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authorAndrei Karas <akaras@inbox.ru>2014-06-11 01:16:51 +0300
committerAndrei Karas <akaras@inbox.ru>2014-06-11 02:05:41 +0300
commit1d9fa814bd0eff8fe5d892141ee731f95143766f (patch)
tree536fdbd94c574dc81d161664547646ccb3182e8f /src/render
parenta10d89a8cb317d9148f2008d8a4b7d4c9af8c4a2 (diff)
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in modernopengl use new api for vertex attributes.
Diffstat (limited to 'src/render')
-rw-r--r--src/render/modernopenglgraphics.cpp41
1 files changed, 26 insertions, 15 deletions
diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp
index 59c2b0303..7ab94348c 100644
--- a/src/render/modernopenglgraphics.cpp
+++ b/src/render/modernopenglgraphics.cpp
@@ -166,10 +166,13 @@ void ModernOpenGLGraphics::postInit()
mglEnableVertexAttribArray(mSimplePosAttrib);
mSimpleColorUniform = mglGetUniformLocation(mSimpleProgramId, "color");
mSimpleScreenUniform = mglGetUniformLocation(mSimpleProgramId, "screen");
+ mglVertexAttribFormat(mSimplePosAttrib, 2, GL_FLOAT, GL_FALSE, 0);
mTexturePosAttrib = mglGetAttribLocation(mTextureProgramId, "position");
mTexAttrib = mglGetAttribLocation(mTextureProgramId, "texcoord");
mTextureScreenUniform = mglGetUniformLocation(mTextureProgramId, "screen");
+ mglVertexAttribFormat(mTexturePosAttrib, 2, GL_FLOAT, GL_FALSE, 0);
+ mglVertexAttribFormat(mTexAttrib, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat));
screenResized();
}
@@ -284,16 +287,15 @@ void ModernOpenGLGraphics::drawQuad(const Image *const image,
x2, y2, texX2, texY2
};
+ mglBindVertexBuffer(0, mVbo, 0, 4 * sizeof(GLfloat));
+ mglBindVertexBuffer(1, mVbo, 0, 4 * sizeof(GLfloat));
+
+ mglVertexAttribBinding(mTexturePosAttrib, 0);
+ mglVertexAttribBinding(mTexAttrib, 1);
+
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_DYNAMIC_DRAW);
-// mglEnableVertexAttribArray(mTexturePosAttrib);
- mglVertexAttribPointer(mTexturePosAttrib, 2, GL_FLOAT, GL_FALSE,
- 4 * sizeof(GLfloat), 0);
-// mglEnableVertexAttribArray(mTexAttrib);
- mglVertexAttribPointer(mTexAttrib, 2, GL_FLOAT, GL_FALSE,
- 4 * sizeof(GLfloat), (void*)(2 * sizeof(GLfloat)));
-
#ifdef DEBUG_DRAW_CALLS
MobileOpenGLGraphics::mDrawCalls ++;
#endif
@@ -712,10 +714,13 @@ void ModernOpenGLGraphics::drawRectangle(const Rect& rect)
x2, y2,
x2, y1
};
+
+ mglBindVertexBuffer(3, mVbo, 0, 2 * sizeof(GLfloat));
+
+ mglVertexAttribBinding(mSimplePosAttrib, 3);
+
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_DYNAMIC_DRAW);
-// mglEnableVertexAttribArray(mSimplePosAttrib);
- mglVertexAttribPointer(mSimplePosAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0);
glDrawArrays(GL_LINE_LOOP, 0, 4);
}
@@ -735,10 +740,13 @@ void ModernOpenGLGraphics::fillRectangle(const Rect& rect)
x1, y2,
x2, y2
};
+
+ mglBindVertexBuffer(3, mVbo, 0, 2 * sizeof(GLfloat));
+
+ mglVertexAttribBinding(mSimplePosAttrib, 3);
+
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_DYNAMIC_DRAW);
-// mglEnableVertexAttribArray(mSimplePosAttrib);
- mglVertexAttribPointer(mSimplePosAttrib, 2, GL_FLOAT, GL_FALSE, 0, 0);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
@@ -846,11 +854,14 @@ void ModernOpenGLGraphics::clearScreen() const
void ModernOpenGLGraphics::drawTriangleArray(const int size)
{
+ mglBindVertexBuffer(0, mVbo, 0, 4 * sizeof(GLfloat));
+ mglBindVertexBuffer(1, mVbo, 0, 4 * sizeof(GLfloat));
+
+ mglVertexAttribBinding(mTexturePosAttrib, 0);
+ mglVertexAttribBinding(mTexAttrib, 1);
+
mglBufferData(GL_ARRAY_BUFFER, size, mFloatArray, GL_DYNAMIC_DRAW);
- mglVertexAttribPointer(mTexturePosAttrib, 2, GL_FLOAT, GL_FALSE,
- 4 * sizeof(GLfloat), 0);
- mglVertexAttribPointer(mTexAttrib, 2, GL_FLOAT, GL_FALSE,
- 4 * sizeof(GLfloat), (void*)(2 * sizeof(GLfloat)));
+
glDrawArrays(GL_TRIANGLES, 0, size / 2);;
}