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authorAndrei Karas <akaras@inbox.ru>2015-12-10 19:30:39 +0300
committerAndrei Karas <akaras@inbox.ru>2015-12-11 01:47:16 +0300
commit5e460c2c47e85a5ec70e0979750170ec6cd199b3 (patch)
treee3d56ca117fd24c9c916df5589001c8cb960f1f1 /src/render/mobileopengl2graphics.cpp
parentc5a6f80e62fd9836a75058ac358d39dd5ec956b5 (diff)
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Impliment initial mobileopengl2graphics as OpenGL ES 2 backend.
Diffstat (limited to 'src/render/mobileopengl2graphics.cpp')
-rw-r--r--src/render/mobileopengl2graphics.cpp312
1 files changed, 154 insertions, 158 deletions
diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp
index 8a07dc9a2..668734845 100644
--- a/src/render/mobileopengl2graphics.cpp
+++ b/src/render/mobileopengl2graphics.cpp
@@ -75,15 +75,16 @@
var[vp + 22] = x2; \
var[vp + 23] = y2;
-GLuint MobileOpenGL2Graphics::mTextureBinded = 0;
+GLuint MobileOpenGL2Graphics::mTextureBinded = 0U;
+GLuint MobileOpenGL2Graphics::mTextureSizeUniform = 0U;
#ifdef DEBUG_DRAW_CALLS
-unsigned int MobileOpenGL2Graphics::mDrawCalls = 0;
-unsigned int MobileOpenGL2Graphics::mLastDrawCalls = 0;
+unsigned int MobileOpenGL2Graphics::mDrawCalls = 0U;
+unsigned int MobileOpenGL2Graphics::mLastDrawCalls = 0U;
#endif
MobileOpenGL2Graphics::MobileOpenGL2Graphics() :
- mIntArray(nullptr),
- mIntArrayCached(nullptr),
+ mFloatArray(nullptr),
+ mFloatArrayCached(nullptr),
mProgram(nullptr),
mAlphaCached(1.0F),
mVpCached(0),
@@ -123,10 +124,7 @@ void MobileOpenGL2Graphics::deleteGLObjects()
{
delete2(mProgram);
if (mVbo)
- {
-// logger->log("delete buffer vbo: %u", mVbo);
mglDeleteBuffers(1, &mVbo);
- }
#ifndef __native_client__
if (mVao)
mglDeleteVertexArrays(1, &mVao);
@@ -144,10 +142,10 @@ void MobileOpenGL2Graphics::initArrays(const int vertCount)
// need alocate small size, after if limit reached reallocate to double size
const size_t sz = mMaxVertices * 4 + 30;
vertexBufSize = mMaxVertices;
- if (!mIntArray)
- mIntArray = new GLint[sz];
- if (!mIntArrayCached)
- mIntArrayCached = new GLint[sz];
+ if (!mFloatArray)
+ mFloatArray = new GLfloat[sz];
+ if (!mFloatArrayCached)
+ mFloatArrayCached = new GLfloat[sz];
}
void MobileOpenGL2Graphics::postInit()
@@ -161,7 +159,7 @@ void MobileOpenGL2Graphics::postInit()
bindArrayBuffer(mVbo);
logger->log("Compiling shaders");
- mProgram = shaders.getSimpleProgram();
+ mProgram = shaders.getGles2Program();
if (!mProgram)
{
graphicsManager.logError();
@@ -169,30 +167,36 @@ void MobileOpenGL2Graphics::postInit()
}
mProgramId = mProgram->getProgramId();
if (!mProgram)
- logger->error("Shaders compilation error.");
+ logger->safeError("Shaders compilation error.");
logger->log("Shaders compilation done.");
mglUseProgram(mProgramId);
- mPosAttrib = mglGetAttribLocation(mProgramId, "position");
- mglEnableVertexAttribArray(mPosAttrib);
- mglVertexAttribIFormat(mPosAttrib, 4, GL_INT, 0);
+ mPosAttrib = 0;
mSimpleColorUniform = mglGetUniformLocation(mProgramId, "color");
