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authorAndrei Karas <akaras@inbox.ru>2015-12-25 01:48:51 +0300
committerAndrei Karas <akaras@inbox.ru>2015-12-25 01:48:51 +0300
commit22e43e0f0d16fc207e3d3b7df013c50e0bfb17d7 (patch)
tree6e7c49255450d107ae34a8fae5a989909e8e75c1 /src/render/normalopenglgraphics.cpp
parentf04697ea8be041a86877f6bc41958a3ceb3ded41 (diff)
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Add restrict keyword in openglgraphicsdefadvanced.hpp
Diffstat (limited to 'src/render/normalopenglgraphics.cpp')
-rw-r--r--src/render/normalopenglgraphics.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/render/normalopenglgraphics.cpp b/src/render/normalopenglgraphics.cpp
index f4d99fa46..942377a4c 100644
--- a/src/render/normalopenglgraphics.cpp
+++ b/src/render/normalopenglgraphics.cpp
@@ -120,7 +120,7 @@ NormalOpenGLGraphics::~NormalOpenGLGraphics()
deleteArraysInternal();
}
-void NormalOpenGLGraphics::initArrays(const int vertCount)
+void NormalOpenGLGraphics::initArrays(const int vertCount) restrict2
{
mMaxVertices = vertCount;
if (mMaxVertices < 500)
@@ -150,7 +150,7 @@ void NormalOpenGLGraphics::deleteArrays() restrict2
deleteArraysInternal();
}
-void NormalOpenGLGraphics::deleteArraysInternal()
+void NormalOpenGLGraphics::deleteArraysInternal() restrict2
{
delete [] mFloatTexArray;
mFloatTexArray = nullptr;
@@ -862,7 +862,7 @@ void NormalOpenGLGraphics::drawRescaledPattern(const Image *
inline void NormalOpenGLGraphics::drawVertexes(const
OpenGLGraphicsVertexes
- &ogl)
+ &restrict ogl) restrict2
{
const std::vector<GLint*> &intVertPool = ogl.mIntVertPool;
std::vector<GLint*>::const_iterator iv;
@@ -1660,7 +1660,8 @@ void NormalOpenGLGraphics::clearScreen() const restrict2
}
#ifdef DEBUG_BIND_TEXTURE
-void NormalOpenGLGraphics::debugBindTexture(const Image *const image)
+void NormalOpenGLGraphics::debugBindTexture(const Image *restrict const image)
+ restrict2
{
const std::string texture = image->getIdPath();
if (mOldTexture != texture)
@@ -1676,7 +1677,8 @@ void NormalOpenGLGraphics::debugBindTexture(const Image *const image)
}
}
#else
-void NormalOpenGLGraphics::debugBindTexture(const Image *const image A_UNUSED)
+void NormalOpenGLGraphics::debugBindTexture(const Image *restrict const
+ image A_UNUSED) restrict2
{
}
#endif