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authorAndrei Karas <akaras@inbox.ru>2016-08-18 23:08:12 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-18 23:08:12 +0300
commit55d43e6dfd890df0ce7b26f6c9cb5692e2c136b1 (patch)
treea105b3cc7277170e3d51b70d362540bae4483d5f /src/render/mobileopenglgraphics.cpp
parentf1558113c591ccdca3596b900c4cbcfc56644860 (diff)
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Fix some style issues.
Diffstat (limited to 'src/render/mobileopenglgraphics.cpp')
-rw-r--r--src/render/mobileopenglgraphics.cpp160
1 files changed, 75 insertions, 85 deletions
diff --git a/src/render/mobileopenglgraphics.cpp b/src/render/mobileopenglgraphics.cpp
index 64f01b8b3..83d57e33b 100644
--- a/src/render/mobileopenglgraphics.cpp
+++ b/src/render/mobileopenglgraphics.cpp
@@ -377,37 +377,33 @@ void MobileOpenGLGraphics::drawPatternCached(const Image *restrict const image,
unsigned int vp = mVpCached;
const unsigned int vLimit = mMaxVertices * 4;
- // Draw a set of textured rectangles
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
-// {
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
+ const float texX1 = static_cast<float>(srcX) / tw;
+ const float texY1 = static_cast<float>(srcY) / th;
- for (int py = 0; py < h; py += ih)
+ for (int py = 0; py < h; py += ih)
+ {
+ const int height = (py + ih >= h) ? h - py : ih;
+ const float texY2 = static_cast<float>(srcY + height) / th;
+ const int dstY = y + py;
+ for (int px = 0; px < w; px += iw)
{
- const int height = (py + ih >= h) ? h - py : ih;
- const float texY2 = static_cast<float>(srcY + height) / th;
- const int dstY = y + py;
- for (int px = 0; px < w; px += iw)
- {
- const int width = (px + iw >= w) ? w - px : iw;
- const int dstX = x + px;
+ const int width = (px + iw >= w) ? w - px : iw;
+ const int dstX = x + px;
- const float texX2 = static_cast<float>(srcX + width) / tw;
+ const float texX2 = static_cast<float>(srcX + width) / tw;
- vertFill2D(mFloatTexArrayCached, mShortVertArrayCached,
- texX1, texY1, texX2, texY2,
- dstX, dstY, width, height);
+ vertFill2D(mFloatTexArrayCached, mShortVertArrayCached,
+ texX1, texY1, texX2, texY2,
+ dstX, dstY, width, height);
- vp += 12;
- if (vp >= vLimit)
- {
- completeCache();
- vp = 0;
- }
+ vp += 12;
+ if (vp >= vLimit)
+ {
+ completeCache();
+ vp = 0;
}
}
-// }
+ }
mVpCached = vp;
}
@@ -499,38 +495,35 @@ void MobileOpenGLGraphics::drawPatternInline(const Image *restrict const image,
unsigned int vp = 0;
const unsigned int vLimit = mMaxVertices * 4;
// Draw a set of textured rectangles
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
-// {
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
+ const float texX1 = static_cast<float>(srcX) / tw;
+ const float texY1 = static_cast<float>(srcY) / th;
- for (int py = 0; py < h; py += ih)
+ for (int py = 0; py < h; py += ih)
+ {
+ const int height = (py + ih >= h) ? h - py : ih;
+ const float texY2 = static_cast<float>(srcY + height) / th;
+ const int dstY = y + py;
+ for (int px = 0; px < w; px += iw)
{
- const int height = (py + ih >= h) ? h - py : ih;
- const float texY2 = static_cast<float>(srcY + height) / th;
- const int dstY = y + py;
- for (int px = 0; px < w; px += iw)
- {