mScreenUniform = mglGetUniformLocation(mProgramId, "screen");
mDrawTypeUniform = mglGetUniformLocation(mProgramId, "drawType");
mTextureColorUniform = mglGetUniformLocation(mProgramId, "alpha");
+ mTextureSizeUniform = mglGetUniformLocation(mProgramId, "textureSize");
mglUniform1f(mTextureColorUniform, 1.0f);
- mglBindVertexBuffer(0, mVbo, 0, 4 * sizeof(GLint));
- mglVertexAttribBinding(mPosAttrib, 0);
-// mglVertexAttribIPointer(mPosAttrib, 4, GL_INT, 4 * sizeof(GLint), 0);
+ //mglBindVertexBuffer(0, mVbo, 0, 4 * sizeof(GLfloat));
+
+ mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
+ mglEnableVertexAttribArray(0);
mAttributesBinded = mVbo;
mglUniform2f(mScreenUniform,
static_cast<float>(mWidth) / 2.0f,
static_cast<float>(mHeight) / 2.0f);
+ // for safty init texture size to 1x1
+ mglUniform2f(mTextureSizeUniform,
+ 1.0f,
+ 1.0f);
+
+ mglActiveTexture(GL_TEXTURE0);
}
void MobileOpenGL2Graphics::screenResized()
@@ -210,19 +214,19 @@ void MobileOpenGL2Graphics::deleteArrays()
void MobileOpenGL2Graphics::deleteArraysInternal()
{
- delete [] mIntArray;
- mIntArray = nullptr;
- delete [] mIntArrayCached;
- mIntArrayCached = nullptr;
+ delete [] mFloatArray;
+ mFloatArray = nullptr;
+ delete [] mFloatArrayCached;
+ mFloatArrayCached = nullptr;
}
bool MobileOpenGL2Graphics::setVideoMode(const int w, const int h,
- const int scale,
- const int bpp,
- const bool fs,
- const bool hwaccel,
- const bool resize,
- const bool noFrame)
+ const int scale,
+ const int bpp,
+ const bool fs,
+ const bool hwaccel,
+ const bool resize,
+ const bool noFrame)
{
setMainFlags(w, h, scale, bpp, fs, hwaccel, resize, noFrame);
@@ -256,20 +260,19 @@ void MobileOpenGL2Graphics::drawQuad(const int srcX, const int srcY,
const int dstX, const int dstY,
const int width, const int height)
{
- const int texX2 = srcX + width;
- const int texY2 = srcY + height;
- const int x2 = dstX + width;
- const int y2 = dstY + height;
+ const GLfloat texX2 = srcX + width;
+ const GLfloat texY2 = srcY + height;
+ const GLfloat x2 = dstX + width;
+ const GLfloat y2 = dstY + height;
- GLint vertices[] =
+ GLfloat vertices[] =
{
- dstX, dstY, srcX, srcY,
- x2, dstY, texX2, srcY,
- dstX, y2, srcX, texY2,
- x2, y2, texX2, texY2
+ dstX, dstY, srcX, srcY,
+ x2, dstY, texX2, srcY,
+ dstX, y2, srcX, texY2,
+ x2, y2, texX2, texY2
};
-// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
@@ -284,20 +287,19 @@ void MobileOpenGL2Graphics::drawRescaledQuad(const int srcX, const int srcY,
const int desiredWidth,
const int desiredHeight)
{
- const int texX2 = srcX + width;
- const int texY2 = srcY + height;
- const int x2 = dstX + desiredWidth;
- const int y2 = dstY + desiredHeight;
+ const GLfloat texX2 = srcX + width;
+ const GLfloat texY2 = srcY + height;
+ const GLfloat x2 = dstX + desiredWidth;
+ const GLfloat y2 = dstY + desiredHeight;
- GLint vertices[] =
+ GLfloat vertices[] =
{
- dstX, dstY, srcX, srcY,
- x2, dstY, texX2, srcY,
- dstX, y2, srcX, texY2,
- x2, y2, texX2, texY2
+ dstX, dstY, srcX, srcY,
+ x2, dstY, texX2, srcY,
+ dstX, y2, srcX, texY2,
