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authorAndrei Karas <akaras@inbox.ru>2014-07-02 21:11:48 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-02 21:11:48 +0300
commitc5ba04d8c4f303ad621bfb295a37668bc1b3bb9c (patch)
treea10646b7e9d9279df8bf2d5af7fb23a7f7f47a3f /src/render
parentf1f04f512d284d12bf2c59e212800d7c24de323e (diff)
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Rename some variables in renderers.
Diffstat (limited to 'src/render')
-rw-r--r--src/render/mobileopenglgraphics.cpp8
-rw-r--r--src/render/modernopenglgraphics.cpp82
-rw-r--r--src/render/modernopenglgraphics.h6
-rw-r--r--src/render/normalopenglgraphics.cpp8
-rw-r--r--src/render/nullopenglgraphics.cpp8
-rw-r--r--src/render/openglgraphicsdef.hpp2
-rw-r--r--src/render/safeopenglgraphics.cpp8
7 files changed, 61 insertions, 61 deletions
diff --git a/src/render/mobileopenglgraphics.cpp b/src/render/mobileopenglgraphics.cpp
index 555b8d33b..a38a291be 100644
--- a/src/render/mobileopenglgraphics.cpp
+++ b/src/render/mobileopenglgraphics.cpp
@@ -67,7 +67,7 @@
vVar[vp + 10] = static_cast<GLshort>(dstX + w); \
vVar[vp + 11] = static_cast<GLshort>(dstY + h);
-GLuint MobileOpenGLGraphics::mLastImage = 0;
+GLuint MobileOpenGLGraphics::mTextureBinded = 0;
#ifdef DEBUG_DRAW_CALLS
unsigned int MobileOpenGLGraphics::mDrawCalls = 0;
unsigned int MobileOpenGLGraphics::mLastDrawCalls = 0;
@@ -1096,7 +1096,7 @@ void MobileOpenGLGraphics::setTexturingAndBlending(const bool enable)
}
else
{
- mLastImage = 0;
+ mTextureBinded = 0;
if (mAlpha && !mColorAlpha)
{
glDisable(GL_BLEND);
@@ -1222,9 +1222,9 @@ void MobileOpenGLGraphics::drawNet(const int x1, const int y1,
void MobileOpenGLGraphics::bindTexture(const GLenum target,
const GLuint texture)
{
- if (mLastImage != texture)
+ if (mTextureBinded != texture)
{
- mLastImage = texture;
+ mTextureBinded = texture;
glBindTexture(target, texture);
}
}
diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp
index eb245e0de..231f83a67 100644
--- a/src/render/modernopenglgraphics.cpp
+++ b/src/render/modernopenglgraphics.cpp
@@ -76,7 +76,7 @@
var[vp + 22] = x2; \
var[vp + 23] = y2;
-GLuint ModernOpenGLGraphics::mLastImage = 0;
+GLuint ModernOpenGLGraphics::mTextureBinded = 0;
#ifdef DEBUG_DRAW_CALLS
unsigned int ModernOpenGLGraphics::mDrawCalls = 0;
unsigned int ModernOpenGLGraphics::mLastDrawCalls = 0;
@@ -99,9 +99,9 @@ ModernOpenGLGraphics::ModernOpenGLGraphics() :
mVao(0U),
mVbo(0U),
mEbo(0U),
- mVboCached(0U),
- mEboCached(0U),
- mAttributesCached(0U),
+ mVboBinded(0U),
+ mEboBinded(0U),
+ mAttributesBinded(0U),
mColorAlpha(false),
mTextureDraw(false),
#ifdef DEBUG_BIND_TEXTURE
@@ -194,7 +194,7 @@ void ModernOpenGLGraphics::postInit()
mglBindVertexBuffer(0, mVbo, 0, 4 * sizeof(GLint));
mglVertexAttribBinding(mPosAttrib, 0);
// mglVertexAttribIPointer(mPosAttrib, 4, GL_INT, 4 * sizeof(GLint), 0);
- mAttributesCached = mVbo;
+ mAttributesBinded = mVbo;
mglUniform2f(mScreenUniform,
static_cast<float>(mWidth) / 2.0f,
@@ -204,9 +204,9 @@ void ModernOpenGLGraphics::postInit()
void ModernOpenGLGraphics::screenResized()
{
deleteGLObjects();
- mVboCached = 0U;
- mEboCached = 0U;
- mAttributesCached = 0U;
+ mVboBinded = 0U;
+ mEboBinded = 0U;
+ mAttributesBinded = 0U;
postInit();
}
@@ -284,7 +284,7 @@ void ModernOpenGLGraphics::drawQuad(const Image *const image A_UNUSED,
x2, y2, texX2, texY2
};
-// logger->log("allocate: %d, %ld", mVboCached, sizeof(vertices));
+// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
