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authorAndrei Karas <akaras@inbox.ru>2016-05-24 23:43:33 +0300
committerAndrei Karas <akaras@inbox.ru>2016-05-24 23:49:11 +0300
commit59271755dc75f5de6c288308df92f687deaa32b4 (patch)
tree3be45c4fde11ee189c25ae69d52a661af096cb99 /src/resources/resourcemanager/resourcemanager.h
parentd0a3a9f0f6dd3571e9f3a15bf4f8493a46d69eef (diff)
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Move music load functions from resourcemanager into separate file.
Diffstat (limited to 'src/resources/resourcemanager/resourcemanager.h')
-rw-r--r--src/resources/resourcemanager/resourcemanager.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/resources/resourcemanager/resourcemanager.h b/src/resources/resourcemanager/resourcemanager.h
index 2c2caabce..613934f91 100644
--- a/src/resources/resourcemanager/resourcemanager.h
+++ b/src/resources/resourcemanager/resourcemanager.h
@@ -140,18 +140,6 @@ class ResourceManager final : public MemoryCounter
Image *getImage(const std::string &idPath) A_WARN_UNUSED;
/**
- * Convenience wrapper around ResourceManager::get for loading
- * songs.
- */
- SDLMusic *getMusic(const std::string &idPath) A_WARN_UNUSED;
-
- /**
- * Convenience wrapper around ResourceManager::get for loading
- * samples.
- */
- SoundEffect *getSoundEffect(const std::string &idPath) A_WARN_UNUSED;
-
- /**
* Creates a image set based on the image referenced by the given
* path and the supplied sprite sizes
*/