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authorAndrei Karas <akaras@inbox.ru>2015-12-25 01:48:51 +0300
committerAndrei Karas <akaras@inbox.ru>2015-12-25 01:48:51 +0300
commit22e43e0f0d16fc207e3d3b7df013c50e0bfb17d7 (patch)
tree6e7c49255450d107ae34a8fae5a989909e8e75c1 /src/render/mobileopengl2graphics.cpp
parentf04697ea8be041a86877f6bc41958a3ceb3ded41 (diff)
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Add restrict keyword in openglgraphicsdefadvanced.hpp
Diffstat (limited to 'src/render/mobileopengl2graphics.cpp')
-rw-r--r--src/render/mobileopengl2graphics.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp
index 5e05540ad..e3e6b960f 100644
--- a/src/render/mobileopengl2graphics.cpp
+++ b/src/render/mobileopengl2graphics.cpp
@@ -137,7 +137,7 @@ void MobileOpenGL2Graphics::deleteGLObjects()
#endif
}
-void MobileOpenGL2Graphics::initArrays(const int vertCount)
+void MobileOpenGL2Graphics::initArrays(const int vertCount) restrict2
{
mMaxVertices = vertCount;
if (mMaxVertices < 500)
@@ -216,7 +216,7 @@ void MobileOpenGL2Graphics::deleteArrays() restrict2
deleteArraysInternal();
}
-void MobileOpenGL2Graphics::deleteArraysInternal()
+void MobileOpenGL2Graphics::deleteArraysInternal() restrict2
{
delete [] mFloatArray;
mFloatArray = nullptr;
@@ -580,7 +580,8 @@ void MobileOpenGL2Graphics::drawRescaledPattern(const Image *
}
inline void MobileOpenGL2Graphics::drawVertexes(const
- OpenGLGraphicsVertexes &ogl)
+ OpenGLGraphicsVertexes &
+ restrict ogl) restrict2
{
const std::vector<int> &vp = ogl.mVp;
const std::vector<GLuint> &vbos = ogl.mVbo;
@@ -1306,7 +1307,8 @@ void MobileOpenGL2Graphics::drawLineArrays(const int size)
}
#ifdef DEBUG_BIND_TEXTURE
-void MobileOpenGL2Graphics::debugBindTexture(const Image *const image)
+void MobileOpenGL2Graphics::debugBindTexture(const Image *restrict const image)
+ restrict2
{
const std::string texture = image->getIdPath();
if (mOldTexture != texture)
@@ -1322,7 +1324,8 @@ void MobileOpenGL2Graphics::debugBindTexture(const Image *const image)
}
}
#else
-void MobileOpenGL2Graphics::debugBindTexture(const Image *const image A_UNUSED)
+void MobileOpenGL2Graphics::debugBindTexture(const Image *restrict const
+ image A_UNUSED) restrict2
{
}
#endif