@@ -313,7 +313,7 @@ void ModernOpenGLGraphics::drawRescaledQuad(const Image *const image A_UNUSED,
x2, y2, texX2, texY2
};
-// logger->log("allocate: %d, %ld", mVboCached, sizeof(vertices));
+// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
@@ -368,8 +368,8 @@ void ModernOpenGLGraphics::testDraw()
800, 600, 800, 600
};
*/
-// logger->log("allocate: %d, %ld", mVboCached, sizeof(vertices));
-// logger->log("allocate ebo: %d, %ld", mEboCached, sizeof(elements));
+// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
+// logger->log("allocate ebo: %d, %ld", mEboBinded, sizeof(elements));
// mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
// vertices, GL_STREAM_DRAW);
// mglBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elements),
@@ -956,7 +956,7 @@ void ModernOpenGLGraphics::drawPoint(int x, int y)
{
x + clipArea.xOffset, y + clipArea.yOffset, 0, 0
};
-// logger->log("allocate: %d, %ld", mVboCached, sizeof(vertices));
+// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
@@ -975,7 +975,7 @@ void ModernOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2)
x1 + clipArea.xOffset, y1 + clipArea.yOffset, 0, 0,
x2 + clipArea.xOffset, y2 + clipArea.yOffset, 0, 0
};
-// logger->log("allocate: %d, %ld", mVboCached, sizeof(vertices));
+// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
@@ -1001,7 +1001,7 @@ void ModernOpenGLGraphics::drawRectangle(const Rect& rect)
x2, y1, 0, 0
};
-// logger->log("allocate: %d, %ld", mVboCached, sizeof(vertices));
+// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
@@ -1027,7 +1027,7 @@ void ModernOpenGLGraphics::fillRectangle(const Rect& rect)
x2, y2, 0, 0
};
-// logger->log("allocate: %d, %ld", mVboCached, sizeof(vertices));
+// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
@@ -1141,9 +1141,9 @@ void ModernOpenGLGraphics::drawNet(const int x1, const int y1,
void ModernOpenGLGraphics::bindTexture(const GLenum target,
const GLuint texture)
{
- if (mLastImage != texture)
+ if (mTextureBinded != texture)
{
- mLastImage = texture;
+ mTextureBinded = texture;
glBindTexture(target, texture);
}
}
@@ -1154,32 +1154,32 @@ void ModernOpenGLGraphics::removeArray(const uint32_t sz,
mglDeleteBuffers(sz, arr);
for (size_t f = 0; f < sz; f ++)
{
- if (arr[f] == mVboCached)
- mVboCached = 0;
+ if (arr[f] == mVboBinded)
+ mVboBinded = 0;
// logger->log("delete buffers: %u", arr[f]);
}
}
void ModernOpenGLGraphics::bindArrayBuffer(const GLuint vbo)
{
- if (mVboCached != vbo)
+ if (mVboBinded != vbo)
{
- mVboCached = vbo;
+ mVboBinded = vbo;
// logger->log("bind array: %u", vbo);
mglBindBuffer(GL_ARRAY_BUFFER, vbo);
/*
if (mglIsBuffer(vbo) != GL_TRUE)
logger->log("bind wrong buffer: %u", vbo);
*/
- mAttributesCached = 0U;
+ mAttributesBinded = 0U;
}
}
void ModernOpenGLGraphics::bindElementBuffer(const GLuint ebo)
{
- if (mEboCached != ebo)
+ if (mEboBinded != ebo)
{
- mEboCached = ebo;
+ mEboBinded = ebo;
logger->log("bind element: %u", ebo);
mglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
/*
@@ -1191,9 +1191,9 @@ void ModernOpenGLGraphics::bindElementBuffer(const GLuint ebo)
void ModernOpenGLGraphics::bindArrayBufferAndAttributes(const GLuint vbo)
{
- if (mVboCached != vbo)
+ if (mVboBinded != vbo)
{
- mVboCached = vbo;
+ mVboBinded = vbo;
// logger->log("bind array: %u", vbo);
mglBindBuffer(GL_ARRAY_BUFFER, vbo);
/*
@@ -1201,17 +1201,17 @@ void ModernOpenGLGraphics::bindArrayBufferAndAttributes(const GLuint vbo)
