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authorAndrei Karas <akaras@inbox.ru>2012-09-23 14:53:21 +0300
committerAndrei Karas <akaras@inbox.ru>2012-09-23 14:53:21 +0300
commit88df3eb6e82e1a23f379416652ac4f12f22a063c (patch)
tree130c1abe6ae6c4461910b244f6c322ede5f41466 /src/resources/npcdb.cpp
parent48f2996ccc789d740edc4b425a3e00f378a9095a (diff)
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Add to monsters.xml and npcs.xml sort offset parameters.
sortOffsetY - this value will be substracted from y position while sorting deadSortOffsetY - this value will be substracted from dead bein y position while sorting By default sortOffsetY = 0 and deadSortOffsetY = 31
Diffstat (limited to 'src/resources/npcdb.cpp')
-rw-r--r--src/resources/npcdb.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/resources/npcdb.cpp b/src/resources/npcdb.cpp
index 3ce300138..81a89b611 100644
--- a/src/resources/npcdb.cpp
+++ b/src/resources/npcdb.cpp
@@ -85,6 +85,13 @@ void NPCDB::load()
currentInfo->setTargetOffsetY(XML::getProperty(npcNode,
"targetOffsetY", 0));
+
+ currentInfo->setSortOffsetY(XML::getProperty(npcNode,
+ "sortOffsetY", 0));
+
+ currentInfo->setDeadSortOffsetY(XML::getProperty(npcNode,
+ "deadSortOffsetY", 31));
+
SpriteDisplay display;
for_each_xml_child_node(spriteNode, npcNode)
{