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author | Andrei Karas <akaras@inbox.ru> | 2017-07-14 01:31:22 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-07-14 01:31:22 +0300 |
commit | 311c175f3184103950c72bc5c775174597430b83 (patch) | |
tree | ad022dc44a1c4177b3d53bf0d7eaa5a1736c8cf1 /src/render/mobileopengl2graphics.cpp | |
parent | 16bcb81b0509725e4546bcb3c390ca3c1bb7e7b1 (diff) | |
download | manaplus-311c175f3184103950c72bc5c775174597430b83.tar.gz manaplus-311c175f3184103950c72bc5c775174597430b83.tar.bz2 manaplus-311c175f3184103950c72bc5c775174597430b83.tar.xz manaplus-311c175f3184103950c72bc5c775174597430b83.zip |
Replace std::vector into macro STD_VECTOR.
In most case it equal to std::vector except debug modes.
Now it can be also mse::mstd::vector, but sadly this class not support
all required features.
Diffstat (limited to 'src/render/mobileopengl2graphics.cpp')
-rw-r--r-- | src/render/mobileopengl2graphics.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp index 1b532e48d..919eb67fe 100644 --- a/src/render/mobileopengl2graphics.cpp +++ b/src/render/mobileopengl2graphics.cpp @@ -604,11 +604,11 @@ inline void MobileOpenGL2Graphics::drawVertexes(const OpenGLGraphicsVertexes & restrict ogl) restrict2 { - const std::vector<int> &vp = ogl.mVp; - const std::vector<GLuint> &vbos = ogl.mVbo; - std::vector<int>::const_iterator ivp; - std::vector<GLuint>::const_iterator ivbo; - const std::vector<int>::const_iterator ivp_end = vp.end(); + const STD_VECTOR<int> &vp = ogl.mVp; + const STD_VECTOR<GLuint> &vbos = ogl.mVbo; + STD_VECTOR<int>::const_iterator ivp; + STD_VECTOR<GLuint>::const_iterator ivbo; + const STD_VECTOR<int>::const_iterator ivp_end = vp.end(); for (ivp = vp.begin(), ivbo = vbos.begin(); ivp != ivp_end; @@ -1283,14 +1283,14 @@ void MobileOpenGL2Graphics::finalize(ImageVertexes *restrict const vert) if (vert == nullptr) return; OpenGLGraphicsVertexes &ogl = vert->ogl; - const std::vector<int> &vp = ogl.mVp; - std::vector<int>::const_iterator ivp; - const std::vector<int>::const_iterator ivp_end = vp.end(); - std::vector<GLfloat*> &floatTexPool = ogl.mFloatTexPool; - std::vector<GLfloat*>::const_iterator ft; - const std::vector<GLfloat*>::const_iterator ft_end = floatTexPool.end(); - std::vector<GLuint> &vbos = ogl.mVbo; - std::vector<GLuint>::const_iterator ivbo; + const STD_VECTOR<int> &vp = ogl.mVp; + STD_VECTOR<int>::const_iterator ivp; + const STD_VECTOR<int>::const_iterator ivp_end = vp.end(); + STD_VECTOR<GLfloat*> &floatTexPool = ogl.mFloatTexPool; + STD_VECTOR<GLfloat*>::const_iterator ft; + const STD_VECTOR<GLfloat*>::const_iterator ft_end = floatTexPool.end(); + STD_VECTOR<GLuint> &vbos = ogl.mVbo; + STD_VECTOR<GLuint>::const_iterator ivbo; const int sz = CAST_S32(floatTexPool.size()); vbos.resize(sz); @@ -1305,7 +1305,7 @@ void MobileOpenGL2Graphics::finalize(ImageVertexes *restrict const vert) *ft, GL_STATIC_DRAW); } - for (std::vector<GLfloat*>::iterator it = floatTexPool.begin(); + for (STD_VECTOR<GLfloat*>::iterator it = floatTexPool.begin(); it != floatTexPool.end(); ++ it) { delete [] (*it); |