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authorAndrei Karas <akaras@inbox.ru>2013-12-30 22:05:55 +0300
committerAndrei Karas <akaras@inbox.ru>2013-12-30 22:05:55 +0300
commit080291d23a1a28cf7c5e3e01eb4ecb1637a1b42b (patch)
treeadb12b2ed2020fc5c636d3c5cb7ba1ee0636f9e0 /src/render/sdl2graphics.cpp
parent9aa2b0ffb97f8a1b5ae5201983318d03615c11e1 (diff)
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add calcTileVertexesInline into renders for internal usage.
Diffstat (limited to 'src/render/sdl2graphics.cpp')
-rw-r--r--src/render/sdl2graphics.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/render/sdl2graphics.cpp b/src/render/sdl2graphics.cpp
index 81ace06d9..7c343ea09 100644
--- a/src/render/sdl2graphics.cpp
+++ b/src/render/sdl2graphics.cpp
@@ -428,6 +428,14 @@ void SDLGraphics::calcTileVertexes(ImageVertexes *const vert,
calcTileSDL(vert, x, y);
}
+void SDLGraphics::calcTileVertexesInline(ImageVertexes *const vert,
+ const Image *const image,
+ int x, int y) const
+{
+ vert->image = image;
+ calcTileSDL(vert, x, y);
+}
+
void SDLGraphics::calcTileSDL(ImageVertexes *const vert, int x, int y) const
{
// Check that preconditions for blitting are met.