logger->log("bind wrong buffer: %u", vbo);
*/
- mAttributesCached = mVboCached;
-// logger->log("bind vertex buffer: %u", mVboCached);
- mglBindVertexBuffer(0, mVboCached, 0, 4 * sizeof(GLint));
+ mAttributesBinded = mVboBinded;
+// logger->log("bind vertex buffer: %u", mVboBinded);
+ mglBindVertexBuffer(0, mVboBinded, 0, 4 * sizeof(GLint));
// mglVertexAttribIPointer(mPosAttrib, 4, GL_INT, 4 * sizeof(GLint), 0);
// mglVertexAttribBinding(mPosAttrib, 0);
}
- else if (mAttributesCached != mVboCached)
+ else if (mAttributesBinded != mVboBinded)
{
- mAttributesCached = mVboCached;
-// logger->log("bind vertex buffer: %u", mVboCached);
- mglBindVertexBuffer(0, mVboCached, 0, 4 * sizeof(GLint));
+ mAttributesBinded = mVboBinded;
+// logger->log("bind vertex buffer: %u", mVboBinded);
+ mglBindVertexBuffer(0, mVboBinded, 0, 4 * sizeof(GLint));
// mglVertexAttribIPointer(mPosAttrib, 4, GL_INT, 4 * sizeof(GLint), 0);
// mglVertexAttribBinding(mPosAttrib, 0);
}
@@ -1219,10 +1219,10 @@ void ModernOpenGLGraphics::bindArrayBufferAndAttributes(const GLuint vbo)
void ModernOpenGLGraphics::bindAttributes()
{
- if (mAttributesCached != mVboCached)
+ if (mAttributesBinded != mVboBinded)
{
- mAttributesCached = mVboCached;
- mglBindVertexBuffer(0, mVboCached, 0, 4 * sizeof(GLint));
+ mAttributesBinded = mVboBinded;
+ mglBindVertexBuffer(0, mVboBinded, 0, 4 * sizeof(GLint));
// mglVertexAttribIPointer(mPosAttrib, 4, GL_INT, 4 * sizeof(GLint), 0);
// mglVertexAttribBinding(mPosAttrib, 0);
}
@@ -1310,7 +1310,7 @@ void ModernOpenGLGraphics::finalize(ImageVertexes *const vert)
{
bindArrayBuffer(*ivbo);
/*
- logger->log("allocate: %d, %ld", mVboCached,
+ logger->log("allocate: %d, %ld", mVboBinded,
(*ivp) * sizeof(GLint));
*/
mglBufferData(GL_ARRAY_BUFFER, (*ivp) * sizeof(GLint),
@@ -1327,7 +1327,7 @@ void ModernOpenGLGraphics::finalize(ImageVertexes *const vert)
void ModernOpenGLGraphics::drawTriangleArray(const int size)
{
-// logger->log("allocate: %d, %ld", mVboCached, size * sizeof(GLint));
+// logger->log("allocate: %d, %ld", mVboBinded, size * sizeof(GLint));
mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLint),
mIntArray, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
@@ -1339,7 +1339,7 @@ void ModernOpenGLGraphics::drawTriangleArray(const int size)
void ModernOpenGLGraphics::drawTriangleArray(const GLint *const array,
const int size)
{
-// logger->log("allocate: %d, %ld", mVboCached, size * sizeof(GLint));
+// logger->log("allocate: %d, %ld", mVboBinded, size * sizeof(GLint));
mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLint),
array, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
@@ -1350,7 +1350,7 @@ void ModernOpenGLGraphics::drawTriangleArray(const GLint *const array,
void ModernOpenGLGraphics::drawLineArrays(const int size)
{
-// logger->log("allocate: %d, %ld", mVboCached, size * sizeof(GLint));
+// logger->log("allocate: %d, %ld", mVboBinded, size * sizeof(GLint));
mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLint),
mIntArray, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
diff --git a/src/render/modernopenglgraphics.h b/src/render/modernopenglgraphics.h
index 86e9f7bf1..ed03ea6ca 100644
--- a/src/render/modernopenglgraphics.h
+++ b/src/render/modernopenglgraphics.h
@@ -131,9 +131,9 @@ class ModernOpenGLGraphics final : public Graphics
GLuint mVao;
GLuint mVbo;
GLuint mEbo;
- GLuint mVboCached;
- GLuint mEboCached;
- GLuint mAttributesCached;
+ GLuint mVboBinded;
+ GLuint mEboBinded;
