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authorAndrei Karas <akaras@inbox.ru>2016-05-25 20:48:35 +0300
committerAndrei Karas <akaras@inbox.ru>2016-05-25 20:48:35 +0300
commit5994a6198ac35ea149a7211213dc296ee7406f44 (patch)
treeeec718594fd23da29f9d39e4c0fb00409d514a8e /src/resources/sprite
parent1b1a7cea1c6b81438bacc86b93cb80a78430790f (diff)
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Move imageset load function from resourcemanager into separate file.
Diffstat (limited to 'src/resources/sprite')
-rw-r--r--src/resources/sprite/spritedef.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/resources/sprite/spritedef.cpp b/src/resources/sprite/spritedef.cpp
index 25c5952e3..7fa53a105 100644
--- a/src/resources/sprite/spritedef.cpp
+++ b/src/resources/sprite/spritedef.cpp
@@ -39,7 +39,7 @@
#include "resources/dye/dye.h"
-#include "resources/resourcemanager/resourcemanager.h"
+#include "resources/loaders/imagesetloader.h"
#include "resources/sprite/spritereference.h"
@@ -241,7 +241,7 @@ void SpriteDef::loadImageSet(const XmlNodePtr node,
std::string imageSrc = XML::getProperty(node, "src", "");
Dye::instantiate(imageSrc, palettes);
- ImageSet *const imageSet = resourceManager->getImageSet(imageSrc,
+ ImageSet *const imageSet = Loader::getImageSet(imageSrc,
width, height);
if (!imageSet)