uint8_t>((pixel >> 8) & 0xff);
- p[2] = static_cast<uint8_t>((pixel >> 16) & 0xff);
- p += mTarget->pitch;
+ p[0] = b2;
+ p[1] = b1;
+ p[2] = b0;
+ p += pitch;
}
#endif
break;
+ }
case 4:
- for (; y1 <= y2; ++y1)
+ {
+ if (mAlpha)
{
- if (mAlpha)
+ unsigned char a = static_cast<unsigned char>(mColor.a);
+ unsigned char a1 = 255 - a;
+ const int b0 = (pixel & 0xff) * a;
+ const int g0 = (pixel & 0xff00) * a;
+ const int r0 = (pixel & 0xff0000) * a;
+ for (; y1 <= y2; ++y1)
{
- *reinterpret_cast<uint32_t*>(p) = gcn::SDLAlpha32(pixel,
- *reinterpret_cast<uint32_t*>(p),
- static_cast<unsigned char>(mColor.a));
+ const unsigned int dst = *reinterpret_cast<uint32_t*>(p);
+ const unsigned int b = (b0 + (dst & 0xff) * a1) >> 8;
+ const unsigned int g = (g0 + (dst & 0xff00) * a1) >> 8;
+ const unsigned int r = (r0 + (dst & 0xff0000) * a1) >> 8;
+ *reinterpret_cast<uint32_t*>(p) =
+ (b & 0xff) | (g & 0xff00) | (r & 0xff0000);
+
+ p += pitch;
}
- else
+ }
+ else
+ {
+ for (; y1 <= y2; ++y1)
{
*reinterpret_cast<uint32_t*>(p) = pixel;
+ p += pitch;
}
- p += mTarget->pitch;
}
break;
+ }
default:
break;
@@ -1056,9 +1097,9 @@ void SDLGraphics::drawVLine(int x, int y1, int y2)
void SDLGraphics::drawRectangle(const gcn::Rectangle &rectangle)
{
const int x1 = rectangle.x;
- const int x2 = rectangle.x + rectangle.width - 1;
+ const int x2 = x1 + rectangle.width - 1;
const int y1 = rectangle.y;
- const int y2 = rectangle.y + rectangle.height - 1;
+ const int y2 = y1 + rectangle.height - 1;
drawHLine(x1, y1, x2);
drawHLine(x1, y2, x2);