+ GLuint mAttributesBinded;
bool mColorAlpha;
bool mTextureDraw;
#ifdef DEBUG_BIND_TEXTURE
diff --git a/src/render/normalopenglgraphics.cpp b/src/render/normalopenglgraphics.cpp
index bbe6c8851..43191d369 100644
--- a/src/render/normalopenglgraphics.cpp
+++ b/src/render/normalopenglgraphics.cpp
@@ -82,7 +82,7 @@ namespace
const void *vertPtr = nullptr;
} // namespace
-GLuint NormalOpenGLGraphics::mLastImage = 0;
+GLuint NormalOpenGLGraphics::mTextureBinded = 0;
#ifdef DEBUG_DRAW_CALLS
unsigned int NormalOpenGLGraphics::mDrawCalls = 0;
unsigned int NormalOpenGLGraphics::mLastDrawCalls = 0;
@@ -1429,7 +1429,7 @@ void NormalOpenGLGraphics::setTexturingAndBlending(const bool enable)
}
else
{
- mLastImage = 0;
+ mTextureBinded = 0;
if (mAlpha && !mColorAlpha)
{
glDisable(GL_BLEND);
@@ -1534,9 +1534,9 @@ void NormalOpenGLGraphics::drawNet(const int x1, const int y1,
void NormalOpenGLGraphics::bindTexture(const GLenum target,
const GLuint texture)
{
- if (mLastImage != texture)
+ if (mTextureBinded != texture)
{
- mLastImage = texture;
+ mTextureBinded = texture;
glBindTexture(target, texture);
#ifdef DEBUG_BIND_TEXTURE
mBinds ++;
diff --git a/src/render/nullopenglgraphics.cpp b/src/render/nullopenglgraphics.cpp
index 2c4d9f211..7cd6456ec 100644
--- a/src/render/nullopenglgraphics.cpp
+++ b/src/render/nullopenglgraphics.cpp
@@ -38,7 +38,7 @@
#include "debug.h"
-GLuint NullOpenGLGraphics::mLastImage = 0;
+GLuint NullOpenGLGraphics::mTextureBinded = 0;
#ifdef DEBUG_DRAW_CALLS
unsigned int NullOpenGLGraphics::mDrawCalls = 0;
unsigned int NullOpenGLGraphics::mLastDrawCalls = 0;
@@ -1021,7 +1021,7 @@ void NullOpenGLGraphics::setTexturingAndBlending(const bool enable)
}
else
{
- mLastImage = 0;
+ mTextureBinded = 0;
if (mAlpha && !mColorAlpha)
mAlpha = false;
else if (!mAlpha && mColorAlpha)
@@ -1099,8 +1099,8 @@ void NullOpenGLGraphics::drawNet(const int x1, const int y1,
void NullOpenGLGraphics::bindTexture(const GLenum target A_UNUSED,
const GLuint texture)
{
- if (mLastImage != texture)
- mLastImage = texture;
+ if (mTextureBinded != texture)
+ mTextureBinded = texture;
}
inline void NullOpenGLGraphics::drawQuadArrayfi(const int size A_UNUSED)
diff --git a/src/render/openglgraphicsdef.hpp b/src/render/openglgraphicsdef.hpp
index 393803789..31bb798b4 100644
--- a/src/render/openglgraphicsdef.hpp
+++ b/src/render/openglgraphicsdef.hpp
@@ -45,7 +45,7 @@ public:
static void bindTexture(const GLenum target, const GLuint texture);
- static GLuint mLastImage;
+ static GLuint mTextureBinded;
protected:
void setTexturingAndBlending(const bool enable);
diff --git a/src/render/safeopenglgraphics.cpp b/src/render/safeopenglgraphics.cpp
index fc202df44..c67b84377 100644
--- a/src/render/safeopenglgraphics.cpp
+++ b/src/render/safeopenglgraphics.cpp
@@ -38,7 +38,7 @@
#include "debug.h"
-GLuint SafeOpenGLGraphics::mLastImage = 0;
+GLuint SafeOpenGLGraphics::mTextureBinded = 0;
SafeOpenGLGraphics::SafeOpenGLGraphics() :
mTexture(false),
@@ -684,7 +684,7 @@ void SafeOpenGLGraphics::setTexturingAndBlending(const bool enable)
}
else
{
- mLastImage = 0;
+ mTextureBinded = 0;
if (mAlpha && !mColorAlpha)
{
glDisable(GL_BLEND);
@@ -728,9 +728,9 @@ void SafeOpenGLGraphics::drawRectangle(const Rect& rect,
void SafeOpenGLGraphics::bindTexture(const GLenum target, const GLuint texture)
{
- if (mLastImage != texture)
+ if (mTextureBinded != texture)
{
- mLastImage = texture;
+ mTextureBinded = texture;
glBindTexture(target, texture);
}
}