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authorAndrei Karas <akaras@inbox.ru>2016-10-04 19:38:47 +0300
committerAndrei Karas <akaras@inbox.ru>2016-10-04 19:38:47 +0300
commit60745b8038b18d4b7b7198a03547676b92988426 (patch)
tree93170d1fe52baa08a640ddb56629424c698cc53b /src/resources/map
parentb844884ba160f7a0204382cbbce4c98ecae1139b (diff)
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Move maplayerposition into enums directory.
Diffstat (limited to 'src/resources/map')
-rw-r--r--src/resources/map/map.cpp16
-rw-r--r--src/resources/map/map.h9
2 files changed, 12 insertions, 13 deletions
diff --git a/src/resources/map/map.cpp b/src/resources/map/map.cpp
index 2d6631aa5..f662bedac 100644
--- a/src/resources/map/map.cpp
+++ b/src/resources/map/map.cpp
@@ -352,7 +352,9 @@ void Map::draw(Graphics *restrict const graphics,
static_cast<float>(scrollY));
// Draw backgrounds
- drawAmbientLayers(graphics, BACKGROUND_LAYERS, mOverlayDetail);
+ drawAmbientLayers(graphics,
+ MapLayerPosition::BACKGROUND_LAYERS,
+ mOverlayDetail);
if (mDrawLayersFlags == MapType::BLACKWHITE && userPalette)
{
@@ -521,7 +523,9 @@ void Map::draw(Graphics *restrict const graphics,
}
}
- drawAmbientLayers(graphics, FOREGROUND_LAYERS, mOverlayDetail);
+ drawAmbientLayers(graphics,
+ MapLayerPosition::FOREGROUND_LAYERS,
+ mOverlayDetail);
BLOCK_END("Map::draw")
}
@@ -639,12 +643,12 @@ void Map::updateAmbientLayers(const float scrollX,
}
void Map::drawAmbientLayers(Graphics *restrict const graphics,
- const LayerType type,
+ const MapLayerPositionT type,
const int detail) const restrict2
{
BLOCK_START("Map::drawAmbientLayers")
// Detail 0 = no ambient effects except background image
- if (detail <= 0 && type != BACKGROUND_LAYERS)
+ if (detail <= 0 && type != MapLayerPosition::BACKGROUND_LAYERS)
{
BLOCK_END("Map::drawAmbientLayers")
return;
@@ -654,10 +658,10 @@ void Map::drawAmbientLayers(Graphics *restrict const graphics,
const AmbientLayerVector *restrict layers = nullptr;
switch (type)
{
- case FOREGROUND_LAYERS:
+ case MapLayerPosition::FOREGROUND_LAYERS:
layers = &mForegrounds;
break;
- case BACKGROUND_LAYERS:
+ case MapLayerPosition::BACKGROUND_LAYERS:
layers = &mBackgrounds;
break;
default:
diff --git a/src/resources/map/map.h b/src/resources/map/map.h
index a1f8c9f5a..ef1a37afa 100644
--- a/src/resources/map/map.h
+++ b/src/resources/map/map.h
@@ -30,6 +30,7 @@
#include "enums/render/rendertype.h"
#include "enums/resources/map/blocktype.h"
+#include "enums/resources/map/maplayerposition.h"
#include "enums/resources/map/maptype.h"
#include "resources/memorycounter.h"
@@ -381,12 +382,6 @@ class Map final : public Properties,
void removeActor(const Actors::iterator &restrict iterator) restrict2;
private:
- enum LayerType
- {
- FOREGROUND_LAYERS = 0,
- BACKGROUND_LAYERS
- };
-
/**
* Updates scrolling of ambient layers. Has to be called each game tick.
*/
@@ -397,7 +392,7 @@ class Map final : public Properties,
* Draws the foreground or background layers to the given graphics output.
*/
void drawAmbientLayers(Graphics *restrict const graphics,
- const LayerType type,
+ const MapLayerPositionT type,
const int detail) const restrict2 A_NONNULL(2);
/**