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authorAndrei Karas <akaras@inbox.ru>2011-02-12 17:02:17 +0200
committerAndrei Karas <akaras@inbox.ru>2011-02-12 17:02:17 +0200
commit992c2920f7e1940aa293e27cf4ea7ec23668a673 (patch)
tree4328076c6585a015433cb8bb763eab687da675bc /src/resources/iteminfo.h
parent428770c113abf002e5cc0b79ae872db1f26cf283 (diff)
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Add items attribute what allow hide other sprites only by id.
Diffstat (limited to 'src/resources/iteminfo.h')
-rw-r--r--src/resources/iteminfo.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index 8dbef87b7..ba7866518 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -29,6 +29,7 @@
#include <map>
#include <string>
#include <vector>
+#include <set>
enum EquipmentSoundEvent
{
@@ -220,6 +221,11 @@ class ItemInfo
void addTag(int tag)
{ mTags[tag] = 1; }
+ void setRemoveSpriteIds(std::set<int> ids)
+ { mRemoveSpriteIds = ids; }
+
+ bool isRemoveSpriteId(int id) const;
+
protected:
SpriteDisplay mDisplay; /**< Display info (like icon) */
std::string mName;
@@ -234,6 +240,7 @@ class ItemInfo
int mDrawAfter;
int mDrawPriority;
int mRemoveSprite;
+ std::set<int> mRemoveSpriteIds;
// Equipment related members.
/** Attack type, in case of weapon.