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author | Andrei Karas <akaras@inbox.ru> | 2014-05-19 13:30:47 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-05-19 13:30:47 +0300 |
commit | fba4289e53447a09dcf82211e2dab3563e2581f1 (patch) | |
tree | 5157ff0f3009c55826dbcf22aa9c9bcade38e920 /src/resources/spriteaction.h | |
parent | 61f191a878e9ef122300dcadfbdf7cd255327862 (diff) | |
download | manaplus-fba4289e53447a09dcf82211e2dab3563e2581f1.tar.gz manaplus-fba4289e53447a09dcf82211e2dab3563e2581f1.tar.bz2 manaplus-fba4289e53447a09dcf82211e2dab3563e2581f1.tar.xz manaplus-fba4289e53447a09dcf82211e2dab3563e2581f1.zip |
Move spriteaction into separate file.
Diffstat (limited to 'src/resources/spriteaction.h')
-rw-r--r-- | src/resources/spriteaction.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/src/resources/spriteaction.h b/src/resources/spriteaction.h new file mode 100644 index 000000000..3009f4661 --- /dev/null +++ b/src/resources/spriteaction.h @@ -0,0 +1,66 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef RESOURCES_SPRITEACTION_H +#define RESOURCES_SPRITEACTION_H + +/* + * Remember those are the main action. + * Action subtypes, e.g.: "attack_bow" are to be passed by items.xml after + * an ACTION_ATTACK call. + * Which special to be use to to be passed with the USE_SPECIAL call. + * Running, walking, ... is a sub-type of moving. + * ... + * Please don't add hard-coded subtypes here! + */ +namespace SpriteAction +{ + static const std::string DEFAULT("stand"); + static const std::string STAND("stand"); + static const std::string SIT("sit"); + static const std::string SITTOP("sittop"); + static const std::string SLEEP("sleep"); + static const std::string DEAD("dead"); + static const std::string MOVE("walk"); + static const std::string ATTACK("attack"); + static const std::string HURT("hurt"); + static const std::string USE_SPECIAL("special"); + static const std::string CAST_MAGIC("magic"); + static const std::string USE_ITEM("item"); + static const std::string SPAWN("spawn"); + static const std::string FLY("fly"); + static const std::string SWIM("swim"); + static const std::string STANDSKY("standsky"); + static const std::string STANDWATER("standwater"); + static const std::string SITSKY("sitsky"); + static const std::string SITWATER("sitwater"); + static const std::string ATTACKSKY("attacksky"); + static const std::string ATTACKWATER("attackwater"); + static const std::string SPAWNSKY("spawnsky"); + static const std::string SPAWNWATER("spawnwater"); + static const std::string DEADSKY("deadsky"); + static const std::string DEADWATER("deadwater"); + + static const std::string INVALID(""); +} // namespace SpriteAction + +#endif // RESOURCES_SPRITEACTION_H |