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authorAndrei Karas <akaras@inbox.ru>2016-01-07 14:48:13 +0300
committerAndrei Karas <akaras@inbox.ru>2016-01-07 14:49:00 +0300
commit45c769b20e3b59446b58e182988547e6fe8507e0 (patch)
tree50fafe4c54174ea4e9d855561d6c2e66f9f90986 /src/resources/inventory/inventory.h
parentc3aced619b00d5053b8c5f3aab050f704466dada (diff)
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Move invetory into inventory directory.
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2016 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef RESOURCES_INVENTORY_INVENTORY_H
+#define RESOURCES_INVENTORY_INVENTORY_H
+
+#include "enums/inventorytype.h"
+
+#include "enums/simpletypes/beingtypeid.h"
+#include "enums/simpletypes/damaged.h"
+#include "enums/simpletypes/equipm.h"
+#include "enums/simpletypes/equipped.h"
+#include "enums/simpletypes/favorite.h"
+#include "enums/simpletypes/identified.h"
+#include "enums/simpletypes/itemcolor.h"
+
+#include "enums/being/gender.h"
+
+#include "utils/intmap.h"
+
+#include <list>
+#include <string>
+
+#include "localconsts.h"
+
+class InventoryListener;
+class Item;
+
+class Inventory final
+{
+ public:
+ A_DELETE_COPY(Inventory)
+
+ static const int NO_SLOT_INDEX = -1; /**< Slot has no index. */
+
+ /**
+ * Constructor.
+ *
+ * @param size the number of items that fit in the inventory
+ */
+ explicit Inventory(const InventoryTypeT type,
+ const int size = -1);
+
+ /**
+ * Destructor.
+ */
+ ~Inventory();
+
+ /**
+ * Returns the size that this instance is configured for.
+ */
+ unsigned getSize() const A_WARN_UNUSED
+ { return mSize; }
+
+ /**
+ * Returns the item at the specified index.
+ */
+ Item *getItem(const int index) const A_WARN_UNUSED;
+
+ /**
+ * Searches for the specified item by it's id.
+ *
+ * @param itemId The id of the item to be searched.
+ * @param color The color of the item to be searched.
+ * @return Item found on success, NULL on failure.
+ */
+ Item *findItem(const int itemId,
+ const ItemColor color) const A_WARN_UNUSED;
+
+ /**
+ * Adds a new item in a free slot.
+ */
+ int addItem(const int id,
+ const int type,
+ const int quantity,
+ const uint8_t refine,
+ const ItemColor color,
+ const Identified identified,
+ const Damaged damaged,
+ const Favorite favorite,
+ const Equipm equipment,
+ const Equipped equipped);
+
+ /**
+ * Sets the item at the given position.
+ */
+ void setItem(const int index,
+ const int id,
+ const int type,
+ const int quantity,
+ const uint8_t refine,
+ const ItemColor color,
+ const Identified identified,
+ const Damaged damaged,
+ const Favorite favorite,
+ const Equipm equipment,
+ const Equipped equipped);
+
+ void setCards(const int index,
+ const int *const cards,
+ const int size) const;
+
+ /**
+ * Remove a item from the inventory.
+ */
+ void removeItem(const int id);
+
+ /**
+ * Remove the item at the specified index from the inventory.
+ */
+ void removeItemAt(const int index);
+
+ /**
+ * Checks if the given item is in the inventory.
+ */
+ bool contains(const Item *const item) const A_WARN_UNUSED;
+
+ /**
+ * Returns id of next free slot or -1 if all occupied.
+ */
+ int getFreeSlot() const A_WARN_UNUSED;
+
+ /**
+ * Reset all item slots.
+ */
+ void clear();
+
+ /**
+ * Get the number of slots filled with an item
+ */
+ int getNumberOfSlotsUsed() const A_WARN_UNUSED
+ { return mUsed; }
+
+ /**
+ * Returns the index of the last occupied slot or 0 if none occupied.
+ */
+ int getLastUsedSlot() const A_WARN_UNUSED;
+
+ void addInventoyListener(InventoryListener *const listener);
+
+ void removeInventoyListener(InventoryListener *const listener);
+
+ InventoryTypeT getType() const A_WARN_UNUSED
+ { return mType; }
+
+ bool isMainInventory() const A_WARN_UNUSED
+ { return mType == InventoryType::Inventory; }
+
+ const Item *findItemBySprite(std::string spritePath,
+ const GenderT gender,
+ const BeingTypeId race)
+ const A_WARN_UNUSED;
+
+ std::string getName() const A_WARN_UNUSED;
+
+ void resize(const unsigned int newSize);
+
+ int findIndexByTag(const int tag) const;
+
+ bool addVirtualItem(const Item *const item,
+ int index);
+
+ void virtualRemove(Item *const item,
+ const int amount);
+
+ void virtualRestore(const Item *const item,
+ const int amount);
+
+ void restoreVirtuals();
+
+ protected:
+ typedef std::list<InventoryListener*> InventoryListenerList;
+ InventoryListenerList mInventoryListeners;
+
+ void distributeSlotsChangedEvent();
+
+ IntMap mVirtualRemove;
+ InventoryTypeT mType;
+ unsigned mSize; /**< The max number of inventory items */
+ Item **mItems; /**< The holder of items */
+ int mUsed; /**< THe number of slots in use */
+};
+
+#endif // RESOURCES_INVENTORY_INVENTORY_H