diff options
author | Andrei Karas <akaras@inbox.ru> | 2016-09-23 22:01:44 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2016-09-23 22:01:44 +0300 |
commit | 3c404128c4669a1f4f190e20a89553677717fc50 (patch) | |
tree | 2db4e5031089c800c4e00fd6244e578f44a7c910 /src/render/mobileopengl2graphics.cpp | |
parent | 89b267d6d73bbc59f7c313b8a22b97fbb27f99a8 (diff) | |
download | manaplus-3c404128c4669a1f4f190e20a89553677717fc50.tar.gz manaplus-3c404128c4669a1f4f190e20a89553677717fc50.tar.bz2 manaplus-3c404128c4669a1f4f190e20a89553677717fc50.tar.xz manaplus-3c404128c4669a1f4f190e20a89553677717fc50.zip |
Add missing comments into defines.
Diffstat (limited to 'src/render/mobileopengl2graphics.cpp')
-rw-r--r-- | src/render/mobileopengl2graphics.cpp | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp index 576bc67ab..574e16a40 100644 --- a/src/render/mobileopengl2graphics.cpp +++ b/src/render/mobileopengl2graphics.cpp @@ -29,7 +29,7 @@ #include "render/opengl/mgl.h" #ifdef __native_client__ #include "render/opengl/naclglfunctions.h" -#endif +#endif // __native_client__ #include "render/shaders/shaderprogram.h" #include "render/shaders/shadersmanager.h" @@ -85,7 +85,7 @@ int MobileOpenGL2Graphics::mTextureHeight = 1; #ifdef DEBUG_DRAW_CALLS unsigned int MobileOpenGL2Graphics::mDrawCalls = 0U; unsigned int MobileOpenGL2Graphics::mLastDrawCalls = 0U; -#endif +#endif // DEBUG_DRAW_CALLS MobileOpenGL2Graphics::MobileOpenGL2Graphics() : mFloatArray(nullptr), @@ -103,7 +103,7 @@ MobileOpenGL2Graphics::MobileOpenGL2Graphics() : mDrawTypeUniform(0U), #ifndef __native_client__ mVao(0U), -#endif +#endif // __native_client__ mVbo(0U), mVboBinded(0U), mAttributesBinded(0U), @@ -112,7 +112,7 @@ MobileOpenGL2Graphics::MobileOpenGL2Graphics() : #ifdef DEBUG_BIND_TEXTURE mOldTexture(), mOldTextureId(0), -#endif +#endif // DEBUG_BIND_TEXTURE mFbo() { mOpenGL = RENDER_GLES2_OPENGL; @@ -133,7 +133,7 @@ void MobileOpenGL2Graphics::deleteGLObjects() restrict2 #ifndef __native_client__ if (mVao) mglDeleteVertexArrays(1, &mVao); -#endif +#endif // __native_client__ } void MobileOpenGL2Graphics::initArrays(const int vertCount) restrict2 @@ -158,7 +158,7 @@ void MobileOpenGL2Graphics::postInit() restrict2 #ifndef __native_client__ mglGenVertexArrays(1, &mVao); mglBindVertexArray(mVao); -#endif +#endif // __native_client__ mglGenBuffers(1, &mVbo); // logger->log("gen vbo buffer: %u", mVbo); bindArrayBuffer(mVbo); @@ -287,7 +287,7 @@ void MobileOpenGL2Graphics::drawQuad(const int srcX, vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } @@ -318,7 +318,7 @@ void MobileOpenGL2Graphics::drawRescaledQuad(const int srcX, const int srcY, vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } @@ -337,7 +337,7 @@ void MobileOpenGL2Graphics::drawImageInline(const Image *restrict const image, #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture2(GL_TEXTURE_2D, image); setTexturingAndBlending(true); bindArrayBufferAndAttributes(mVbo); @@ -375,7 +375,7 @@ void MobileOpenGL2Graphics::testDraw() restrict2 // vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); // glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0); } @@ -422,7 +422,7 @@ void MobileOpenGL2Graphics::drawRescaledImage(const Image * setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture2(GL_TEXTURE_2D, image); setTexturingAndBlending(true); bindArrayBufferAndAttributes(mVbo); @@ -472,7 +472,7 @@ void MobileOpenGL2Graphics::drawPatternInline(const Image * #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture2(GL_TEXTURE_2D, image); setTexturingAndBlending(true); @@ -536,7 +536,7 @@ void MobileOpenGL2Graphics::drawRescaledPattern(const Image * #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture2(GL_TEXTURE_2D, image); setTexturingAndBlending(true); @@ -601,7 +601,7 @@ inline void MobileOpenGL2Graphics::drawVertexes(const bindArrayBufferAndAttributes(*ivbo); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLES, 0, *ivp / 4); } } @@ -718,7 +718,7 @@ void MobileOpenGL2Graphics::drawTileCollection(const ImageCollection setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture2(GL_TEXTURE_2D, image); drawVertexes(vert->ogl); } @@ -819,7 +819,7 @@ void MobileOpenGL2Graphics::drawTileVertexes(const ImageVertexes * setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture2(GL_TEXTURE_2D, image); setTexturingAndBlending(true); bindArrayBufferAndAttributes(mVbo); @@ -858,16 +858,16 @@ void MobileOpenGL2Graphics::updateScreen() restrict2 #ifdef DEBUG_DRAW_CALLS mLastDrawCalls = mDrawCalls; mDrawCalls = 0; -#endif +#endif // DEBUG_DRAW_CALLS #ifdef USE_SDL2 SDL_GL_SwapWindow(mWindow); -#else +#else // USE_SDL2 SDL_GL_SwapBuffers(); -#endif +#endif // USE_SDL2 #ifdef DEBUG_OPENGL if (isGLNotNull(mglFrameTerminator)) mglFrameTerminator(); -#endif +#endif // DEBUG_OPENGL BLOCK_END("Graphics::updateScreen") } @@ -877,7 +877,7 @@ void MobileOpenGL2Graphics::beginDraw() restrict2 #ifndef __native_client__ mglDisable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB); mglHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FASTEST); -#endif +#endif // __native_client__ pushClipArea(Rect(0, 0, mRect.w, mRect.h)); } @@ -925,7 +925,7 @@ void MobileOpenGL2Graphics::drawPoint(int x, int y) restrict2 vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_POINTS, 0, 1); } @@ -944,7 +944,7 @@ void MobileOpenGL2Graphics::drawLine(int x1, int y1, vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_LINES, 0, 2); } @@ -969,7 +969,7 @@ void MobileOpenGL2Graphics::drawRectangle(const Rect &restrict rect) restrict2 vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_LINE_LOOP, 0, 4); } @@ -994,7 +994,7 @@ void MobileOpenGL2Graphics::fillRectangle(const Rect &restrict rect) restrict2 vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } @@ -1291,7 +1291,7 @@ void MobileOpenGL2Graphics::drawTriangleArray(const int size) restrict2 mFloatArray, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLES, 0, size / 4); } @@ -1303,7 +1303,7 @@ void MobileOpenGL2Graphics::drawTriangleArray(const GLfloat *restrict const array, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLES, 0, size / 4); } @@ -1313,7 +1313,7 @@ void MobileOpenGL2Graphics::drawLineArrays(const int size) restrict2 mFloatArray, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_LINES, 0, size / 4); } @@ -1334,11 +1334,11 @@ void MobileOpenGL2Graphics::debugBindTexture(const Image *restrict const image) mOldTexture = texture; } } -#else +#else // DEBUG_BIND_TEXTURE void MobileOpenGL2Graphics::debugBindTexture(const Image *restrict const image A_UNUSED) restrict2 { } -#endif +#endif // DEBUG_BIND_TEXTURE #endif // USE_OPENGL |