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authorAndrei Karas <akaras@inbox.ru>2014-02-27 12:48:21 +0300
committerAndrei Karas <akaras@inbox.ru>2014-02-27 12:48:21 +0300
commitb481cd74dfd1629ca7b045cde57562e752c49638 (patch)
treef96df5fd34ed5dba3a615d15fff69fb01903d9c0 /src/resources/db/weaponsdb.cpp
parentf91a3ef02da845393dc7df7cf6337d064a1feaa7 (diff)
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Dehardcode swords, shields and bows for auto switching weapons.
Diffstat (limited to 'src/resources/db/weaponsdb.cpp')
-rw-r--r--src/resources/db/weaponsdb.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/src/resources/db/weaponsdb.cpp b/src/resources/db/weaponsdb.cpp
new file mode 100644
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+++ b/src/resources/db/weaponsdb.cpp
@@ -0,0 +1,81 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "resources/db/weaponsdb.h"
+
+#include "logger.h"
+
+#include "utils/gettext.h"
+#include "utils/xmlutils.h"
+
+#include "configuration.h"
+
+#include "debug.h"
+
+namespace
+{
+ WeaponsInfos mBows;
+ WeaponsInfos mSwords;
+ WeaponsInfos mShields;
+ bool mLoaded = false;
+}
+
+static void loadDB(const std::string name, WeaponsInfos &arr)
+{
+ readXmlIntVector("weapons.xml",
+ "weapons",
+ name,
+ "item",
+ "id",
+ arr);
+}
+
+void WeaponsDB::load()
+{
+ if (mLoaded)
+ unload();
+
+ loadDB("swords", mSwords);
+ loadDB("bows", mBows);
+ loadDB("shields", mShields);
+}
+
+void WeaponsDB::unload()
+{
+ mBows.clear();
+ mSwords.clear();
+ mShields.clear();
+ mLoaded = false;
+}
+
+const WeaponsInfos &WeaponsDB::getBows()
+{
+ return mBows;
+}
+
+const WeaponsInfos &WeaponsDB::getSwords()
+{
+ return mSwords;
+}
+
+const WeaponsInfos &WeaponsDB::getShields()
+{
+ return mShields;
+}