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authorAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
commite3682e2cdcb59c36792f6f9c39569e0af01088f0 (patch)
treeb4d7a665652e4a8c00f28d557f96b120abc62002 /src/touchmanager.cpp
parent1b3a9751ae558e45c614f04525d5ff65e3c0fc1e (diff)
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Dont set global color variables before drawing text.
This allow not set actual OpenGL color on each call because it useless for drawing text.
Diffstat (limited to 'src/touchmanager.cpp')
-rw-r--r--src/touchmanager.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/touchmanager.cpp b/src/touchmanager.cpp
index d9cd14087..efa4758b1 100644
--- a/src/touchmanager.cpp
+++ b/src/touchmanager.cpp
@@ -247,8 +247,9 @@ void TouchManager::draw()
return;
Font *const font = boldFont;
- mainGraphics->setColorAll(theme->getColor(Theme::TEXT, 255),
- theme->getColor(Theme::TEXT_OUTLINE, 255));
+ const Color &color1 = theme->getColor(Theme::TEXT, 255);
+ const Color &color2 = theme->getColor(Theme::TEXT_OUTLINE, 255);
+
FOR_EACH (TouchItemVectorCIter, it, mObjects)
{
const TouchItem *const item = *it;
@@ -259,7 +260,10 @@ void TouchManager::draw()
/ 2 + item->x;
const int textY = (item->rect.height - font->getHeight())
/ 2 + item->y;
- font->drawString(mainGraphics, str, textX, textY);
+ font->drawString(mainGraphics,
+ color1,
+ color2,
+ str, textX, textY);
}
}
}