+ x2, y2, texX2, texY2
};
-// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
@@ -322,16 +324,19 @@ void MobileOpenGL2Graphics::drawImageInline(const Image *const image,
#ifdef DEBUG_BIND_TEXTURE
debugBindTexture(image);
#endif
- bindTexture(GL_TEXTURE_2D, image->mGLImage);
+ bindTexture2(GL_TEXTURE_2D, image);
setTexturingAndBlending(true);
bindArrayBufferAndAttributes(mVbo);
setColorAlpha(image->mAlpha);
const ClipRect &clipArea = mClipStack.top();
const SDL_Rect &imageRect = image->mBounds;
- drawQuad(imageRect.x, imageRect.y,
- dstX + clipArea.xOffset, dstY + clipArea.yOffset,
- imageRect.w, imageRect.h);
+ drawQuad(imageRect.x,
+ imageRect.y,
+ dstX + clipArea.xOffset,
+ dstY + clipArea.yOffset,
+ imageRect.w,
+ imageRect.h);
}
void MobileOpenGL2Graphics::copyImage(const Image *const image,
@@ -343,7 +348,7 @@ void MobileOpenGL2Graphics::copyImage(const Image *const image,
void MobileOpenGL2Graphics::testDraw()
{
/*
- GLint vertices[] =
+ GLfloat vertices[] =
{
0, 0, 0, 0,
800, 0, 800, 0,
@@ -399,16 +404,20 @@ void MobileOpenGL2Graphics::drawRescaledImage(const Image *const image,
#ifdef DEBUG_BIND_TEXTURE
debugBindTexture(image);
#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
+ bindTexture2(GL_TEXTURE_2D, image);
setTexturingAndBlending(true);
bindArrayBufferAndAttributes(mVbo);
const ClipRect &clipArea = mClipStack.top();
// Draw a textured quad.
- drawRescaledQuad(imageRect.x, imageRect.y,
- dstX + clipArea.xOffset, dstY + clipArea.yOffset,
- imageRect.w, imageRect.h,
- desiredWidth, desiredHeight);
+ drawRescaledQuad(imageRect.x,
+ imageRect.y,
+ dstX + clipArea.xOffset,
+ dstY + clipArea.yOffset,
+ imageRect.w,
+ imageRect.h,
+ desiredWidth,
+ desiredHeight);
}
void MobileOpenGL2Graphics::drawPattern(const Image *const image,
@@ -441,7 +450,7 @@ void MobileOpenGL2Graphics::drawPatternInline(const Image *const image,
#ifdef DEBUG_BIND_TEXTURE
debugBindTexture(image);
#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
+ bindTexture2(GL_TEXTURE_2D, image);
setTexturingAndBlending(true);
bindArrayBufferAndAttributes(mVbo);
@@ -462,7 +471,7 @@ void MobileOpenGL2Graphics::drawPatternInline(const Image *const image,
const int texX2 = srcX + width;
- vertFill2D(mIntArray,
+ vertFill2D(mFloatArray,
srcX, srcY, texX2, texY2,
dstX, dstY, width, height);
@@ -501,7 +510,7 @@ void MobileOpenGL2Graphics::drawRescaledPattern(const Image *const image,
#ifdef DEBUG_BIND_TEXTURE
debugBindTexture(image);
#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
+ bindTexture2(GL_TEXTURE_2D, image);
setTexturingAndBlending(true);
bindArrayBufferAndAttributes(mVbo);
@@ -530,7 +539,7 @@ void MobileOpenGL2Graphics::drawRescaledPattern(const Image *const image,
const int dstX = x2 + px;
const int scaledX = srcX + width / scaleFactorW;
- vertFill2D(mIntArray,
+ vertFill2D(mFloatArray,
srcX, srcY, scaledX, scaledY,
dstX, dstY, width, height);
@@ -555,11 +564,6 @@ inline void MobileOpenGL2Graphics::drawVertexes(const
std::vector<GLuint>::const_iterator ivbo;
const std::vector<int>::const_iterator ivp_end = vp.end();