- const int width = (px + iw >= w) ? w - px : iw;
- const int dstX = x + px;
+ const int width = (px + iw >= w) ? w - px : iw;
+ const int dstX = x + px;
- const float texX2 = static_cast<float>(srcX + width) / tw;
+ const float texX2 = static_cast<float>(srcX + width) / tw;
- vertFill2D(mFloatTexArray, mShortVertArray,
- texX1, texY1, texX2, texY2,
- dstX, dstY, width, height);
+ vertFill2D(mFloatTexArray, mShortVertArray,
+ texX1, texY1, texX2, texY2,
+ dstX, dstY, width, height);
- vp += 12;
- if (vp >= vLimit)
- {
- drawTriangleArrayfs(vp);
- vp = 0;
- }
+ vp += 12;
+ if (vp >= vLimit)
+ {
+ drawTriangleArrayfs(vp);
+ vp = 0;
}
}
- if (vp > 0)
- drawTriangleArrayfs(vp);
-// }
+ }
+ if (vp > 0)
+ drawTriangleArrayfs(vp);
}
void MobileOpenGLGraphics::drawRescaledPattern(const Image *
@@ -568,49 +561,46 @@ void MobileOpenGLGraphics::drawRescaledPattern(const Image *
const unsigned int vLimit = mMaxVertices * 4;
// Draw a set of textured rectangles
-// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
-// {
- const float tw = static_cast<float>(image->mTexWidth);
- const float th = static_cast<float>(image->mTexHeight);
+ const float tw = static_cast<float>(image->mTexWidth);
+ const float th = static_cast<float>(image->mTexHeight);
- const float texX1 = static_cast<float>(srcX) / tw;
- const float texY1 = static_cast<float>(srcY) / th;
+ const float texX1 = static_cast<float>(srcX) / tw;
+ const float texY1 = static_cast<float>(srcY) / th;
- const float tFractionW = iw / tw;
- const float tFractionH = ih / th;
+ const float tFractionW = iw / tw;
+ const float tFractionH = ih / th;
- for (int py = 0; py < h; py += scaledHeight)
+ for (int py = 0; py < h; py += scaledHeight)
+ {
+ const int height = (py + scaledHeight >= h)
+ ? h - py : scaledHeight;
+ const int dstY = y + py;
+ const float visibleFractionH = static_cast<float>(height)
+ / scaledHeight;
+ const float texY2 = texY1 + tFractionH * visibleFractionH;
+ for (int px = 0; px < w; px += scaledWidth)
{
- const int height = (py + scaledHeight >= h)
- ? h - py : scaledHeight;
- const int dstY = y + py;
- const float visibleFractionH = static_cast<float>(height)
- / scaledHeight;
- const float texY2 = texY1 + tFractionH * visibleFractionH;
- for (int px = 0; px < w; px += scaledWidth)
+ const int width = (px + scaledWidth >= w)
+ ? w - px : scaledWidth;
+ const int dstX = x + px;
+ const float visibleFractionW = static_cast<float>(width)
+ / scaledWidth;
+ const float texX2 = texX1 + tFractionW * visibleFractionW;
+
+ vertFill2D(mFloatTexArray, mShortVertArray,
+ texX1, texY1, texX2, texY2,
+ dstX, dstY, width, height);
+
+ vp += 12;
+ if (vp >= vLimit)
{
- const int width = (px + scaledWidth >= w)
- ? w - px : scaledWidth;
- const int dstX = x + px;
- const float visibleFractionW = static_cast<float>(width)
- / scaledWidth;
- const float texX2 = texX1 + tFractionW * visibleFractionW;
-
- vertFill2D(mFloatTexArray, mShortVertArray,
- texX1, texY1, texX2, texY2,
- dstX, dstY, width, height);
-
- vp += 12;
- if (vp >= vLimit)
- {
- drawTriangleArrayfs(vp);
- vp = 0;
- }
+ drawTriangleArrayfs(vp);
+ vp = 0;
}
}
- if (vp > 0)
- drawTriangleArrayfs(vp);
-// }
+ }
+ if (vp > 0)
+ drawTriangleArrayfs(vp);
}
inline void MobileOpenGLGraphics::drawVertexes(const