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authorAndrei Karas <akaras@inbox.ru>2013-12-30 21:21:40 +0300
committerAndrei Karas <akaras@inbox.ru>2013-12-30 21:21:40 +0300
commit9aa2b0ffb97f8a1b5ae5201983318d03615c11e1 (patch)
tree21df896ff8139745775d41c1c8f82a4c6431698e /src/render/sdl2graphics.h
parent96f7714510cba0a84cd749869f236188473c4553 (diff)
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add calcPatternInline into renders for internal usage.
Diffstat (limited to 'src/render/sdl2graphics.h')
-rw-r--r--src/render/sdl2graphics.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/render/sdl2graphics.h b/src/render/sdl2graphics.h
index b7e430f16..2e40e932f 100644
--- a/src/render/sdl2graphics.h
+++ b/src/render/sdl2graphics.h
@@ -168,6 +168,10 @@ class SDLGraphics final : public Graphics
int w, int h,
const ImageRect &imgRect);
+ void inline calcPatternInline(ImageVertexes *const vert,
+ const Image *const image,
+ const int x, const int y,
+ const int w, const int h) const;
};
#endif // USE_SDL2