-/*
- if (vp.size() != vbos.size())
- logger->log("different size in vp and vbos");
-*/
-
for (ivp = vp.begin(), ivbo = vbos.begin();
ivp != ivp_end;
++ ivp, ++ ivbo)
@@ -568,7 +572,6 @@ inline void MobileOpenGL2Graphics::drawVertexes(const
#ifdef DEBUG_DRAW_CALLS
mDrawCalls ++;
#endif
-// logger->log("draw from array: %u", *ivbo);
glDrawArrays(GL_TRIANGLES, 0, *ivp / 4);
}
}
@@ -607,7 +610,7 @@ void MobileOpenGL2Graphics::calcPatternInline(ImageVertexes *const vert,
OpenGLGraphicsVertexes &ogl = vert->ogl;
unsigned int vp = ogl.continueVp();
- GLint *intArray = ogl.continueIntTexArray();
+ GLfloat *floatArray = ogl.continueFloatTexArray();
for (int py = 0; py < h; py += ih)
{
@@ -620,14 +623,14 @@ void MobileOpenGL2Graphics::calcPatternInline(ImageVertexes *const vert,
const int dstX = x2 + px;
const int texX2 = srcX + width;
- vertFill2D(intArray,
+ vertFill2D(floatArray,
srcX, srcY, texX2, texY2,
dstX, dstY, width, height);
vp += 24;
if (vp >= vLimit)
{
- intArray = ogl.switchIntTexArray();
+ floatArray = ogl.switchFloatTexArray();
ogl.switchVp(vp);
vp = 0;
}
@@ -663,13 +666,6 @@ void MobileOpenGL2Graphics::drawTileCollection(const ImageCollection
if (!vertCol)
return;
setTexturingAndBlending(true);
-/*
- if (!vertCol)
- {
- logger->log("MobileOpenGL2Graphics::drawTileCollection"
- " vertCol is nullptr");
- }
-*/
const ImageVertexesVector &draws = vertCol->draws;
const ImageCollectionCIter it_end = draws.end();
for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it)
@@ -681,7 +677,7 @@ void MobileOpenGL2Graphics::drawTileCollection(const ImageCollection
#ifdef DEBUG_BIND_TEXTURE
debugBindTexture(image);
#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
+ bindTexture2(GL_TEXTURE_2D, image);
drawVertexes(vert->ogl);
}
}
@@ -746,16 +742,16 @@ void MobileOpenGL2Graphics::calcTileVertexesInline(ImageVertexes *const vert,
int texX2 = srcX + w;
int texY2 = srcY + h;
- GLint *const intArray = ogl.continueIntTexArray();
+ GLfloat *const floatArray = ogl.continueFloatTexArray();
- vertFill2D(intArray,
+ vertFill2D(floatArray,
srcX, srcY, texX2, texY2,
x2, y2, w, h);
vp += 24;
if (vp >= vLimit)
{
- ogl.switchIntTexArray();
+ ogl.switchFloatTexArray();
ogl.switchVp(vp);
vp = 0;
}
@@ -773,7 +769,7 @@ void MobileOpenGL2Graphics::drawTileVertexes(const ImageVertexes *const vert)
#ifdef DEBUG_BIND_TEXTURE
debugBindTexture(image);
#endif
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
+ bindTexture2(GL_TEXTURE_2D, image);
setTexturingAndBlending(true);
bindArrayBufferAndAttributes(mVbo);
@@ -830,8 +826,10 @@ void MobileOpenGL2Graphics::updateScreen()
void MobileOpenGL2Graphics::beginDraw()
{
setOpenGLFlags();
+#ifndef __native_client__
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB);
glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FASTEST);
+#endif
pushClipArea(Rect(0, 0, mRect.w, mRect.h));
}
@@ -928,11 +926,10 @@ void MobileOpenGL2Graphics::drawPoint(int x, int y)
setTexturingAndBlending(false);
bindArrayBufferAndAttributes(mVbo);
