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author | Andrei Karas <akaras@inbox.ru> | 2015-12-29 01:34:51 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-12-29 01:34:51 +0300 |
commit | fe70d4929e6ca0e46e6210d8795056c6e8a4b93d (patch) | |
tree | 5a17df5190995e585a2adb183d4ecc44fdef36d9 /src/resources/sprite/animationdelayload.cpp | |
parent | 3c5c3770c2769caa3b33ff7e683d02291ac56bfb (diff) | |
download | manaplus-fe70d4929e6ca0e46e6210d8795056c6e8a4b93d.tar.gz manaplus-fe70d4929e6ca0e46e6210d8795056c6e8a4b93d.tar.bz2 manaplus-fe70d4929e6ca0e46e6210d8795056c6e8a4b93d.tar.xz manaplus-fe70d4929e6ca0e46e6210d8795056c6e8a4b93d.zip |
Move animationdelayload into sprite directory.
Diffstat (limited to 'src/resources/sprite/animationdelayload.cpp')
-rw-r--r-- | src/resources/sprite/animationdelayload.cpp | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/src/resources/sprite/animationdelayload.cpp b/src/resources/sprite/animationdelayload.cpp new file mode 100644 index 000000000..8800cb754 --- /dev/null +++ b/src/resources/sprite/animationdelayload.cpp @@ -0,0 +1,65 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "resources/sprite/animationdelayload.h" + +#include "const/resources/spriteaction.h" + +#include "resources/resourcemanager.h" + +#include "resources/sprite/animatedsprite.h" + +#include "debug.h" + +AnimationDelayLoad::AnimationDelayLoad(const std::string &fileName, + const int variant, + AnimatedSprite *const sprite) : + mFileName(fileName), + mVariant(variant), + mSprite(sprite), + mAction(SpriteAction::STAND) +{ +} + +AnimationDelayLoad::~AnimationDelayLoad() +{ + if (mSprite) + { + mSprite->clearDelayLoad(); + mSprite = nullptr; + } +} + +void AnimationDelayLoad::clearSprite() +{ + mSprite = nullptr; +} + +void AnimationDelayLoad::load() +{ + if (mSprite) + { + SpriteDef *const s = resourceManager->getSprite(mFileName, mVariant); + if (!s) + return; + mSprite->setSprite(s); + mSprite->play(mAction); + } +} |