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authorAndrei Karas <akaras@inbox.ru>2012-03-12 23:59:10 +0300
committerAndrei Karas <akaras@inbox.ru>2012-03-13 00:04:53 +0300
commit0a7725600eecd8491f3c814110bb434824e71252 (patch)
tree05df7742a9697f394a9478082fdeb15a46d4bbb4 /src/resources/iteminfo.h
parent9e53440cb2dbcfd4311ce2566eb98839383738c7 (diff)
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Use per race equipment sprites.
Example: <sprite gender="male" race="4">...</sprite>
Diffstat (limited to 'src/resources/iteminfo.h')
-rw-r--r--src/resources/iteminfo.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h
index 5f789663f..cd406003d 100644
--- a/src/resources/iteminfo.h
+++ b/src/resources/iteminfo.h
@@ -169,10 +169,10 @@ class ItemInfo
void setView(int view)
{ mView = view; }
- void setSprite(const std::string &animationFile, Gender gender)
- { mAnimationFiles[gender] = animationFile; }
+ void setSprite(const std::string &animationFile,
+ Gender gender, int race);
- const std::string &getSprite(Gender gender) const;
+ const std::string &getSprite(Gender gender, int race) const;
void setAttackAction(std::string attackAction);