const ClipRect &clipArea = mClipStack.top();
- GLint vertices[] =
+ GLfloat vertices[] =
{
x + clipArea.xOffset, y + clipArea.yOffset, 0, 0
};
-// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
@@ -946,12 +943,11 @@ void MobileOpenGL2Graphics::drawLine(int x1, int y1, int x2, int y2)
setTexturingAndBlending(false);
bindArrayBufferAndAttributes(mVbo);
const ClipRect &clipArea = mClipStack.top();
- GLint vertices[] =
+ GLfloat vertices[] =
{
x1 + clipArea.xOffset, y1 + clipArea.yOffset, 0, 0,
x2 + clipArea.xOffset, y2 + clipArea.yOffset, 0, 0
};
-// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
@@ -969,7 +965,7 @@ void MobileOpenGL2Graphics::drawRectangle(const Rect& rect)
const int y1 = rect.y + clipArea.yOffset;
const int x2 = x1 + rect.width;
const int y2 = y1 + rect.height;
- GLint vertices[] =
+ GLfloat vertices[] =
{
x1, y1, 0, 0,
x1, y2, 0, 0,
@@ -995,7 +991,7 @@ void MobileOpenGL2Graphics::fillRectangle(const Rect& rect)
const int y1 = rect.y + clipArea.yOffset;
const int x2 = x1 + rect.width;
const int y2 = y1 + rect.height;
- GLint vertices[] =
+ GLfloat vertices[] =
{
x1, y1, 0, 0,
x2, y1, 0, 0,
@@ -1062,25 +1058,25 @@ void MobileOpenGL2Graphics::drawNet(const int x1, const int y1,
setTexturingAndBlending(false);
bindArrayBufferAndAttributes(mVbo);
const ClipRect &clipArea = mClipStack.top();
- const GLint dx = clipArea.xOffset;
- const GLint dy = clipArea.yOffset;
+ const GLfloat dx = clipArea.xOffset;
+ const GLfloat dy = clipArea.yOffset;
- const GLint xs1 = x1 + dx;
- const GLint xs2 = x2 + dx;
- const GLint ys1 = y1 + dy;
- const GLint ys2 = y2 + dy;
+ const GLfloat xs1 = x1 + dx;
+ const GLfloat xs2 = x2 + dx;
+ const GLfloat ys1 = y1 + dy;
+ const GLfloat ys2 = y2 + dy;
for (int y = y1; y < y2; y += height)
{
- mIntArray[vp + 0] = xs1;
- mIntArray[vp + 1] = y;
- mIntArray[vp + 2] = 0;
- mIntArray[vp + 3] = 0;
+ mFloatArray[vp + 0] = xs1;
+ mFloatArray[vp + 1] = y;
+ mFloatArray[vp + 2] = 0;
+ mFloatArray[vp + 3] = 0;
- mIntArray[vp + 4] = xs2;
- mIntArray[vp + 5] = y;
- mIntArray[vp + 6] = 0;
- mIntArray[vp + 7] = 0;
+ mFloatArray[vp + 4] = xs2;
+ mFloatArray[vp + 5] = y;
+ mFloatArray[vp + 6] = 0;
+ mFloatArray[vp + 7] = 0;
vp += 8;
if (vp >= vLimit)
@@ -1092,15 +1088,15 @@ void MobileOpenGL2Graphics::drawNet(const int x1, const int y1,
for (int x = x1; x < x2; x += width)
{
- mIntArray[vp + 0] = x;
- mIntArray[vp + 1] = ys1;
- mIntArray[vp + 2] = 0.0f;
- mIntArray[vp + 3] = 0.0f;
+ mFloatArray[vp + 0] = x;
+ mFloatArray[vp + 1] = ys1;
+ mFloatArray[vp + 2] = 0.0f;
+ mFloatArray[vp + 3] = 0.0f;
- mIntArray[vp + 4] = x;
- mIntArray[vp + 5] = ys2;
- mIntArray[vp + 6] = 0.0f;
- mIntArray[vp + 7] = 0.0f;
+ mFloatArray[vp + 4] = x;
+ mFloatArray[vp + 5] = ys2;
+ mFloatArray[vp + 6] = 0.0f;
+ mFloatArray[vp + 7] = 0.0f;
vp += 8;
if (vp >= vLimit)
@@ -1114,13 +1110,29 @@ void MobileOpenGL2Graphics::drawNet(const int x1, const int y1,
drawLineArrays(vp);
}
-void MobileOpenGL2Graphics::bindTexture(const GLenum target,
- const GLuint texture)
+void MobileOpenGL2Graphics::bindTexture2(const GLenum target,
