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authorAndrei Karas <akaras@inbox.ru>2013-10-04 01:41:35 +0300
committerAndrei Karas <akaras@inbox.ru>2013-10-04 01:41:35 +0300
commitb0238edbc3f125e5d7d9d1506f7c9b78a440a200 (patch)
tree69c7b740ce8cb99b16aff72b77682dab685b7d73 /src/resources/db
parentfb03dee879ef921ac3c4cd834efeda439c25cd1b (diff)
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add generic way for loading item sounds.
Diffstat (limited to 'src/resources/db')
-rw-r--r--src/resources/db/itemdb.cpp28
1 files changed, 20 insertions, 8 deletions
diff --git a/src/resources/db/itemdb.cpp b/src/resources/db/itemdb.cpp
index 19b618208..6f015b64e 100644
--- a/src/resources/db/itemdb.cpp
+++ b/src/resources/db/itemdb.cpp
@@ -39,9 +39,11 @@ namespace
ItemDB::NamedItemInfos mNamedItemInfos;
ItemInfo *mUnknown;
bool mLoaded = false;
+ bool mConstructed = false;
StringVect mTagNames;
std::map<std::string, int> mTags;
-}
+ std::map<std::string, SoundEvent> mSoundNames;
+} // namespace
// Forward declarations
static void loadSpriteRef(ItemInfo *const itemInfo, const XmlNodePtr node);
@@ -159,14 +161,26 @@ static ItemType itemTypeFromString(const std::string &name)
}
}
+static void initStatic()
+{
+ mConstructed = true;
+ mSoundNames["hit"] = SOUND_EVENT_HIT;
+ mSoundNames["strike"] = SOUND_EVENT_MISS;
+ mSoundNames["miss"] = SOUND_EVENT_MISS;
+}
+
void ItemDB::load()
{
if (mLoaded)
unload();
- int tagNum = 0;
logger->log1("Initializing item database...");
+ if (!mConstructed)
+ initStatic();
+
+ int tagNum = 0;
+
mTags.clear();
mTagNames.clear();
mTagNames.push_back("All");
@@ -718,13 +732,11 @@ void loadSoundRef(ItemInfo *const itemInfo, const XmlNodePtr node)
node->xmlChildrenNode->content);
const int delay = XML::getProperty(node, "delay", 0);
- if (event == "hit")
- {
- itemInfo->addSound(SOUND_EVENT_HIT, filename, delay);
- }
- else if (event == "strike" || event == "miss")
+ const std::map<std::string, SoundEvent>::const_iterator
+ it = mSoundNames.find(event);
+ if (it != mSoundNames.end())
{
- itemInfo->addSound(SOUND_EVENT_MISS, filename, delay);
+ itemInfo->addSound((*it).second, filename, delay);
}
else
{