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authorAndrei Karas <akaras@inbox.ru>2014-06-08 01:36:38 +0300
committerAndrei Karas <akaras@inbox.ru>2014-06-08 01:36:38 +0300
commite05655679e7bd9488c31169ece3d404fd9160c8d (patch)
tree1389938ad33bced4a978ce4faee9284cf99994ff /src/render/modernopenglgraphics.h
parent410dd6c3d845cc0e19fd678090d95669bdeb5885 (diff)
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copy mobileopengl into modernopengl.
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diff --git a/src/render/modernopenglgraphics.h b/src/render/modernopenglgraphics.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef RENDER_MODERNOPENGLGRAPHICS_H
+#define RENDER_MODERNOPENGLGRAPHICS_H
+
+#include "main.h"
+#ifdef USE_OPENGL
+
+#include "localconsts.h"
+#include "render/graphics.h"
+
+#include "resources/fboinfo.h"
+
+#ifdef ANDROID
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <GLES2/gl2.h>
+#else
+#ifndef USE_SDL2
+#define GL_GLEXT_PROTOTYPES 1
+#endif
+#include <SDL_opengl.h>
+#include <GL/glext.h>
+#endif
+
+#include <set>
+
+class NormalOpenGLGraphicsVertexes;
+
+class ModernOpenGLGraphics final : public Graphics
+{
+ public:
+ ModernOpenGLGraphics();
+
+ A_DELETE_COPY(ModernOpenGLGraphics)
+
+ ~ModernOpenGLGraphics();
+
+ inline void drawTriangleArrayfs(const GLshort *const shortVertArray,
+ const GLfloat *const floatTexArray,
+ const int size);
+
+ inline void drawTriangleArrayfs(const int size);
+
+ inline void drawTriangleArrayfsCached(const int size);
+
+ inline void drawLineArrays(const int size);
+
+ #include "render/graphicsdef.hpp"
+
+ #include "render/openglgraphicsdef.hpp"
+
+ #include "render/openglgraphicsdefadvanced.hpp"
+
+ private:
+ GLfloat *mFloatTexArray;
+ GLshort *mShortVertArray;
+ GLfloat *mFloatTexArrayCached;
+ GLshort *mShortVertArrayCached;
+ float mAlphaCached;
+ int mVpCached;
+ bool mTexture;
+
+ bool mIsByteColor;
+ Color mByteColor;
+ GLuint mImageCached;
+ float mFloatColor;
+ int mMaxVertices;
+ bool mColorAlpha;
+#ifdef DEBUG_BIND_TEXTURE
+ std::string mOldTexture;
+ unsigned mOldTextureId;
+#endif
+ FBOInfo mFbo;
+};
+#endif
+
+#endif // RENDER_MODERNOPENGLGRAPHICS_H