+ const Image *const image)
{
+ const GLuint texture = image->mGLImage;
if (mTextureBinded != texture)
{
mTextureBinded = texture;
glBindTexture(target, texture);
+ // need check sizes before update uniform
+ mglUniform2f(mTextureSizeUniform,
+ image->mTexWidth,
+ image->mTexHeight);
+ }
+}
+
+void MobileOpenGL2Graphics::bindTexture(const GLenum target A_UNUSED,
+ const GLuint texture A_UNUSED)
+{
+ if (mTextureBinded != texture)
+ {
+ // for safty not storing textures because cant update size uniform
+ mTextureBinded = 0;
+ glBindTexture(target, texture);
}
}
@@ -1132,7 +1144,6 @@ void MobileOpenGL2Graphics::removeArray(const uint32_t sz,
{
if (arr[f] == mVboBinded)
mVboBinded = 0;
-// logger->log("delete buffers: %u", arr[f]);
}
}
@@ -1141,12 +1152,7 @@ void MobileOpenGL2Graphics::bindArrayBuffer(const GLuint vbo)
if (mVboBinded != vbo)
{
mVboBinded = vbo;
-// logger->log("bind array: %u", vbo);
mglBindBuffer(GL_ARRAY_BUFFER, vbo);
-/*
- if (mglIsBuffer(vbo) != GL_TRUE)
- logger->log("bind wrong buffer: %u", vbo);
-*/
mAttributesBinded = 0U;
}
}
@@ -1156,26 +1162,17 @@ void MobileOpenGL2Graphics::bindArrayBufferAndAttributes(const GLuint vbo)
if (mVboBinded != vbo)
{
mVboBinded = vbo;
-// logger->log("bind array: %u", vbo);
mglBindBuffer(GL_ARRAY_BUFFER, vbo);
-/*
- if (mglIsBuffer(vbo) != GL_TRUE)
- logger->log("bind wrong buffer: %u", vbo);
-*/
mAttributesBinded = mVboBinded;
-// logger->log("bind vertex buffer: %u", mVboBinded);
- mglBindVertexBuffer(0, mVboBinded, 0, 4 * sizeof(GLint));
-// mglVertexAttribIPointer(mPosAttrib, 4, GL_INT, 4 * sizeof(GLint), 0);
-// mglVertexAttribBinding(mPosAttrib, 0);
+ mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
+// mglBindVertexBuffer(0, mVboBinded, 0, 4 * sizeof(GLfloat));
}
else if (mAttributesBinded != mVboBinded)
{
mAttributesBinded = mVboBinded;
-// logger->log("bind vertex buffer: %u", mVboBinded);
- mglBindVertexBuffer(0, mVboBinded, 0, 4 * sizeof(GLint));
-// mglVertexAttribIPointer(mPosAttrib, 4, GL_INT, 4 * sizeof(GLint), 0);
-// mglVertexAttribBinding(mPosAttrib, 0);
+ mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
+// mglBindVertexBuffer(0, mVboBinded, 0, 4 * sizeof(GLfloat));
}
}
@@ -1184,9 +1181,8 @@ void MobileOpenGL2Graphics::bindAttributes()
if (mAttributesBinded != mVboBinded)
{
mAttributesBinded = mVboBinded;
- mglBindVertexBuffer(0, mVboBinded, 0, 4 * sizeof(GLint));
-// mglVertexAttribIPointer(mPosAttrib, 4, GL_INT, 4 * sizeof(GLint), 0);
-// mglVertexAttribBinding(mPosAttrib, 0);
+ mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
+// mglBindVertexBuffer(0, mVboBinded, 0, 4 * sizeof(GLfloat));
}
}
@@ -1232,10 +1228,13 @@ void MobileOpenGL2Graphics::clearScreen() const
void MobileOpenGL2Graphics::createGLContext()
{
+ Graphics::createGLContext();
+/*
if (mGLContext)
SDL::makeCurrentContext(mGLContext);
else
- mGLContext = SDL::createGLContext(mWindow, 3, 3, 0x01);
+ mGLContext = SDL::createGLContext(mWindow, 2, 0, 0x04);
+*/
}
void MobileOpenGL2Graphics::finalize(ImageCollection *const col)
