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authorAndrei Karas <akaras@inbox.ru>2014-08-10 01:28:29 +0300
committerAndrei Karas <akaras@inbox.ru>2014-08-10 01:29:27 +0300
commitdf56c8f79f51cf3ea5118b2e8b82930cd71c2679 (patch)
tree9f3157b141adf64fb215e8b4307da772580281db /src/render/mgl.h
parent98d8765769d809b060721bb071ca56887011a6b8 (diff)
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Simplify OpenGL functions defenition.
Diffstat (limited to 'src/render/mgl.h')
-rw-r--r--src/render/mgl.h93
1 files changed, 3 insertions, 90 deletions
diff --git a/src/render/mgl.h b/src/render/mgl.h
index d2ad570d9..7bd7190d6 100644
--- a/src/render/mgl.h
+++ b/src/render/mgl.h
@@ -27,98 +27,11 @@
#include "render/mgldefines.h"
#include "render/mgltypes.h"
-#define defNameE(name) extern name##_t m##name
+#define defName(name) extern name##_t m##name
-defNameE(glGenRenderbuffers);
-defNameE(glBindRenderbuffer);
-defNameE(glRenderbufferStorage);
-defNameE(glGenFramebuffers);
-defNameE(glBindFramebuffer);
-defNameE(glFramebufferTexture2D);
-defNameE(glFramebufferRenderbuffer);
-defNameE(glDeleteFramebuffers);
-defNameE(glDeleteRenderbuffers);
-defNameE(glGetStringi);
-defNameE(glGenSamplers);
-defNameE(glDeleteSamplers);
-defNameE(glBindSampler);
-defNameE(glSamplerParameteri);
-defNameE(glDebugMessageControl);
-defNameE(glDebugMessageCallback);
-defNameE(glFrameTerminator);
-defNameE(glLabelObject);
-defNameE(glGetObjectLabel);
-defNameE(glInsertEventMarker);
-defNameE(glPushGroupMarker);
-defNameE(glPopGroupMarker);
-defNameE(glGenVertexArrays);
-defNameE(glBindVertexArray);
-defNameE(glDeleteVertexArrays);
-defNameE(glVertexAttribPointer);
-defNameE(glEnableVertexAttribArray);
-defNameE(glDisableVertexAttribArray);
-defNameE(glGenBuffers);
-defNameE(glDeleteBuffers);
-defNameE(glBindBuffer);
-defNameE(glBufferData);
-defNameE(glCreateShader);
-defNameE(glDeleteShader);
-defNameE(glGetShaderiv);
-defNameE(glGetShaderInfoLog);
-defNameE(glGetShaderSource);
-defNameE(glShaderSource);
-defNameE(glCompileShader);
-defNameE(glLinkProgram);
-defNameE(glDeleteProgram);
-defNameE(glCreateProgram);
-defNameE(glAttachShader);
-defNameE(glDetachShader);
-defNameE(glGetAttachedShaders);
-defNameE(glGetUniformLocation);
-defNameE(glGetActiveUniform);
-defNameE(glGetProgramiv);
-defNameE(glBindFragDataLocation);
-defNameE(glUseProgram);
-defNameE(glValidateProgram);
-defNameE(glGetAttribLocation);
-defNameE(glUniform1f);
-defNameE(glUniform2f);
-defNameE(glUniform3f);
-defNameE(glUniform4f);
-defNameE(glCheckFramebufferStatus);
-defNameE(glGetProgramInfoLog);
-defNameE(glProgramUniform1f);
-defNameE(glProgramUniform2f);
-defNameE(glProgramUniform3f);
-defNameE(glProgramUniform4f);
-defNameE(glBindVertexBuffer);
-defNameE(glVertexAttribBinding);
-defNameE(glVertexAttribFormat);
-defNameE(glBindVertexBuffers);
-defNameE(glIsBuffer);
-defNameE(glVertexAttribIFormat);
-defNameE(glVertexAttribIPointer);
-defNameE(glInvalidateTexImage);
-defNameE(glCopyImageSubData);
-defNameE(glPushDebugGroup);
-defNameE(glPopDebugGroup);
-defNameE(glObjectLabel);
-defNameE(glTexStorage2D);
-defNameE(glGenQueries);
-defNameE(glBeginQuery);
-defNameE(glEndQuery);
-defNameE(glDeleteQueries);
-defNameE(glGetQueryObjectiv);
-defNameE(glGetQueryObjectui64v);
-defNameE(glTextureSubImage2D);
-defNameE(glClearTexImage);
-defNameE(glClearTexSubImage);
+#include "render/mgl.hpp"
-#ifdef WIN32
-defNameE(wglGetExtensionsString);
-#endif
-
-#undef defNameE
+#undef defName
#endif // USE_OPENGL
#endif // RENDER_MGL_H