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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/resources/resourcemanager.h
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef RESOURCE_MANAGER_H
+#define RESOURCE_MANAGER_H
+
+#include <ctime>
+#include <map>
+#include <string>
+#include <vector>
+#include <set>
+
+class Image;
+class ImageSet;
+class Music;
+class Resource;
+class SoundEffect;
+class SpriteDef;
+struct SDL_Surface;
+
+/**
+ * A class for loading and managing resources.
+ */
+class ResourceManager
+{
+ friend class Resource;
+
+ public:
+
+ typedef Resource *(*loader)(void *, unsigned);
+ typedef Resource *(*generator)(void *);
+
+ ResourceManager();
+
+ /**
+ * Destructor. Cleans up remaining resources, warning about resources
+ * that were still referenced.
+ */
+ ~ResourceManager();
+
+ /**
+ * Sets the write directory.
+ *
+ * @param path The path of the directory to be added.
+ * @return <code>true</code> on success, <code>false</code> otherwise.
+ */
+ bool setWriteDir(const std::string &path);
+
+ /**
+ * Adds a directory or archive to the search path. If append is true
+ * then the directory is added to the end of the search path, otherwise
+ * it is added at the front.
+ *
+ * @return <code>true</code> on success, <code>false</code> otherwise.
+ */
+ bool addToSearchPath(const std::string &path, bool append);
+
+ /**
+ * Remove a directory or archive from the search path.
+ *
+ * @return <code>true</code> on success, <code>false</code> otherwise.
+ */
+ bool removeFromSearchPath(const std::string &path);
+
+ /**
+ * Searches for zip files and adds them to the search path.
+ */
+ void searchAndAddArchives(const std::string &path,
+ const std::string &ext,
+ bool append);
+
+ /**
+ * Searches for zip files and remove them from the search path.
+ */
+ void searchAndRemoveArchives(const std::string &path,
+ const std::string &ext);
+
+ /**
+ * Creates a directory in the write path
+ */
+ bool mkdir(const std::string &path);
+
+ /**
+ * Checks whether the given file or directory exists in the search path
+ */
+ bool exists(const std::string &path);
+
+ /**
+ * Checks whether the given path is a directory.
+ */
+ bool isDirectory(const std::string &path);
+
+ /**
+ * Returns the real path to a file. Note that this method will always
+ * return a path, it does not check whether the file exists.
+ *
+ * @param file The file to get the real path to.
+ * @return The real path.
+ */
+ std::string getPath(const std::string &file);
+
+ /**
+ * Creates a resource and adds it to the resource map.
+ *
+ * @param idPath The resource identifier path.
+ * @param fun A function for generating the resource.
+ * @param data Extra parameters for the generator.
+ * @return A valid resource or <code>NULL</code> if the resource could
+ * not be generated.
+ */
+ Resource *get(const std::string &idPath, generator fun, void *data);
+
+ /**
+ * Loads a resource from a file and adds it to the resource map.
+ *
+ * @param path The file name.
+ * @param fun A function for parsing the file.
+ * @return A valid resource or <code>NULL</code> if the resource could
+ * not be loaded.
+ */
+ Resource *load(const std::string &path, loader fun);
+
+ /**
+ * Adds a preformatted resource to the resource map.
+ *
+ * @param path The file name.
+ * @param Resource The Resource to add.
+ * @return true if successfull, false otherwise.
+ */
+ bool addResource(const std::string &idPath, Resource* resource);
+
+ /**
+ * Copies a file from one place to another (useful for extracting
+ * raw files from a zip archive, for example)
+ *
+ * @param src Source file name
+ * @param dst Destination file name
+ * @return true on success, false on failure. An error message should be
+ * in the log file.
+ */
+ bool copyFile(const std::string &src, const std::string &dst);
+
+ /**
+ * Convenience wrapper around ResourceManager::get for loading
+ * images.
+ */
+ Image *getImage(const std::string &idPath);
+
+ /**
+ * Convenience wrapper around ResourceManager::get for loading
+ * songs.
+ */
+ Music *getMusic(const std::string &idPath);
+
+ /**
+ * Convenience wrapper around ResourceManager::get for loading
+ * samples.
+ */
+ SoundEffect *getSoundEffect(const std::string &idPath);
+
+ /**
+ * Creates a image set based on the image referenced by the given
+ * path and the supplied sprite sizes
+ */
+ ImageSet *getImageSet(const std::string &imagePath, int w, int h);
+
+ /**
+ * Creates a sprite definition based on a given path and the supplied
+ * variant.
+ */
+ SpriteDef *getSprite(const std::string &path, int variant = 0);
+
+ /**
+ * Releases a resource, placing it in the set of orphaned resources.
+ */
+ void release(Resource *);
+
+ /**
+ * Allocates data into a buffer pointer for raw data loading. The
+ * returned data is expected to be freed using <code>free()</code>.
+ *
+ * @param fileName The name of the file to be loaded.
+ * @param fileSize The size of the file that was loaded.
+ *
+ * @return An allocated byte array containing the data that was loaded,
+ * or <code>NULL</code> on fail.
+ */
+ void *loadFile(const std::string &fileName, int &fileSize);
+
+ /**
+ * Retrieves the contents of a text file.
+ */
+ std::vector<std::string> loadTextFile(const std::string &fileName);
+
+ /**
+ * Loads the given filename as an SDL surface. The returned surface is
+ * expected to be freed by the caller using SDL_FreeSurface.
+ */
+ SDL_Surface *loadSDLSurface(const std::string &filename);
+
+ void scheduleDelete(SDL_Surface* surface);
+
+ void clearScheduled();
+
+ /**
+ * Returns an instance of the class, creating one if it does not
+ * already exist.
+ */
+ static ResourceManager *getInstance();
+
+ /**
+ * Deletes the class instance if it exists.
+ */
+ static void deleteInstance();
+
+/*
+ void selectSkin();
+
+ Image *getSkinImage(const std::string &idPath);
+
+ std::string mapPathToSkin(const std::string &file);
+
+ void fillSkinsList(std::vector<std::string> &list) const;
+
+ std::string getSkinName() const { return mSkinName; }
+*/
+
+ private:
+ /**
+ * Deletes the resource after logging a cleanup message.
+ */
+ static void cleanUp(Resource *resource);
+
+ void cleanOrphans();
+
+ static ResourceManager *instance;
+ typedef std::map<std::string, Resource*> Resources;
+ typedef Resources::iterator ResourceIterator;
+ std::set<SDL_Surface*> deletedSurfaces;
+ Resources mResources;
+ Resources mOrphanedResources;
+ time_t mOldestOrphan;
+ std::string mSelectedSkin;
+ std::string mSkinName;
+};
+
+#endif