@@ -1256,13 +1255,13 @@ void MobileOpenGL2Graphics::finalize(ImageVertexes *const vert)
const std::vector<int> &vp = ogl.mVp;
std::vector<int>::const_iterator ivp;
const std::vector<int>::const_iterator ivp_end = vp.end();
- std::vector<GLint*> &intTexPool = ogl.mIntTexPool;
- std::vector<GLint*>::const_iterator ft;
- const std::vector<GLint*>::const_iterator ft_end = intTexPool.end();
+ std::vector<GLfloat*> &floatTexPool = ogl.mFloatTexPool;
+ std::vector<GLfloat*>::const_iterator ft;
+ const std::vector<GLfloat*>::const_iterator ft_end = floatTexPool.end();
std::vector<GLuint> &vbos = ogl.mVbo;
std::vector<GLuint>::const_iterator ivbo;
- const int sz = static_cast<int>(intTexPool.size());
+ const int sz = static_cast<int>(floatTexPool.size());
vbos.resize(sz);
mglGenBuffers(sz, &vbos[0]);
/*
@@ -1270,43 +1269,41 @@ void MobileOpenGL2Graphics::finalize(ImageVertexes *const vert)
logger->log("gen buffers: %u", vbos[f]);
*/
- for (ft = intTexPool.begin(), ivp = vp.begin(), ivbo = vbos.begin();
+ for (ft = floatTexPool.begin(), ivp = vp.begin(), ivbo = vbos.begin();
ft != ft_end && ivp != ivp_end;
++ ft, ++ ivp, ++ ivbo)
{
bindArrayBuffer(*ivbo);
/*
logger->log("allocate: %d, %ld", mVboBinded,
- (*ivp) * sizeof(GLint));
+ (*ivp) * sizeof(GLfloat));
*/
- mglBufferData(GL_ARRAY_BUFFER, (*ivp) * sizeof(GLint),
+ mglBufferData(GL_ARRAY_BUFFER, (*ivp) * sizeof(GLfloat),
*ft, GL_STATIC_DRAW);
}
- for (std::vector<GLint*>::iterator it = intTexPool.begin();
- it != intTexPool.end(); ++ it)
+ for (std::vector<GLfloat*>::iterator it = floatTexPool.begin();
+ it != floatTexPool.end(); ++ it)
{
delete [] (*it);
}
- intTexPool.clear();
+ floatTexPool.clear();
}
void MobileOpenGL2Graphics::drawTriangleArray(const int size)
{
-// logger->log("allocate: %d, %ld", mVboBinded, size * sizeof(GLint));
- mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLint),
- mIntArray, GL_STREAM_DRAW);
+ mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat),
+ mFloatArray, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
mDrawCalls ++;
#endif
glDrawArrays(GL_TRIANGLES, 0, size / 4);
}
-void MobileOpenGL2Graphics::drawTriangleArray(const GLint *const array,
- const int size)
+void MobileOpenGL2Graphics::drawTriangleArray(const GLfloat *const array,
+ const int size)
{
-// logger->log("allocate: %d, %ld", mVboBinded, size * sizeof(GLint));
- mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLint),
+ mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat),
array, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
mDrawCalls ++;
@@ -1316,9 +1313,8 @@ void MobileOpenGL2Graphics::drawTriangleArray(const GLint *const array,
void MobileOpenGL2Graphics::drawLineArrays(const int size)
{
-// logger->log("allocate: %d, %ld", mVboBinded, size * sizeof(GLint));
- mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLint),
- mIntArray, GL_STREAM_DRAW);
+ mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat),
+ mFloatArray, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
mDrawCalls ++;
#endif